Player Matchup

Tiamat
Tiamat
Mumkeyman09
Tiamat
Level 29
God Stats
5W - 8L
1,395 SR
Queue Stats
555W - 471L
1,698 Elo+
Solo
Nemesis
Nemesis
SaltyTrollington
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 17L
1,721 Elo+
Party 1
Danzaburou
Danzaburou
julioj2391
Danzaburou
Level 29
God Stats
18W - 9L
1,592 SR
Queue Stats
394W - 409L
1,457 Elo+
Solo
Jormungandr
Jormungandr
khaydenf
Jormungandr
Level 5
God Stats
0W - 1L
1,712 SR
Queue Stats
3W - 1L
1,681 Elo+
Solo
Hel
Hel
wackassgame
Hel
Level 158
God Stats
1W - 3L
1,727 SR
Queue Stats
383W - 370L
1,610 Elo+
Party 1
Team Averages
Level 45
1,585 SR
1,634 Elo+

VS

Team Averages
Level 20
1,476 SR
1,635 Elo+
Bellona
Bellona
Avalanche-2016
Bellona
Level 6
God Stats
1W - 2L
1,217 SR
Queue Stats
8W - 9L
1,573 Elo+
Solo
Ah Puch
Ah Puch
Kevin37377
Ah Puch
Level 22
God Stats
23W - 14L
1,621 SR
Queue Stats
89W - 88L
1,629 Elo+
Solo
Ymir
Ymir
Sonny_Bunni
Ymir
Level 25
God Stats
15W - 5L
1,500 SR
Queue Stats
271W - 250L
1,684 Elo+
Solo
Zhong Kui
Zhong Kui
itsbrittainy
Zhong Kui
Level 23
God Stats
6W - 4L
1,500 SR
Queue Stats
65W - 58L
1,680 Elo+
Solo
Arachne
Arachne
lorova
Arachne
Level 26
God Stats
2W - 1L
1,542 SR
Queue Stats
42W - 34L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
2 / 3 / 2
7,885
493
6,667
8,476
5,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
1 / 6 / 5
7,929
496
8,204
12,119
4,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
julioj2391
Danzaburou
13
5 / 3 / 1
8,767
548
11,490
11,537
4,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
khaydenf
Jormungandr
9
0 / 11 / 0
6,201
388
1,783
15,999
7,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
2 / 5 / 2
8,074
505
5,464
11,353
4,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,313
395
1,808
8,787
4,389
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
Kevin37377
Ah Puch
13
4 / 1 / 7
7,981
499
7,780
9,252
3,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
7 / 2 / 5
8,898
556
7,946
8,797
7,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
itsbrittainy
Zhong Kui
14
6 / 2 / 4
8,411
526
14,333
12,486
12,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
lorova
Arachne
17
10 / 1 / 2
9,788
612
9,812
12,292
7,964
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
10
Kills
27
28
Deaths
10
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
0
4
2
0.25
W
Ah Puch
Kevin37377
Ah Puch
4
1
7
7.5
L
Tiamat
2
3
2
1
L
1
6
5
0.58
W
7
2
5
4.75
W
Zhong Kui
itsbrittainy
Zhong Kui
6
2
4
4
L
Danzaburou
julioj2391
Danzaburou
5
3
1
1.83
L
Jormungandr
khaydenf
Jormungandr
0
11
0
0
W
Arachne
lorova
Arachne
10
1
2
11
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,608
Damage
41,679
59,484
Taken
51,614
25,771
Mitigated
35,951
13,110
Healing
14,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,808
187
0
1,216
8,787
4,389
0
899
7,852
0
17,041
W
Ah Puch
Kevin37377
Ah Puch
7,780
186
0
2,971
9,252
3,077
205
3,227
6,004
44,812
0
L
Tiamat
6,667
658
0
2,643
8,476
5,361
0
6,334
1,767
34,325
0
L
8,204
3,225
0
554
12,119
4,538
121
3,715
8,379
0
59,375
W
7,946
1,425
0
1,747
8,797
7,747
0
2,175
6,568
31,957
0
W
Zhong Kui
itsbrittainy
Zhong Kui
14,333
1,709
0
6,008
12,486
12,774
551
4,259
7,717
51,295
0
L
Danzaburou
julioj2391
Danzaburou
11,490
6,074
99
2,778
11,537
4,357
504
6,439
4,973
0
43,174
L
Jormungandr
khaydenf
Jormungandr
1,783
536
0
519
15,999
7,178
557
5,830
10,069
24,758
0
W
Arachne
lorova
Arachne
9,812
6,586
0
2,632
12,292
7,964
1,663
2,577
9,559
69
62,948
L
5,464
522
1,878
4,639
11,353
4,337
0
7,084
4,194
44,432
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,856
Gold Earned
41,391
371
Minions Killed
368
0
Camps Cleared
0
1,400,140
Distance Traveled
1,494,444
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,313
395
33
2
0
303,581
0
W
Ah Puch
7,981
499
74
5
0
313,303
3
L
Tiamat
7,885
493
73
5
0
291,307
5
L
Nemesis
7,929
496
105
7
0
318,953
4
W
Ymir
8,898
556
55
3
0
280,891
3
W
Zhong Kui
8,411
526
86
5
0
256,901
1
L
Danzaburou
8,767
548
72
5
0
257,809
5
L
Jormungandr
6,201
388
37
2
0
240,004
3
W
Arachne
9,788
612
120
8
0
339,768
1
L
Hel
8,074
505
84
5
0
292,067
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role