Player Matchup

Baron Samedi
Baron Samedi
Happymush
Baron Samedi
Level 17
God Stats
1W - 0L
1,739 SR
Queue Stats
4W - 3L
1,373 Elo+
Party 2
Jormungandr
Jormungandr
Hunted06
Jormungandr
Level 13
God Stats
1W - 2L
1,203 SR
Queue Stats
3W - 3L
1,209 Elo+
Party 2
Guan Yu
Guan Yu
Windwhiz101
Guan Yu
Level 7
God Stats
2W - 1L
1,423 SR
Queue Stats
4W - 3L
1,373 Elo+
Party 2
Freya
Freya
ZzJustinzZ
Freya
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 3L
1,373 Elo+
Party 2
Danzaburou
Danzaburou
buttuee
Danzaburou
Level 30
God Stats
6W - 7L
1,476 SR
Queue Stats
67W - 51L
1,545 Elo+
Solo
Team Averages
Level 20
1,468 SR
1,375 Elo+

VS

Team Averages
Level 17
1,314 SR
1,257 Elo+
Chaac
Chaac
AnimalSquare405
Chaac
Level 26
God Stats
2W - 7L
1,172 SR
Queue Stats
54W - 83L
1,236 Elo+
Party 3
Chernobog
Chernobog
Gaelisco
Chernobog
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 60L
1,210 Elo+
Party 3
Kukulkan
Kukulkan
LighToFHeaveNN
Kukulkan
Level 6
God Stats
3W - 6L
1,159 SR
Queue Stats
10W - 22L
860 Elo+
Party 1
Mulan
Mulan
Primebalia
Mulan
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Sixteythree
Da Ji
Level 24
God Stats
4W - 11L
1,239 SR
Queue Stats
60W - 78L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Happymush
Baron Samedi
16
5 / 5 / 12
11,872
540
12,655
14,377
9,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
Hunted06
Jormungandr
15
2 / 2 / 10
10,568
480
8,742
13,887
6,679
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
Windwhiz101
Guan Yu
16
7 / 2 / 8
11,038
502
10,004
18,181
16,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Freya
19
9 / 0 / 7
12,877
585
12,717
14,989
6,264
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Danzaburou
buttuee
Danzaburou
17
7 / 2 / 12
12,473
567
9,621
12,197
7,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 6
8,929
406
9,572
18,441
12,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
Gaelisco
Chernobog
12
0 / 10 / 1
7,697
350
2,826
14,271
6,801
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
13
0 / 2 / 2
7,962
362
5,480
7,134
2,943
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mulan
13
4 / 5 / 2
9,565
435
7,512
15,380
10,461
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 7 / 2
9,665
439
9,261
17,750
7,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
23
30
Kills
10
11
Deaths
30
49
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
6
6
0.67
L
Chernobog
Gaelisco
Chernobog
0
10
1
0.05
W
Baron Samedi
Happymush
Baron Samedi
5
5
12
2.2
W
Jormungandr
Hunted06
Jormungandr
2
2
10
3.5
L
Kukulkan
0
2
2
0.5
L
Mulan
4
5
2
1
L
5
7
2
0.86
W
Guan Yu
Windwhiz101
Guan Yu
7
2
8
5.5
W
Freya
9
0
7
12.5
W
Danzaburou
buttuee
Danzaburou
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,739
Damage
34,651
73,631
Taken
72,976
47,010
Mitigated
39,981
40,404
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,572
983
0
3,808
18,441
12,594
147
10,449
7,704
0
47,915
L
Chernobog
Gaelisco
Chernobog
2,826
1,124
0
0
14,271
6,801
51
8,709
5,487
0
33,031
W
Baron Samedi
Happymush
Baron Samedi
12,655
1,959
1,365
4,774
14,377
9,503
2,392
1,754
12,573
77,725
0
W
Jormungandr
Hunted06
Jormungandr
8,742
2,197
565
5,126
13,887
6,679
1,448
2,357
11,380
32,966
0
L
Kukulkan
5,480
397
0
1,480
7,134
2,943
0
3,824
3,310
36,255
0
L
Mulan
7,512
1,234
0
1,666
15,380
10,461
0
6,859
8,421
0
31,378
L
9,261
2,567
0
5,633
17,750
7,182
0
4,273
13,327
0
58,645
W
Guan Yu
Windwhiz101
Guan Yu
10,004
1,955
2,813
9,822
18,181
16,875
841
2,664
15,167
0
40,332
W
Freya
12,717
4,507
0
12,598
14,989
6,264
3,058
765
14,149
91,637
0
W
Danzaburou
buttuee
Danzaburou
9,621
3,637
0
3,341
12,197
7,689
6,842
542
11,567
0
71,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,828
Gold Earned
43,818
462
Minions Killed
334
0
Camps Cleared
0
2,005,853
Distance Traveled
1,814,592
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,929
406
80
4
0
386,412
2
L
Chernobog
7,697
350
58
3
0
280,939
0
W
Baron Samedi
11,872
540
111
5
0
380,980
4
W
Jormungandr
10,568
480
41
2
0
375,060
2
L
Kukulkan
7,962
362
56
3
0
393,701
2
L
Mulan
9,565
435
58
3
0
404,942
2
L
Da Ji
9,665
439
82
4
0
348,598
0
W
Guan Yu
11,038
502
64
3
0
430,010
2
W
Freya
12,877
585
126
6
0
391,635
0
W
Danzaburou
12,473
567
120
5
0
428,168
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role