Player Matchup

Chaac
Chaac
AskelGM
Chaac
Level 26
God Stats
4W - 2L
1,816 SR
Queue Stats
6W - 4L
1,664 Elo+
Party 1
Susano
Susano
Peachy Keeng
Susano
Level 124
God Stats
0W - 2L
1,328 SR
Queue Stats
63W - 65L
1,534 Elo+
Party 1
Ra
Ra
Tragiic Bladez
Ra
Level 14
God Stats
3W - 4L
1,375 SR
Queue Stats
7W - 13L
1,408 Elo+
Party 1
Team Averages
Level 55
1,506 SR
1,535 Elo+

VS

Team Averages
Level 43
1,500 SR
1,570 Elo+
Danzaburou
Danzaburou
ParchedScarab27
Danzaburou
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 18L
1,500 Elo+
Party 2
Horus
Horus
martilover
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,710 Elo+
Party 2
Zeus
Zeus
rivtenchief
Zeus
Level 12
God Stats
3W - 3L
1,500 SR
Queue Stats
53W - 28L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AskelGM
Chaac
10
1 / 6 / 1
7,063
706
4,508
11,410
9,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Susano
9
1 / 6 / 1
7,258
726
6,598
10,207
3,266
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 6 / 2
6,480
648
2,879
6,734
2,009
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ParchedScarab27
Danzaburou
11
4 / 1 / 9
8,111
811
5,800
6,976
2,673
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
11
3 / 0 / 12
8,637
864
3,053
7,754
6,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
11 / 1 / 3
9,325
933
12,660
4,241
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
42
2
Kills
18
18
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
AskelGM
Chaac
1
6
1
0.25
W
Danzaburou
ParchedScarab27
Danzaburou
4
1
9
8.5
L
Susano
1
6
1
0.25
L
0
6
2
0.17
W
Horus
3
0
12
9
W
11
1
3
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,985
Damage
21,513
28,351
Taken
18,971
14,558
Mitigated
10,418
3,977
Healing
7,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
AskelGM
Chaac
4,508
505
0
2,283
11,410
9,283
31
6,577
4,833
0
20,698
W
Danzaburou
ParchedScarab27
Danzaburou
5,800
2,142
0
1,927
6,976
2,673
1,441
866
6,110
0
18,781
L
Susano
6,598
1,455
0
564
10,207
3,266
100
2,867
7,340
0
22,646
L
2,879
963
144
986
6,734
2,009
454
3,299
3,435
19,309
0
W
Horus
3,053
1,347
537
1,977
7,754
6,332
517
1,825
5,929
0
15,672
W
12,660
989
540
2,072
4,241
1,413
1,021
288
3,953
33,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,801
Gold Earned
26,073
110
Minions Killed
92
0
Camps Cleared
0
513,801
Distance Traveled
505,181
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,063
706
44
4
0
176,403
0
W
Danzaburou
8,111
811
19
2
0
184,297
0
L
Susano
7,258
726
38
4
0
191,639
1
L
Ra
6,480
648
28
3
0
145,759
0
W
Horus
8,637
864
20
2
0
171,762
1
W
Zeus
9,325
933
53
5
0
149,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role