Player Matchup

Ganesha
Ganesha
CRAZZY M0NKEY64
Ganesha
Level 152
God Stats
1W - 0L
1,714 SR
Queue Stats
31W - 17L
1,686 Elo+
Party 3
Neith
Neith
Gjeta
Neith
Level 109
God Stats
6W - 4L
1,495 SR
Queue Stats
230W - 161L
1,613 Elo+
Party 1
Kali
Kali
Habib_Ach
Kali
Level 122
God Stats
1W - 4L
1,208 SR
Queue Stats
487W - 438L
1,612 Elo+
Solo
Tiamat
Tiamat
Tak3nPhalanx
Tiamat
Level 79
God Stats
3W - 0L
1,769 SR
Queue Stats
6W - 4L
1,606 Elo+
Party 3
Zeus
Zeus
aGlizzyBare
Zeus
Level 120
God Stats
4W - 6L
1,467 SR
Queue Stats
109W - 83L
1,574 Elo+
Party 1
Team Averages
Level 116
1,531 SR
1,618 Elo+

VS

Team Averages
Level 108
1,660 SR
1,630 Elo+
Cthulhu
Cthulhu
Exomerge
Cthulhu
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,570 Elo+
Party 2
Serqet
Serqet
aedoru
Serqet
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 7L
1,644 Elo+
Party 2
Thanatos
Thanatos
auxeraaa
Thanatos
Level 101
God Stats
1W - 1L
1,788 SR
Queue Stats
18W - 12L
1,735 Elo+
Party 2
Nu Wa
Nu Wa
idaves
Nu Wa
Level 125
God Stats
0W - 3L
1,805 SR
Queue Stats
157W - 142L
1,581 Elo+
Party 4
Izanami
Izanami
xL E G E N Dx33
Izanami
Level 136
God Stats
11W - 7L
1,706 SR
Queue Stats
199W - 167L
1,620 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 7
9,154
458
8,369
16,404
13,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Gjeta
Neith
17
5 / 2 / 4
10,232
512
10,728
11,723
5,632
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kali
16
0 / 3 / 1
9,456
473
3,524
17,549
7,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
16
0 / 0 / 1
8,821
441
4,518
11,145
12,573
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
6 / 0 / 0
12,061
603
7,856
5,354
2,229
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Exomerge
Cthulhu
15
2 / 2 / 4
9,370
469
6,962
13,282
9,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Serqet
aedoru
Serqet
17
2 / 3 / 2
9,792
490
4,541
14,212
5,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Thanatos
auxeraaa
Thanatos
16
2 / 2 / 0
9,757
488
12,475
14,638
8,258
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nu Wa
idaves
Nu Wa
16
1 / 2 / 5
9,793
490
9,959
7,083
2,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 2
7,534
377
3,739
7,951
1,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
11
Kills
8
8
Deaths
11
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
3
7
1.17
L
Cthulhu
Exomerge
Cthulhu
2
2
4
2
W
Neith
Gjeta
Neith
5
2
4
3.5
W
Kali
0
3
1
0.17
W
Tiamat
0
0
1
0.5
W
6
0
0
6
L
Serqet
aedoru
Serqet
2
3
2
1
L
Thanatos
auxeraaa
Thanatos
2
2
0
1
L
Nu Wa
idaves
Nu Wa
1
2
5
1.75
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,995
Damage
37,676
62,175
Taken
57,166
41,409
Mitigated
27,188
17,681
Healing
25,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,369
828
0
3,158
16,404
13,678
0
6,139
10,095
39,322
0
L
Cthulhu
Exomerge
Cthulhu
6,962
867
0
1,970
13,282
9,155
39
4,717
8,439
37,631
0
W
Neith
Gjeta
Neith
10,728
5,544
0
5,188
11,723
5,632
442
3,002
8,587
0
73,329
W
Kali
3,524
2,631
0
3,315
17,549
7,297
259
4,078
13,227
0
80,582
W
Tiamat
4,518
1,392
0
4,156
11,145
12,573
573
987
9,635
41,333
0
W
7,856
121
0
1,864
5,354
2,229
240
1,956
3,274
91,988
0
L
Serqet
aedoru
Serqet
4,541
1,666
0
4,940
14,212
5,796
155
4,153
9,929
0
65,483
L
Thanatos
auxeraaa
Thanatos
12,475
3,458
0
14,058
14,638
8,258
0
6,360
8,246
0
60,303
L
Nu Wa
idaves
Nu Wa
9,959
1,186
0
2,049
7,083
2,205
0
3,606
3,297
69,474
0
L
3,739
2,679
0
2,537
7,951
1,774
0
1,439
6,512
0
36,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,724
Gold Earned
46,246
605
Minions Killed
539
0
Camps Cleared
0
1,838,729
Distance Traveled
1,768,137
18
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,154
458
13
1
0
371,964
5
L
Cthulhu
9,370
469
75
4
0
390,445
0
W
Neith
10,232
512
147
7
0
346,192
2
W
Kali
9,456
473
128
6
0
380,327
6
W
Tiamat
8,821
441
103
5
0
332,689
0
W
Zeus
12,061
603
214
11
0
407,557
5
L
Serqet
9,792
490
127
6
0
435,265
11
L
Thanatos
9,757
488
122
6
0
369,255
1
L
Nu Wa
9,793
490
137
7
0
370,314
7
L
Izanami
7,534
377
78
4
0
202,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role