Player Matchup

Sylvanus
Sylvanus
Diamond IV
LURlD
Sylvanus
Diamond IV
Level 102
God Stats
6W - 1L
2,000 SR
Queue Stats
32W - 5L
2,245 MMR
Party 1
Eset
Eset
Diamond IV
Zackgasm
Eset
Diamond IV
Level 144
God Stats
4W - 0L
2,159 SR
Queue Stats
32W - 5L
2,245 MMR
Party 1
Rama
Rama
Diamond III
hqzy
Rama
Diamond III
Level 89
God Stats
2W - 0L
1,962 SR
Queue Stats
31W - 4L
2,308 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 112
2,040 SR
2,266 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 87
1,765 SR
2,096 MMR
Nox
Nox
Platinum II
F3ARKAT
Nox
Platinum II
Level 66
God Stats
10W - 6L
1,865 SR
Queue Stats
118W - 41L
2,090 MMR
Party 2
Cu Chulainn
Cu Chulainn
Platinum II
syrupman67
Cu Chulainn
Platinum II
Level 52
God Stats
6W - 4L
1,931 SR
Queue Stats
68W - 36L
1,966 MMR
Party 2
Osiris
Osiris
Diamond I
waffleman67
Osiris
Diamond I
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 60L
2,233 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LURlD
Sylvanus
14
3 / 1 / 10
11,508
719
7,533
14,233
16,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Eset
15
3 / 1 / 8
10,985
687
15,891
8,449
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Rama
hqzy
Rama
15
7 / 1 / 6
11,555
722
16,120
15,674
7,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
HerculesGuan YuPersephoneAphroditeHel

VS

Bans
ScyllaErlang ShenChang'eAchillesDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
13
0 / 4 / 3
9,289
581
10,545
10,445
3,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
syrupman67
Cu Chulainn
13
3 / 2 / 0
11,356
710
10,898
16,772
12,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
11
0 / 7 / 3
8,985
562
8,732
16,259
10,155
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
13
Kills
3
3
Deaths
13
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nox
0
4
3
0.38
W
Sylvanus
LURlD
Sylvanus
3
1
10
8
W
Eset
3
1
8
7
W
Rama
hqzy
Rama
7
1
6
10
L
Cu Chulainn
syrupman67
Cu Chulainn
3
2
0
1.5
L
Osiris
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,544
Damage
30,175
38,356
Taken
43,476
29,013
Mitigated
26,632
24,044
Healing
7,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
10,545
589
0
2,013
10,445
3,623
0
5,674
4,771
50,950
0
W
Sylvanus
LURlD
Sylvanus
7,533
2,196
4,111
8,661
14,233
16,573
328
5,513
8,068
24,540
0
W
Eset
15,891
2,722
1,046
2,467
8,449
4,826
897
1,032
7,370
79,244
0
W
Rama
hqzy
Rama
16,120
13,560
0
7,759
15,674
7,614
1,741
4,138
11,225
0
73,085
L
Cu Chulainn
syrupman67
Cu Chulainn
10,898
1,085
0
4,055
16,772
12,854
0
9,512
7,260
672
26,287
L
Osiris
8,732
1,579
0
1,839
16,259
10,155
0
8,352
7,907
0
32,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,048
Gold Earned
29,630
226
Minions Killed
164
0
Camps Cleared
0
796,094
Distance Traveled
927,878
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,289
581
97
6
0
281,995
1
W
Sylvanus
11,508
719
31
2
0
261,139
5
W
Eset
10,985
687
105
7
0
275,780
3
W
Rama
11,555
722
90
6
0
259,175
6
L
Cu Chulainn
11,356
710
28
2
0
336,171
5
L
Osiris
8,985
562
39
2
0
309,712
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role