Player Matchup

Medusa
Medusa
CH4OSXHUNTER1337
Medusa
Level 18
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 23L
1,132 Elo+
Party 1
Tiamat
Tiamat
MRJSHEPP
Tiamat
Level 37
God Stats
1W - 3L
1,314 SR
Queue Stats
6W - 10L
1,258 Elo+
Solo
Ymir
Ymir
V_forr_Vendettaa
Ymir
Level 68
God Stats
31W - 50L
1,340 SR
Queue Stats
220W - 254L
1,267 Elo+
Party 1
Sun Wukong
Sun Wukong
jmoneyfatnuts
Sun Wukong
Level 23
God Stats
1W - 1L
1,849 SR
Queue Stats
13W - 8L
1,624 Elo+
Party 1
Pele
Pele
smoovechanes
Pele
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 146L
1,394 Elo+
Party 1
Team Averages
Level 50
1,501 SR
1,335 Elo+

VS

Team Averages
Level 61
1,516 SR
1,345 Elo+
Mercury
Mercury
Pikzer6865
Mercury
Level 109
God Stats
6W - 4L
1,468 SR
Queue Stats
319W - 298L
1,503 Elo+
Solo
Janus
Janus
YUNGYOUTH
Janus
Level 49
God Stats
6W - 7L
1,500 SR
Queue Stats
216W - 284L
1,357 Elo+
Party 3
Izanami
Izanami
colstonhome
Izanami
Level 18
God Stats
12W - 12L
1,407 SR
Queue Stats
21W - 32L
1,188 Elo+
Party 2
Jormungandr
Jormungandr
lcmadden
Jormungandr
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 252L
1,340 Elo+
Party 3
Hel
Hel
s2kwaveees
Hel
Level 88
God Stats
13W - 7L
1,704 SR
Queue Stats
168W - 172L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 3 / 0
4,425
443
2,574
7,005
2,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiamat
MRJSHEPP
Tiamat
6
0 / 3 / 1
4,301
430
1,965
4,593
1,520
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 3 / 0
4,193
419
3,870
6,139
1,973
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
jmoneyfatnuts
Sun Wukong
7
1 / 4 / 0
4,640
464
2,656
6,364
2,499
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 4 / 1
5,118
512
3,205
9,108
2,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Pikzer6865
Mercury
10
3 / 0 / 5
6,118
612
3,063
6,145
1,843
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
YUNGYOUTH
Janus
9
1 / 1 / 1
5,592
559
2,360
2,712
610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Izanami
colstonhome
Izanami
9
4 / 1 / 1
5,679
568
3,764
6,566
1,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jormungandr
lcmadden
Jormungandr
9
1 / 0 / 4
5,778
578
1,330
4,419
2,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
7 / 1 / 2
6,791
679
9,716
6,221
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
3
Kills
16
17
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
L
Tiamat
MRJSHEPP
Tiamat
0
3
1
0.17
W
Mercury
Pikzer6865
Mercury
3
0
5
5.5
L
0
3
0
0
W
Janus
YUNGYOUTH
Janus
1
1
1
1.5
W
Izanami
colstonhome
Izanami
4
1
1
4.5
L
Sun Wukong
jmoneyfatnuts
Sun Wukong
1
4
0
0.25
W
Jormungandr
lcmadden
Jormungandr
1
0
4
3
W
7
1
2
8
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,270
Damage
20,233
33,209
Taken
26,063
11,615
Mitigated
8,288
8,302
Healing
10,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,574
1,105
0
1,948
7,005
2,884
0
3,178
3,827
0
13,264
L
Tiamat
MRJSHEPP
Tiamat
1,965
830
234
950
4,593
1,520
145
544
4,049
13,794
0
W
Mercury
Pikzer6865
Mercury
3,063
1,762
0
2,547
6,145
1,843
0
723
5,422
0
23,498
L
3,870
1,239
123
960
6,139
1,973
0
2,067
4,072
13,649
0
W
Janus
YUNGYOUTH
Janus
2,360
371
0
1,394
2,712
610
348
0
2,712
22,811
0
W
Izanami
colstonhome
Izanami
3,764
2,169
0
1,439
6,566
1,801
741
2,163
4,403
0
25,505
L
Sun Wukong
jmoneyfatnuts
Sun Wukong
2,656
662
0
142
6,364
2,499
0
2,958
3,124
0
15,033
W
Jormungandr
lcmadden
Jormungandr
1,330
835
282
806
4,419
2,224
234
2,606
1,813
11,011
0
W
9,716
1,514
423
3,212
6,221
1,810
356
343
5,878
39,210
0
L
3,205
836
87
3,858
9,108
2,739
0
4,377
4,731
0
27,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,677
Gold Earned
29,958
145
Minions Killed
234
0
Camps Cleared
0
826,955
Distance Traveled
872,275
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,425
443
16
2
0
151,069
0
L
Tiamat
4,301
430
25
3
0
128,703
0
W
Mercury
6,118
612
48
5
0
220,869
3
L
Ymir
4,193
419
23
2
0
171,044
1
W
Janus
5,592
559
43
4
0
148,751
3
W
Izanami
5,679
568
49
5
0
160,843
0
L
Sun Wukong
4,640
464
26
3
0
196,492
2
W
Jormungandr
5,778
578
24
2
0
150,857
1
W
Hel
6,791
679
70
7
0
190,955
0
L
Pele
5,118
512
55
6
0
179,647
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role