Player Matchup

Fenrir
Fenrir
Ovarina
Fenrir
Level 89
God Stats
2W - 3L
1,264 SR
Queue Stats
44W - 43L
1,415 Elo+
Party 1
Apollo
Apollo
PrimalGr33d
Apollo
Level 148
God Stats
0W - 1L
1,303 SR
Queue Stats
45W - 44L
1,486 Elo+
Party 1
Discordia
Discordia
cats1234
Discordia
Level 9
God Stats
1W - 1L
1,419 SR
Queue Stats
9W - 16L
1,250 Elo+
Solo
Team Averages
Level 82
1,329 SR
1,384 Elo+

VS

Team Averages
Level 45
1,640 SR
1,545 Elo+
Scylla
Scylla
AveragelyEndowed
Scylla
Level 27
God Stats
3W - 1L
1,755 SR
Queue Stats
72W - 49L
1,627 Elo+
Solo
Chaac
Chaac
HaltSP
Chaac
Level 44
God Stats
18W - 4L
1,831 SR
Queue Stats
265W - 247L
1,520 Elo+
Party 2
Jing Wei
Jing Wei
ashboe
Jing Wei
Level 64
God Stats
11W - 8L
1,333 SR
Queue Stats
281W - 238L
1,489 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ovarina
Fenrir
20
10 / 6 / 8
18,966
654
20,514
45,374
53,770
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Apollo
20
7 / 5 / 8
18,098
624
27,068
33,218
18,461
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Discordia
cats1234
Discordia
20
2 / 6 / 14
17,382
599
20,019
18,242
7,811
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 6 / 7
20,030
691
27,975
21,612
13,177
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chaac
HaltSP
Chaac
19
3 / 5 / 8
17,110
590
16,468
31,325
44,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
ashboe
Jing Wei
20
6 / 8 / 8
18,704
645
37,697
26,004
11,951
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
19
Kills
17
17
Deaths
19
30
Assists
23
Player
Kills
Deaths
Assists
KDA
W
8
6
7
1.92
W
Chaac
HaltSP
Chaac
3
5
8
1.4
L
Fenrir
Ovarina
Fenrir
10
6
8
2.33
L
Apollo
7
5
8
2.2
W
Jing Wei
ashboe
Jing Wei
6
8
8
1.25
L
Discordia
cats1234
Discordia
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,601
Damage
82,140
96,834
Taken
78,941
80,042
Mitigated
69,368
23,170
Healing
15,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,975
1,107
0
7,206
21,612
13,177
767
5,477
15,414
159,706
0
W
Chaac
HaltSP
Chaac
16,468
2,100
0
4,473
31,325
44,240
422
8,560
22,023
0
46,275
L
Fenrir
Ovarina
Fenrir
20,514
4,597
0
10,432
45,374
53,770
941
10,352
34,572
223
69,138
L
Apollo
27,068
18,698
0
9,655
33,218
18,461
2,475
10,857
22,040
0
140,205
W
Jing Wei
ashboe
Jing Wei
37,697
27,063
0
3,862
26,004
11,951
2,697
6,407
19,201
0
136,745
L
Discordia
cats1234
Discordia
20,019
493
0
3,083
18,242
7,811
472
7,221
10,871
91,668
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,446
Gold Earned
55,844
328
Minions Killed
349
0
Camps Cleared
0
1,559,323
Distance Traveled
1,485,983
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
20,030
691
197
7
0
484,127
0
W
Chaac
17,110
590
36
1
0
476,221
1
L
Fenrir
18,966
654
73
3
0
571,211
7
L
Apollo
18,098
624
156
5
0
511,998
4
W
Jing Wei
18,704
645
116
4
0
525,635
5
L
Discordia
17,382
599
99
3
0
476,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role