Player Matchup

Jing Wei
Jing Wei
Creasmana
Jing Wei
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 47L
1,241 Elo+
Party 1
Tiamat
Tiamat
RadiantRock
Tiamat
Level 8
God Stats
5W - 7L
1,351 SR
Queue Stats
25W - 26L
1,053 Elo+
Solo
Yemoja
Yemoja
Spunbun
Yemoja
Level 11
God Stats
1W - 4L
1,243 SR
Queue Stats
71W - 50L
1,073 Elo+
Party 1
Bellona
Bellona
Zancos
Bellona
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 54L
1,073 Elo+
Party 1
Danzaburou
Danzaburou
gtk66000
Danzaburou
Level 28
God Stats
5W - 10L
1,269 SR
Queue Stats
14W - 30L
1,263 Elo+
Solo
Team Averages
Level 16
1,372 SR
1,141 Elo+

VS

Team Averages
Level 35
1,407 SR
1,296 Elo+
Vulcan
Vulcan
CalmLotus
Vulcan
Level 25
God Stats
2W - 4L
1,286 SR
Queue Stats
17W - 35L
1,278 Elo+
Solo
Nemesis
Nemesis
GigantFuusen666
Nemesis
Level 17
God Stats
5W - 5L
1,500 SR
Queue Stats
46W - 45L
1,531 Elo+
Solo
Ymir
Ymir
Redevination
Ymir
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 8L
1,171 Elo+
Party 2
Neith
Neith
TJ232
Neith
Level 6
God Stats
28W - 34L
1,078 SR
Queue Stats
97W - 96L
1,125 Elo+
Solo
Bellona
Bellona
manny003
Bellona
Level 122
God Stats
12W - 8L
1,671 SR
Queue Stats
70W - 75L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Creasmana
Jing Wei
11
2 / 6 / 1
7,531
418
6,112
15,299
4,279
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
12
0 / 7 / 0
7,157
398
2,283
11,312
4,794
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Spunbun
Yemoja
11
0 / 4 / 3
7,601
422
5,266
12,980
8,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bellona
Zancos
Bellona
11
1 / 6 / 2
6,969
387
9,439
12,019
9,829
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
gtk66000
Danzaburou
11
1 / 8 / 0
6,711
373
1,878
9,597
2,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CalmLotus
Vulcan
14
2 / 1 / 1
9,386
521
11,214
4,947
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
12 / 0 / 2
11,568
643
14,479
14,391
6,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
1 / 2 / 6
8,267
459
2,038
8,788
6,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
TJ232
Neith
14
3 / 1 / 5
9,008
500
8,409
7,791
2,855
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
manny003
Bellona
18
12 / 0 / 4
11,312
628
13,087
15,250
12,281
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
30
31
Deaths
4
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Vulcan
CalmLotus
Vulcan
2
1
1
2.5
L
Jing Wei
Creasmana
Jing Wei
2
6
1
0.42
W
12
0
2
13
L
Tiamat
0
7
0
0
W
1
2
6
2
L
Yemoja
Spunbun
Yemoja
0
4
3
0.38
W
Neith
TJ232
Neith
3
1
5
5.5
L
Bellona
Zancos
Bellona
1
6
2
0.33
L
Danzaburou
gtk66000
Danzaburou
1
8
0
0.13
W
Bellona
manny003
Bellona
12
0
4
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,978
Damage
49,227
61,207
Taken
51,167
30,455
Mitigated
29,657
9,906
Healing
21,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
CalmLotus
Vulcan
11,214
1,927
0
406
4,947
2,061
1,837
1,705
3,192
56,769
0
L
Jing Wei
Creasmana
Jing Wei
6,112
4,193
0
4,682
15,299
4,279
387
4,120
10,985
0
40,085
W
14,479
8,057
0
9,424
14,391
6,012
0
2,154
12,212
0
105,991
L
Tiamat
2,283
742
0
1,652
11,312
4,794
324
2,416
8,665
30,515
0
W
2,038
307
0
756
8,788
6,448
189
1,334
7,354
18,401
0
L
Yemoja
Spunbun
Yemoja
5,266
859
1,160
1,162
12,980
8,588
428
3,690
9,140
24,146
0
W
Neith
TJ232
Neith
8,409
2,197
0
3,261
7,791
2,855
1,126
1,590
6,201
0
43,271
L
Bellona
Zancos
Bellona
9,439
4,021
0
601
12,019
9,829
1,027
2,367
9,568
0
25,965
L
Danzaburou
gtk66000
Danzaburou
1,878
1,121
0
649
9,597
2,965
0
0
9,597
0
18,632
W
Bellona
manny003
Bellona
13,087
7,242
0
7,606
15,250
12,281
1,920
766
14,259
0
64,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,969
Gold Earned
49,541
239
Minions Killed
520
0
Camps Cleared
0
1,346,883
Distance Traveled
1,685,161
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,386
521
111
6
0
317,862
4
L
Jing Wei
7,531
418
64
4
0
337,378
3
W
Nemesis
11,568
643
156
9
0
405,206
0
L
Tiamat
7,157
398
62
3
0
233,067
2
W
Ymir
8,267
459
35
2
0
270,531
0
L
Yemoja
7,601
422
37
2
0
283,895
1
W
Neith
9,008
500
89
5
0
342,600
1
L
Bellona
6,969
387
44
2
0
272,084
0
L
Danzaburou
6,711
373
32
2
0
220,459
1
W
Bellona
11,312
628
129
7
0
348,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role