Player Matchup

Geb
Geb
Gold III
ChemicalWeapon98
Geb
Gold III
Level 64
God Stats
2W - 2L
1,575 SR
Queue Stats
43W - 41L
1,521 MMR
Solo
Mercury
Mercury
Gold IV
FlyUltraKillz
Mercury
Gold IV
Level 145
God Stats
1W - 0L
1,696 SR
Queue Stats
70W - 84L
1,257 MMR
Party 1
Discordia
Discordia
Bronze III
RyGuy_V2
Discordia
Bronze III
Level 90
God Stats
4W - 10L
1,683 SR
Queue Stats
73W - 73L
1,600 MMR
Party 3
Bellona
Bellona
Bronze III
TheShmeast
Bellona
Bronze III
Level 104
God Stats
8W - 8L
1,703 SR
Queue Stats
62W - 57L
1,462 MMR
Party 3
Apollo
Apollo
Gold II
smuters33
Apollo
Gold II
Level 55
God Stats
4W - 0L
1,882 SR
Queue Stats
15W - 13L
1,792 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 92
1,708 SR
1,526 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,563 SR
1,527 MMR
Ah Puch
Ah Puch
Bronze III
AgitatedTrain90
Ah Puch
Bronze III
Level 109
God Stats
0W - 1L
1,735 SR
Queue Stats
9W - 8L
1,532 MMR
Party 2
Hachiman
Hachiman
Gold IV
BlackSavage1230
Hachiman
Gold IV
Level 127
God Stats
3W - 1L
1,818 SR
Queue Stats
470W - 450L
1,530 MMR
Solo
Fenrir
Fenrir
Bronze III
DK1LL3R89
Fenrir
Bronze III
Level 118
God Stats
0W - 1L
1,646 SR
Queue Stats
7W - 7L
1,532 MMR
Party 2
Anubis
Anubis
Platinum V
Hydrogen Atom 0
Anubis
Platinum V
Level 160
God Stats
0W - 1L
1,298 SR
Queue Stats
183W - 180L
1,518 MMR
Solo
Zhong Kui
Zhong Kui
Platinum III
Terrory z
Zhong Kui
Platinum III
Level 160
God Stats
10W - 13L
1,319 SR
Queue Stats
728W - 746L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 20
9,325
491
7,305
16,161
10,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mercury
16
2 / 6 / 12
10,215
538
5,776
16,302
5,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
RyGuy_V2
Discordia
16
7 / 1 / 16
10,584
557
16,494
7,082
2,540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
TheShmeast
Bellona
18
5 / 2 / 8
11,148
587
8,870
17,910
15,311
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
smuters33
Apollo
19
16 / 2 / 5
12,704
669
19,889
15,198
7,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
SetCu ChulainnDanzaburouTsukuyomiScylla

VS

Bans
Chang'eCthulhuCupidKing ArthurKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 3
9,065
477
10,871
13,791
4,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
17
5 / 6 / 0
10,998
579
8,586
16,964
6,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
DK1LL3R89
Fenrir
15
2 / 9 / 3
8,965
472
6,251
16,301
6,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 4 / 1
9,320
491
10,001
11,257
5,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
Terrory z
Zhong Kui
12
1 / 5 / 3
8,311
437
9,308
16,208
16,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
22
30
Kills
12
12
Deaths
30
61
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
6
3
0.75
L
Hachiman
5
6
0
0.83
W
0
1
20
10
L
Fenrir
DK1LL3R89
Fenrir
2
9
3
0.39
W
Mercury
2
6
12
1.33
L
1
4
1
0.38
W
Discordia
RyGuy_V2
Discordia
7
1
16
15
L
Zhong Kui
Terrory z
Zhong Kui
1
5
3
0.5
W
Bellona
TheShmeast
Bellona
5
2
8
4.5
W
Apollo
smuters33
Apollo
16
2
5
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,334
Damage
45,017
72,653
Taken
74,521
41,543
Mitigated
39,523
31,592
Healing
21,664
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,871
586
334
3,167
13,791
4,380
316
6,373
7,002
43,965
0
L
Hachiman
8,586
6,393
0
6,450
16,964
6,700
2,906
4,078
12,798
0
60,684
W
7,305
968
0
6,447
16,161
10,178
0
6,638
9,523
19,075
0
L
Fenrir
DK1LL3R89
Fenrir
6,251
1,646
0
4,095
16,301
6,034
231
5,218
10,907
0
51,934
W
Mercury
5,776
2,030
0
5,223
16,302
5,889
536
5,655
10,569
0
75,235
L
10,001
515
0
4,067
11,257
5,464
0
1,896
9,243
58,821
0
W
Discordia
RyGuy_V2
Discordia
16,494
176
0
1,526
7,082
2,540
0
5,114
1,968
57,213
0
L
Zhong Kui
Terrory z
Zhong Kui
9,308
854
0
3,551
16,208
16,945
219
5,120
10,772
30,534
0
W
Bellona
TheShmeast
Bellona
8,870
3,675
0
10,004
17,910
15,311
1,384
8,164
9,746
0
62,035
W
Apollo
smuters33
Apollo
19,889
13,951
0
8,392
15,198
7,625
435
6,129
9,034
0
111,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,976
Gold Earned
46,659
517
Minions Killed
441
0
Camps Cleared
0
1,886,560
Distance Traveled
1,559,081
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
9,065
477
77
4
0
310,945
5
L
Hachiman
10,998
579
114
6
0
319,581
4
W
Geb
9,325
491
31
2
0
391,143
6
L
Fenrir
8,965
472
82
4
0
321,318
3
W
Mercury
10,215
538
115
6
0
388,568
0
L
Anubis
9,320
491
126
7
0
280,571
5
W
Discordia
10,584
557
80
4
0
394,990
4
L
Zhong Kui
8,311
437
42
2
0
326,666
6
W
Bellona
11,148
587
137
7
0
362,965
0
W
Apollo
12,704
669
154
8
0
348,894
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role