Player Matchup

Cerberus
Cerberus
Flowingpaper83
Cerberus
Level 43
God Stats
5W - 2L
1,704 SR
Queue Stats
117W - 124L
1,321 Elo+
Solo
Arachne
Arachne
IVS Gammuhh
Arachne
Level 86
God Stats
5W - 5L
1,577 SR
Queue Stats
44W - 54L
1,597 Elo+
Party 2
Medusa
Medusa
TH3MAN0FSTEEL3
Medusa
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 11L
1,836 Elo+
Party 2
Team Averages
Level 52
1,594 SR
1,585 Elo+

VS

Team Averages
Level 61
1,352 SR
1,425 Elo+
Cthulhu
Cthulhu
Da_ShadowKillerx
Cthulhu
Level 14
God Stats
22W - 16L
1,523 SR
Queue Stats
101W - 93L
1,442 Elo+
Party 1
Jing Wei
Jing Wei
Le_Memer
Jing Wei
Level 62
God Stats
1W - 5L
1,159 SR
Queue Stats
158W - 153L
1,465 Elo+
Party 1
Tiamat
Tiamat
killurhero
Tiamat
Level 108
God Stats
2W - 5L
1,372 SR
Queue Stats
71W - 76L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
2 / 0 / 9
9,791
653
6,187
12,229
9,884
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
IVS Gammuhh
Arachne
15
11 / 0 / 2
11,299
753
15,238
12,711
7,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 7
9,222
615
5,009
11,133
3,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
8,581
572
11,112
12,690
11,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
Le_Memer
Jing Wei
12
2 / 5 / 0
8,855
590
7,665
11,699
4,088
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
killurhero
Tiamat
10
0 / 4 / 1
8,177
545
5,123
8,850
4,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
13
Kills
3
3
Deaths
13
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Cerberus
2
0
9
6.5
W
Arachne
IVS Gammuhh
Arachne
11
0
2
12
L
Jing Wei
Le_Memer
Jing Wei
2
5
0
0.4
W
0
3
7
1.17
L
Tiamat
killurhero
Tiamat
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,434
Damage
23,900
36,073
Taken
33,239
20,945
Mitigated
20,426
14,321
Healing
4,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,112
821
538
0
12,690
11,709
0
1,676
11,014
34,052
0
W
Cerberus
6,187
402
0
3,059
12,229
9,884
139
5,609
6,358
26,408
0
W
Arachne
IVS Gammuhh
Arachne
15,238
12,369
576
6,498
12,711
7,161
457
3,320
9,233
0
47,847
L
Jing Wei
Le_Memer
Jing Wei
7,665
4,882
0
2,955
11,699
4,088
89
3,017
8,682
0
34,667
W
5,009
2,611
0
4,188
11,133
3,900
2,204
6,745
4,202
0
31,721
L
Tiamat
killurhero
Tiamat
5,123
388
0
859
8,850
4,629
207
1,562
7,288
29,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,312
Gold Earned
25,613
166
Minions Killed
169
0
Camps Cleared
0
861,853
Distance Traveled
764,485
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,581
572
48
3
0
293,812
0
W
Cerberus
9,791
653
48
3
0
310,004
2
W
Arachne
11,299
753
58
4
0
307,763
3
L
Jing Wei
8,855
590
77
5
0
232,034
3
W
Medusa
9,222
615
60
4
0
244,086
2
L
Tiamat
8,177
545
44
3
0
238,639
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role