Player Matchup

Ra
Ra
Jakc2013
Ra
Level 15
God Stats
2W - 2L
1,083 SR
Queue Stats
9W - 16L
1,225 Elo+
Party 1
Cthulhu
Cthulhu
JohanElnoob
Cthulhu
Level 7
God Stats
4W - 4L
1,403 SR
Queue Stats
10W - 10L
1,489 Elo+
Party 3
Fenrir
Fenrir
Joshawott200
Fenrir
Level 19
God Stats
2W - 1L
1,500 SR
Queue Stats
36W - 34L
1,384 Elo+
Party 1
Bakasura
Bakasura
Wollonder
Bakasura
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,022 Elo+
Solo
Bellona
Bellona
Xx_-SEBAS-_xX-CL
Bellona
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 45L
1,512 Elo+
Party 3
Team Averages
Level 24
1,397 SR
1,327 Elo+

VS

Team Averages
Level 18
1,500 SR
1,260 Elo+
Geb
Geb
Duergard
Geb
Level 18
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
ErViruelilla
Zhong Kui
Level 43
God Stats
2W - 2L
1,500 SR
Queue Stats
265W - 284L
1,155 Elo+
Party 2
Ravana
Ravana
Gohrok
Ravana
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 26L
942 Elo+
Party 2
Chernobog
Chernobog
JABINKSU
Chernobog
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 16L
1,546 Elo+
Solo
Thor
Thor
TSUNKYOT1
Thor
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 14L
1,155 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 17
8,957
1,120
7,232
3,265
1,448
Magic Focus

Magic Focus

+20
Magical Power

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
JohanElnoob
Cthulhu
17
5 / 1 / 22
9,459
1,182
10,145
6,101
6,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
15
4 / 4 / 12
9,146
1,143
10,231
11,382
5,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Wollonder
Bakasura
17
10 / 1 / 14
10,062
1,258
12,122
8,620
4,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
8 / 1 / 18
10,647
1,331
14,443
10,593
9,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

322

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 0
6,880
860
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
ErViruelilla
Zhong Kui
14
1 / 5 / 3
8,269
1,034
9,176
13,754
9,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
Gohrok
Ravana
14
0 / 10 / 4
7,906
988
3,399
16,229
8,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
JABINKSU
Chernobog
14
6 / 3 / 1
9,676
1,210
16,556
15,358
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Thor
14
1 / 12 / 5
8,431
1,054
6,143
17,855
6,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
21
30
Kills
8
8
Deaths
30
83
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Zhong Kui
ErViruelilla
Zhong Kui
1
5
3
0.5
L
Ravana
Gohrok
Ravana
0
10
4
0.2
L
Chernobog
JABINKSU
Chernobog
6
3
1
2.17
W
3
1
17
11.5
W
Cthulhu
JohanElnoob
Cthulhu
5
1
22
16
W
Fenrir
4
4
12
2.5
L
Thor
1
12
5
0.29
W
Bakasura
Wollonder
Bakasura
10
1
14
17
W
8
1
18
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,173
Damage
35,274
39,961
Taken
63,196
28,145
Mitigated
29,978
12,307
Healing
6,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
ErViruelilla
Zhong Kui
9,176
698
0
904
13,754
9,466
0
3,690
9,699
25,784
0
L
Ravana
Gohrok
Ravana
3,399
2,041
0
1,315
16,229
8,280
0
5,361
10,354
0
10,717
L
Chernobog
JABINKSU
Chernobog
16,556
8,066
0
4,169
15,358
5,868
0
3,606
11,421
0
52,326
W
7,232
1,306
1,546
1,236
3,265
1,448
0
323
2,942
19,473
0
W
Cthulhu
JohanElnoob
Cthulhu
10,145
1,202
0
397
6,101
6,953
0
1,069
5,032
14,004
0
W
Fenrir
10,231
3,340
0
1,376
11,382
5,206
0
3,076
8,306
0
17,144
L
Thor
6,143
1,725
0
401
17,855
6,364
0
4,127
12,718
0
12,695
W
Bakasura
Wollonder
Bakasura
12,122
8,829
0
4,630
8,620
4,943
0
2,180
6,440
0
40,096
W
14,443
5,568
1,226
1,896
10,593
9,595
0
2,528
8,065
0
26,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,271
Gold Earned
41,162
159
Minions Killed
129
7
Camps Cleared
3
813,684
Distance Traveled
545,402
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,880
860
0
0
0
0
0
L
Zhong Kui
8,269
1,034
36
5
1
129,770
0
L
Ravana
7,906
988
10
1
2
137,075
2
L
Chernobog
9,676
1,210
75
9
0
139,227
0
W
Ra
8,957
1,120
30
4
0
146,085
0
W
Cthulhu
9,459
1,182
14
2
1
157,325
0
W
Fenrir
9,146
1,143
8
1
3
157,612
2
L
Thor
8,431
1,054
8
1
0
139,330
0
W
Bakasura
10,062
1,258
76
10
1
184,412
1
W
Bellona
10,647
1,331
31
4
2
168,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role