Player Matchup

Yemoja
Yemoja
CircularJack
Yemoja
Level 26
God Stats
21W - 14L
1,569 SR
Queue Stats
41W - 37L
1,429 Elo+
Party 1
Hel
Hel
PredChan
Hel
Level 40
God Stats
0W - 3L
1,315 SR
Queue Stats
42W - 42L
1,465 Elo+
Party 1
Achilles
Achilles
XyeyaX
Achilles
Level 155
God Stats
8W - 10L
1,712 SR
Queue Stats
434W - 461L
1,440 Elo+
Party 3
Izanami
Izanami
spritzila
Izanami
Level 29
God Stats
42W - 24L
1,357 SR
Queue Stats
76W - 62L
1,431 Elo+
Party 1
Fenrir
Fenrir
tupapu99
Fenrir
Level 27
God Stats
26W - 19L
1,500 SR
Queue Stats
871W - 872L
1,423 Elo+
Party 3
Team Averages
Level 55
1,491 SR
1,438 Elo+

VS

Team Averages
Level 75
1,432 SR
1,437 Elo+
Da Ji
Da Ji
FranksRedHot268
Da Ji
Level 42
God Stats
4W - 6L
1,282 SR
Queue Stats
91W - 146L
1,272 Elo+
Solo
King Arthur
King Arthur
Guadi17
King Arthur
Level 126
God Stats
4W - 5L
1,351 SR
Queue Stats
152W - 158L
1,483 Elo+
Party 2
Athena
Athena
Manuelngg
Athena
Level 126
God Stats
6W - 1L
1,500 SR
Queue Stats
177W - 161L
1,536 Elo+
Party 2
Neith
Neith
Sirenou
Neith
Level 45
God Stats
3W - 1L
1,575 SR
Queue Stats
146W - 135L
1,536 Elo+
Party 2
Vulcan
Vulcan
cecco1984
Vulcan
Level 37
God Stats
6W - 4L
1,453 SR
Queue Stats
25W - 37L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
12
0 / 3 / 1
7,915
417
6,418
12,550
7,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
7 / 2 / 0
10,015
527
16,165
15,756
6,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Achilles
XyeyaX
Achilles
17
5 / 2 / 2
9,798
516
9,517
14,071
14,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
spritzila
Izanami
13
0 / 4 / 1
7,691
405
6,058
16,558
4,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
tupapu99
Fenrir
10
0 / 7 / 0
6,721
354
2,387
12,882
4,480
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 2
9,565
503
4,886
10,483
7,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Guadi17
King Arthur
17
4 / 5 / 1
10,701
563
9,225
14,016
14,263
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Manuelngg
Athena
15
4 / 1 / 7
10,268
540
8,394
18,104
16,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Sirenou
Neith
17
6 / 2 / 7
10,943
576
24,882
16,920
8,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
cecco1984
Vulcan
15
1 / 4 / 2
9,387
494
5,857
7,557
2,848
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
12
Kills
18
18
Deaths
12
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
0
3
1
0.17
W
3
0
2
4
W
King Arthur
Guadi17
King Arthur
4
5
1
0.9
W
Athena
Manuelngg
Athena
4
1
7
7.5
L
7
2
0
3.5
W
Neith
Sirenou
Neith
6
2
7
4.75
L
Achilles
XyeyaX
Achilles
5
2
2
3
W
Vulcan
cecco1984
Vulcan
1
4
2
0.5
L
Izanami
spritzila
Izanami
0
4
1
0.13
L
Fenrir
tupapu99
Fenrir
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,545
Damage
53,244
71,817
Taken
67,080
38,049
Mitigated
49,715
25,350
Healing
20,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
6,418
1,538
1,862
3,728
12,550
7,307
27
1,827
10,723
28,338
0
W
4,886
1,196
0
244
10,483
7,926
1,146
1,005
9,324
2,711
69,601
W
King Arthur
Guadi17
King Arthur
9,225
1,124
0
2,980
14,016
14,263
176
740
12,576
60
67,261
W
Athena
Manuelngg
Athena
8,394
3,392
0
3,558
18,104
16,046
272
7,777
9,824
26,650
0
L
16,165
1,522
3,265
9,783
15,756
6,946
312
6,466
9,290
73,164
0
W
Neith
Sirenou
Neith
24,882
13,963
0
12,610
16,920
8,632
5,246
7,227
9,545
0
86,339
L
Achilles
XyeyaX
Achilles
9,517
2,282
0
4,009
14,071
14,319
186
1,050
13,021
0
54,356
W
Vulcan
cecco1984
Vulcan
5,857
2,044
195
758
7,557
2,848
1,435
4,922
2,372
51,788
0
L
Izanami
spritzila
Izanami
6,058
4,457
0
2,372
16,558
4,997
804
2,029
14,529
0
49,416
L
Fenrir
tupapu99
Fenrir
2,387
270
0
331
12,882
4,480
0
2,939
9,793
0
21,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,140
Gold Earned
50,864
404
Minions Killed
490
0
Camps Cleared
0
1,706,074
Distance Traveled
1,770,425
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,915
417
44
2
0
330,446
4
W
Da Ji
9,565
503
109
6
0
402,970
1
W
King Arthur
10,701
563
120
6
0
351,683
3
W
Athena
10,268
540
31
2
0
397,260
5
L
Hel
10,015
527
131
7
0
345,601
3
W
Neith
10,943
576
132
7
0
305,277
3
L
Achilles
9,798
516
100
5
0
343,738
2
W
Vulcan
9,387
494
98
5
0
313,235
2
L
Izanami
7,691
405
94
5
0
333,073
3
L
Fenrir
6,721
354
35
2
0
353,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role