Player Matchup

Tiamat
Tiamat
A1phaWo1f7749
Tiamat
Level 85
God Stats
2W - 3L
1,296 SR
Queue Stats
249W - 235L
1,520 Elo+
Solo
Erlang Shen
Erlang Shen
Drago2703
Erlang Shen
Level 36
God Stats
1W - 4L
1,341 SR
Queue Stats
6W - 18L
1,375 Elo+
Party 1
Pele
Pele
Frail_Fox64
Pele
Level 46
God Stats
0W - 4L
1,166 SR
Queue Stats
6W - 17L
1,300 Elo+
Party 1
Cerberus
Cerberus
McSquiggle1100
Cerberus
Level 24
God Stats
2W - 5L
1,492 SR
Queue Stats
4W - 10L
1,534 Elo+
Party 1
Cupid
Cupid
iamzackshelby
Cupid
Level 107
God Stats
9W - 13L
1,566 SR
Queue Stats
424W - 407L
1,404 Elo+
Solo
Team Averages
Level 60
1,372 SR
1,427 Elo+

VS

Team Averages
Level 59
1,524 SR
1,464 Elo+
Thanatos
Thanatos
DaShxdowz
Thanatos
Level 48
God Stats
6W - 11L
1,450 SR
Queue Stats
224W - 238L
1,396 Elo+
Party 2
Chronos
Chronos
IIJokstrII
Chronos
Level 69
God Stats
59W - 52L
1,562 SR
Queue Stats
516W - 522L
1,501 Elo+
Party 2
Khepri
Khepri
Mykeyee
Khepri
Level 25
God Stats
4W - 3L
1,554 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2
Mulan
Mulan
Thxghtz
Mulan
Level 52
God Stats
6W - 5L
1,557 SR
Queue Stats
131W - 137L
1,395 Elo+
Party 2
Hou Yi
Hou Yi
Xx_aden_Xx777
Hou Yi
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 2
7,854
524
7,347
10,964
5,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Erlang Shen
Drago2703
Erlang Shen
12
3 / 7 / 0
7,532
502
6,822
12,085
7,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 9 / 2
6,286
419
4,198
14,204
3,499
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
9
0 / 5 / 4
6,426
428
3,721
12,882
7,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
6 / 2 / 2
7,717
514
8,747
8,831
2,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DaShxdowz
Thanatos
12
7 / 4 / 4
7,903
527
9,037
12,578
4,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chronos
IIJokstrII
Chronos
16
12 / 0 / 3
9,865
658
9,910
8,061
2,709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Khepri
Mykeyee
Khepri
11
0 / 3 / 3
6,831
455
3,424
7,556
4,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mulan
Thxghtz
Mulan
15
9 / 3 / 6
9,555
637
14,115
15,076
9,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 1
7,118
475
7,680
8,045
2,645
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
12
Kills
30
30
Deaths
12
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
7
2
0.43
W
Thanatos
DaShxdowz
Thanatos
7
4
4
2.25
L
Erlang Shen
Drago2703
Erlang Shen
3
7
0
0.43
L
1
9
2
0.22
W
Chronos
IIJokstrII
Chronos
12
0
3
13.5
L
Cerberus
0
5
4
0.4
W
Khepri
Mykeyee
Khepri
0
3
3
0.5
W
Mulan
Thxghtz
Mulan
9
3
6
4
W
2
2
1
1.25
L
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,835
Damage
44,166
58,966
Taken
51,316
26,892
Mitigated
24,116
16,900
Healing
23,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,347
800
0
1,994
10,964
5,618
31
5,087
5,842
34,776
0
W
Thanatos
DaShxdowz
Thanatos
9,037
3,517
0
8,334
12,578
4,218
0
2,038
10,408
0
36,356
L
Erlang Shen
Drago2703
Erlang Shen
6,822
3,460
0
3,103
12,085
7,573
0
1,343
10,436
0
34,814
L
4,198
859
0
2,874
14,204
3,499
0
1,334
12,720
0
27,523
W
Chronos
IIJokstrII
Chronos
9,910
4,368
0
2,409
8,061
2,709
9
4,075
3,554
59,685
0
L
Cerberus
3,721
756
0
4,386
12,882
7,478
291
3,640
9,217
16,659
0
W
Khepri
Mykeyee
Khepri
3,424
925
0
607
7,556
4,705
333
2,245
5,290
14,678
0
W
Mulan
Thxghtz
Mulan
14,115
5,262
0
9,391
15,076
9,839
337
804
14,230
0
52,176
W
7,680
3,605
0
2,642
8,045
2,645
677
1,251
6,766
0
42,955
L
8,747
4,701
241
4,302
8,831
2,724
253
1,930
6,901
0
42,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,815
Gold Earned
41,272
296
Minions Killed
362
0
Camps Cleared
0
1,364,072
Distance Traveled
1,393,531
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,854
524
71
5
0
266,226
7
W
Thanatos
7,903
527
51
3
0
305,068
4
L
Erlang Shen
7,532
502
80
5
0
272,902
1
L
Pele
6,286
419
47
3
0
287,629
3
W
Chronos
9,865
658
111
7
0
305,419
1
L
Cerberus
6,426
428
34
2
0
275,743
1
W
Khepri
6,831
455
21
1
0
275,219
2
W
Mulan
9,555
637
101
7
0
249,412
2
W
Hou Yi
7,118
475
78
5
0
258,413
4
L
Cupid
7,717
514
64
4
0
261,572
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role