Player Matchup

Bacchus
Bacchus
CRAZZY M0NKEY64
Bacchus
Level 152
God Stats
1W - 1L
1,302 SR
Queue Stats
31W - 17L
1,699 Elo+
Party 2
Janus
Janus
Jinny Djinn
Janus
Level 109
God Stats
11W - 16L
1,488 SR
Queue Stats
466W - 420L
1,618 Elo+
Solo
Ravana
Ravana
Olafthepopped
Ravana
Level 154
God Stats
15W - 13L
1,442 SR
Queue Stats
133W - 119L
1,576 Elo+
Party 3
Tiamat
Tiamat
Tak3nPhalanx
Tiamat
Level 79
God Stats
3W - 0L
1,889 SR
Queue Stats
6W - 4L
1,673 Elo+
Party 2
Danzaburou
Danzaburou
l Divi l
Danzaburou
Level 160
God Stats
1W - 2L
1,500 SR
Queue Stats
248W - 218L
1,576 Elo+
Party 3
Team Averages
Level 131
1,524 SR
1,628 Elo+

VS

Team Averages
Level 107
1,487 SR
1,565 Elo+
Tiamat
Tiamat
 
Tiamat
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Exomerge
Pele
Level 57
God Stats
0W - 3L
1,183 SR
Queue Stats
6W - 9L
1,523 Elo+
Party 1
Khepri
Khepri
aedoru
Khepri
Level 122
God Stats
1W - 1L
1,750 SR
Queue Stats
7W - 7L
1,597 Elo+
Party 1
Chronos
Chronos
auxeraaa
Chronos
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 12L
1,705 Elo+
Party 1
Cernunnos
Cernunnos
jumpman93
Cernunnos
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
8,579
536
7,293
11,901
9,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 2 / 2
9,268
579
5,297
7,365
2,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
3 / 1 / 4
8,993
562
5,589
6,133
2,448
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
16
1 / 1 / 0
8,979
561
2,182
5,632
5,914
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Danzaburou
l Divi l
Danzaburou
16
5 / 1 / 3
10,154
635
8,741
10,667
4,162
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
1 / 3 / 2
7,814
488
4,632
6,519
3,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Pele
10
0 / 3 / 1
6,728
421
838
7,389
2,065
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
aedoru
Khepri
9
0 / 4 / 3
6,439
402
3,301
12,543
7,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
auxeraaa
Chronos
12
1 / 4 / 2
7,395
462
8,864
9,987
3,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Cernunnos
jumpman93
Cernunnos
17
3 / 1 / 0
9,968
623
8,092
7,970
2,961
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
15
Kills
5
6
Deaths
15
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
3
2
0.67
W
4
1
5
6.5
L
Pele
0
3
1
0.17
W
2
2
2
1.5
W
3
1
4
5
W
Tiamat
1
1
0
1
L
Khepri
aedoru
Khepri
0
4
3
0.38
L
Chronos
auxeraaa
Chronos
1
4
2
0.5
L
Cernunnos
jumpman93
Cernunnos
3
1
0
3
W
Danzaburou
l Divi l
Danzaburou
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,102
Damage
25,727
41,698
Taken
44,408
24,769
Mitigated
19,545
17,167
Healing
13,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
4,632
287
0
2,042
6,519
3,955
0
1,769
4,554
43,911
0
W
7,293
1,183
0
2,802
11,901
9,617
152
7,051
4,845
16,096
0
L
Pele
838
217
0
3,046
7,389
2,065
0
1,005
6,319
0
31,688
W
5,297
357
0
500
7,365
2,628
842
2,734
4,309
65,240
0
W
5,589
1,152
0
3,700
6,133
2,448
126
1,372
4,667
0
49,946
W
Tiamat
2,182
474
0
3,212
5,632
5,914
1,253
0
5,632
46,066
0
L
Khepri
aedoru
Khepri
3,301
283
0
1,572
12,543
7,284
0
3,857
8,648
18,227
0
L
Chronos
auxeraaa
Chronos
8,864
2,944
0
3,343
9,987
3,280
0
5,153
4,788
44,339
0
L
Cernunnos
jumpman93
Cernunnos
8,092
4,291
0
3,820
7,970
2,961
1,424
2,617
5,327
0
78,368
W
Danzaburou
l Divi l
Danzaburou
8,741
4,768
0
6,953
10,667
4,162
2,168
5,189
5,448
0
80,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,973
Gold Earned
38,344
508
Minions Killed
432
0
Camps Cleared
0
1,515,561
Distance Traveled
1,279,551
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,814
488
87
5
0
235,900
2
W
Bacchus
8,579
536
19
1
0
299,747
2
L
Pele
6,728
421
67
4
0
264,769
2
W
Janus
9,268
579
146
9
0
332,873
5
W
Ravana
8,993
562
100
6
0
339,528
7
W
Tiamat
8,979
561
92
6
0
271,168
0
L
Khepri
6,439
402
22
1
0
273,815
4
L
Chronos
7,395
462
87
5
0
257,439
1
L
Cernunnos
9,968
623
169
11
0
247,628
4
W
Danzaburou
10,154
635
151
9
0
272,245
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role