Player Matchup

King Arthur
King Arthur
Hforl
King Arthur
Level 18
God Stats
7W - 6L
1,522 SR
Queue Stats
30W - 26L
1,465 Elo+
Party 2
Neith
Neith
QUEENROSIRIS
Neith
Level 7
God Stats
0W - 3L
1,302 SR
Queue Stats
0W - 3L
1,252 Elo+
Solo
Yemoja
Yemoja
Scargo2121
Yemoja
Level 23
God Stats
2W - 3L
1,310 SR
Queue Stats
25W - 20L
1,533 Elo+
Party 2
Tiamat
Tiamat
shidizzm
Tiamat
Level 28
God Stats
9W - 6L
1,687 SR
Queue Stats
30W - 36L
1,495 Elo+
Solo
Thor
Thor
六月乱雪
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,653 Elo+
Solo
Team Averages
Level 16
1,464 SR
1,480 Elo+

VS

Team Averages
Level 20
1,476 SR
1,588 Elo+
Erlang Shen
Erlang Shen
Nightstep
Erlang Shen
Level 22
God Stats
12W - 13L
1,399 SR
Queue Stats
226W - 165L
1,603 Elo+
Party 1
Bacchus
Bacchus
Palatapus
Bacchus
Level 17
God Stats
38W - 33L
1,319 SR
Queue Stats
295W - 236L
1,545 Elo+
Party 1
Danzaburou
Danzaburou
WerewolfBewbies
Danzaburou
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
23W - 19L
1,736 Elo+
Solo
Agni
Agni
elyk1016
Agni
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 95L
1,598 Elo+
Party 1
Hades
Hades
frecklemeneckle
Hades
Level 13
God Stats
7W - 5L
1,662 SR
Queue Stats
14W - 14L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Hforl
King Arthur
8
0 / 3 / 2
4,601
460
3,068
7,216
3,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

7
2 / 5 / 1
4,919
492
2,024
6,079
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
Scargo2121
Yemoja
8
1 / 2 / 2
5,022
502
2,180
5,179
2,575
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tiamat
shidizzm
Tiamat
10
0 / 1 / 0
5,680
568
1,212
2,311
1,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
3 / 6 / 0
5,311
531
2,300
8,791
2,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Nightstep
Erlang Shen
13
7 / 0 / 0
7,011
701
3,590
2,735
1,289
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bacchus
Palatapus
Bacchus
8
1 / 2 / 3
5,198
520
1,694
3,797
1,756
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
WerewolfBewbies
Danzaburou
10
5 / 1 / 2
6,225
623
6,439
6,241
1,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Agni
9
0 / 0 / 1
5,296
530
750
2,890
730
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
4 / 3 / 1
5,966
597
7,112
7,829
3,468
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
6
Kills
17
17
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Hforl
King Arthur
0
3
2
0.33
W
Erlang Shen
Nightstep
Erlang Shen
7
0
0
7
W
Bacchus
Palatapus
Bacchus
1
2
3
1.25
L
2
5
1
0.5
L
Yemoja
Scargo2121
Yemoja
1
2
2
1
W
Danzaburou
WerewolfBewbies
Danzaburou
5
1
2
6
W
Agni
0
0
1
0.5
W
4
3
1
1.5
L
Tiamat
shidizzm
Tiamat
0
1
0
0
L
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,784
Damage
19,585
29,576
Taken
23,492
11,570
Mitigated
9,141
5,573
Healing
8,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Hforl
King Arthur
3,068
601
0
443
7,216
3,984
0
4,784
2,432
0
12,790
W
Erlang Shen
Nightstep
Erlang Shen
3,590
1,790
0
418
2,735
1,289
0
64
2,671
0
49,168
W
Bacchus
Palatapus
Bacchus
1,694
146
0
1,002
3,797
1,756
249
1,050
2,747
7,636
0
L
2,024
1,071
0
1,376
6,079
1,258
0
1,130
4,949
0
13,355
L
Yemoja
Scargo2121
Yemoja
2,180
669
280
274
5,179
2,575
0
641
4,538
14,481
0
W
Danzaburou
WerewolfBewbies
Danzaburou
6,439
3,286
0
3,845
6,241
1,898
962
1,552
4,689
0
27,678
W
Agni
750
279
0
110
2,890
730
0
726
2,164
19,837
0
W
7,112
1,038
0
3,196
7,829
3,468
297
0
7,558
27,609
0
L
Tiamat
shidizzm
Tiamat
1,212
199
0
964
2,311
1,152
0
154
2,025
31,988
0
L
2,300
980
0
2,236
8,791
2,601
348
2,635
6,076
0
17,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,533
Gold Earned
29,696
187
Minions Killed
306
0
Camps Cleared
0
856,382
Distance Traveled
945,244
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,601
460
15
2
0
191,854
3
W
Erlang Shen
7,011
701
102
10
0
220,798
5
W
Bacchus
5,198
520
9
1
0
196,752
0
L
Neith
4,919
492
25
3
0
154,463
1
L
Yemoja
5,022
502
29
3
0
171,834
3
W
Danzaburou
6,225
623
45
5
0
176,734
1
W
Agni
5,296
530
89
9
0
182,324
0
W
Hades
5,966
597
61
6
0
168,636
1
L
Tiamat
5,680
568
72
7
0
180,347
3
L
Thor
5,311
531
46
5
0
157,884
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role