Player Matchup

Erlang Shen
Erlang Shen
CriticalPhilo
Erlang Shen
Level 26
God Stats
4W - 5L
1,814 SR
Queue Stats
31W - 32L
1,485 Elo+
Party 2
Ares
Ares
GoldenSuse
Ares
Level 4
God Stats
2W - 3L
1,306 SR
Queue Stats
17W - 23L
1,440 Elo+
Solo
Apollo
Apollo
JoanaJoestar
Apollo
Level 16
God Stats
9W - 12L
1,528 SR
Queue Stats
29W - 30L
1,497 Elo+
Party 2
Hera
Hera
NagaRoyalGuard1
Hera
Level 16
God Stats
11W - 18L
1,500 SR
Queue Stats
133W - 116L
1,641 Elo+
Solo
Arachne
Arachne
lcs1899
Arachne
Level 15
God Stats
5W - 10L
1,297 SR
Queue Stats
30W - 49L
1,270 Elo+
Solo
Team Averages
Level 15
1,489 SR
1,467 Elo+

VS

Team Averages
Level 41
1,524 SR
1,626 Elo+
Nox
Nox
FilipeSlv
Nox
Level 25
God Stats
2W - 1L
1,644 SR
Queue Stats
49W - 19L
1,690 Elo+
Party 1
Neith
Neith
Higan2000
Neith
Level 16
God Stats
5W - 1L
1,618 SR
Queue Stats
19W - 3L
1,782 Elo+
Party 1
Osiris
Osiris
IntrepidSalary
Osiris
Level 12
God Stats
8W - 7L
1,332 SR
Queue Stats
40W - 23L
1,631 Elo+
Party 1
Merlin
Merlin
Nabra
Merlin
Level 125
God Stats
2W - 1L
1,282 SR
Queue Stats
79W - 61L
1,649 Elo+
Party 1
Bastet
Bastet
fandevegeta
Bastet
Level 27
God Stats
9W - 4L
1,743 SR
Queue Stats
262W - 313L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CriticalPhilo
Erlang Shen
9
2 / 7 / 0
5,505
551
5,545
11,266
3,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
2 / 3 / 1
4,879
488
2,175
7,325
3,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
9
2 / 4 / 1
5,504
550
2,281
7,065
1,887
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
0 / 3 / 1
4,854
485
3,865
4,722
1,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Arachne
lcs1899
Arachne
4
0 / 3 / 0
3,969
397
990
4,022
852
Boots

Boots

+6%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 2 / 2
5,902
590
3,318
3,619
1,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Higan2000
Neith
9
3 / 1 / 6
5,585
559
5,397
5,574
1,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
8 / 3 / 1
6,435
644
6,472
8,382
5,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
Nabra
Merlin
10
4 / 0 / 4
5,995
600
6,142
4,209
1,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bastet
9
1 / 0 / 7
5,773
577
4,200
6,392
1,881
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
6
Kills
20
20
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
CriticalPhilo
Erlang Shen
2
7
0
0.29
W
4
2
2
2.5
L
2
3
1
0.83
W
Neith
Higan2000
Neith
3
1
6
6
W
8
3
1
2.83
L
Apollo
2
4
1
0.63
W
Merlin
Nabra
Merlin
4
0
4
6
L
0
3
1
0.17
W
Bastet
1
0
7
4.5
L
Arachne
lcs1899
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,856
Damage
25,529
34,400
Taken
28,176
11,013
Mitigated
11,414
6,969
Healing
10,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
CriticalPhilo
Erlang Shen
5,545
3,671
0
2,578
11,266
3,983
778
0
11,266
0
21,714
W
3,318
1,032
0
781
3,619
1,408
709
1,645
1,974
11,836
0
L
2,175
406
0
888
7,325
3,024
0
3,406
3,793
6,565
0
W
Neith
Higan2000
Neith
5,397
2,658
0
3,094
5,574
1,500
1,411
1,030
4,544
0
24,118
W
6,472
3,992
0
3,185
8,382
5,347
180
0
8,382
0
20,696
L
Apollo
2,281
1,214
0
1,813
7,065
1,887
0
2,672
4,317
0
19,254
W
Merlin
Nabra
Merlin
6,142
676
0
496
4,209
1,278
650
2,566
1,643
26,761
0
L
3,865
1,032
0
347
4,722
1,267
244
1,839
2,715
25,500
0
W
Bastet
4,200
1,616
0
3,046
6,392
1,881
33
799
5,593
0
28,313
L
Arachne
lcs1899
Arachne
990
900
0
1,343
4,022
852
0
1,099
2,849
0
6,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,711
Gold Earned
29,690
156
Minions Killed
209
0
Camps Cleared
0
823,124
Distance Traveled
942,014
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
5,505
551
41
4
0
162,313
0
W
Nox
5,902
590
25
3
0
179,037
3
L
Ares
4,879
488
14
1
0
187,485
0
W
Neith
5,585
559
41
4
0
180,288
1
W
Osiris
6,435
644
44
4
0
149,770
0
L
Apollo
5,504
550
39
4
0
160,725
0
W
Merlin
5,995
600
50
5
0
193,173
4
L
Hera
4,854
485
39
4
0
187,515
4
W
Bastet
5,773
577
49
5
0
239,746
2
L
Arachne
3,969
397
23
2
0
125,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role