Player Matchup

Hercules
Hercules
Bradshaw244
Hercules
Level 42
God Stats
5W - 11L
1,286 SR
Queue Stats
232W - 338L
1,445 Elo+
Party 3
Fafnir
Fafnir
Madrat2003
Fafnir
Level 63
God Stats
17W - 16L
1,552 SR
Queue Stats
339W - 447L
1,470 Elo+
Party 3
Tiamat
Tiamat
MajesticLORD1
Tiamat
Level 125
God Stats
7W - 10L
1,532 SR
Queue Stats
78W - 88L
1,456 Elo+
Party 2
Ne Zha
Ne Zha
MystiicRaven
Ne Zha
Level 127
God Stats
8W - 8L
1,717 SR
Queue Stats
146W - 164L
1,479 Elo+
Party 2
Zhong Kui
Zhong Kui
Shockie4
Zhong Kui
Level 142
God Stats
4W - 3L
1,666 SR
Queue Stats
30W - 28L
1,527 Elo+
Solo
Team Averages
Level 100
1,551 SR
1,475 Elo+

VS

Team Averages
Level 117
1,566 SR
1,508 Elo+
Ullr
Ullr
Caizification
Ullr
Level 146
God Stats
39W - 26L
1,572 SR
Queue Stats
224W - 165L
1,525 Elo+
Party 1
Kukulkan
Kukulkan
JayCeei
Kukulkan
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
JoeNokers
Chronos
Level 156
God Stats
11W - 8L
1,512 SR
Queue Stats
298W - 276L
1,475 Elo+
Party 1
Fenrir
Fenrir
Trio
Fenrir
Level 122
God Stats
25W - 11L
1,748 SR
Queue Stats
230W - 150L
1,543 Elo+
Party 1
Sobek
Sobek
Yipstar
Sobek
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bradshaw244
Hercules
9
0 / 5 / 6
6,303
394
5,063
11,762
8,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fafnir
Madrat2003
Fafnir
12
0 / 5 / 1
6,978
436
3,126
10,202
7,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 6 / 2
7,499
469
7,207
8,799
5,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
12
3 / 6 / 1
7,415
463
6,207
12,216
4,254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Shockie4
Zhong Kui
12
3 / 6 / 1
7,370
461
8,178
12,112
6,829
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 6
10,111
632
9,080
8,888
3,698
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kukulkan
JayCeei
Kukulkan
14
4 / 4 / 11
9,362
585
10,234
8,301
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos
JoeNokers
Chronos
14
5 / 3 / 6
9,184
574
8,272
9,608
3,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Trio
Fenrir
16
10 / 1 / 5
10,536
659
8,032
10,449
7,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Yipstar
Sobek
12
1 / 1 / 12
8,410
526
2,565
12,608
10,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
68
9
Kills
28
28
Deaths
9
11
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bradshaw244
Hercules
0
5
6
0.6
W
8
0
6
11
W
Kukulkan
JayCeei
Kukulkan
4
4
11
2.38
W
Chronos
JoeNokers
Chronos
5
3
6
2.67
L
Fafnir
Madrat2003
Fafnir
0
5
1
0.1
L
3
6
2
0.67
L
Ne Zha
3
6
1
0.58
L
Zhong Kui
Shockie4
Zhong Kui
3
6
1
0.58
W
Fenrir
Trio
Fenrir
10
1
5
12.5
W
Sobek
Yipstar
Sobek
1
1
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,781
Damage
38,183
55,091
Taken
49,854
32,898
Mitigated
27,268
13,899
Healing
18,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bradshaw244
Hercules
5,063
1,759
0
3,905
11,762
8,224
0
6,739
5,023
0
20,427
W
9,080
3,911
0
3,175
8,888
3,698
1,400
2,769
5,894
0
69,441
W
Kukulkan
JayCeei
Kukulkan
10,234
1,322
0
2,395
8,301
2,986
427
4,100
3,859
50,352
0
W
Chronos
JoeNokers
Chronos
8,272
4,535
0
4,030
9,608
3,250
2,915
3,716
5,872
55,106
0
L
Fafnir
Madrat2003
Fafnir
3,126
682
0
2,692
10,202
7,912
0
1,678
8,524
38,354
0
L
7,207
424
0
1,280
8,799
5,679
10
3,948
4,851
32,860
0
L
Ne Zha
6,207
2,447
0
1,256
12,216
4,254
0
3,341
8,875
0
47,817
L
Zhong Kui
Shockie4
Zhong Kui
8,178
1,297
0
4,766
12,112
6,829
0
5,365
6,747
40,086
0
W
Fenrir
Trio
Fenrir
8,032
1,374
0
5,040
10,449
7,026
1,072
2,887
7,343
0
62,541
W
Sobek
Yipstar
Sobek
2,565
480
0
4,185
12,608
10,308
216
4,063
8,375
10,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,565
Gold Earned
47,603
322
Minions Killed
428
0
Camps Cleared
0
1,421,576
Distance Traveled
1,450,022
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,303
394
29
2
0
291,278
4
W
Ullr
10,111
632
117
7
0
274,822
6
W
Kukulkan
9,362
585
91
6
0
280,556
5
W
Chronos
9,184
574
95
6
0
271,566
0
L
Fafnir
6,978
436
76
5
0
285,115
4
L
Tiamat
7,499
469
68
4
0
266,592
3
L
Ne Zha
7,415
463
84
5
0
307,241
5
L
Zhong Kui
7,370
461
65
4
0
271,350
4
W
Fenrir
10,536
659
106
7
0
339,212
4
W
Sobek
8,410
526
19
1
0
283,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role