Player Matchup

King Arthur
King Arthur
Fade Guns
King Arthur
Level 80
God Stats
13W - 13L
1,417 SR
Queue Stats
211W - 196L
1,508 Elo+
Party 3
Izanami
Izanami
Roscentia
Izanami
Level 125
God Stats
34W - 26L
1,541 SR
Queue Stats
85W - 87L
1,479 Elo+
Solo
Yemoja
Yemoja
Spirit9283
Yemoja
Level 106
God Stats
14W - 12L
1,565 SR
Queue Stats
704W - 648L
1,468 Elo+
Party 3
Eset
Eset
YummyMellons
Eset
Level 47
God Stats
11W - 8L
1,529 SR
Queue Stats
256W - 231L
1,573 Elo+
Party 3
Set
Set
shootitup89
Set
Level 62
God Stats
7W - 3L
1,189 SR
Queue Stats
181W - 173L
1,462 Elo+
Party 3
Team Averages
Level 84
1,448 SR
1,498 Elo+

VS

Team Averages
Level 76
1,534 SR
1,573 Elo+
Anubis
Anubis
AquaRhino716
Anubis
Level 48
God Stats
5W - 9L
1,449 SR
Queue Stats
75W - 75L
1,603 Elo+
Party 2
Hun Batz
Hun Batz
Bounty_Hunter_CL
Hun Batz
Level 40
God Stats
1W - 2L
1,478 SR
Queue Stats
11W - 10L
1,451 Elo+
Party 1
Xbalanque
Xbalanque
ExaltedTrashKing
Xbalanque
Level 92
God Stats
7W - 9L
1,628 SR
Queue Stats
425W - 408L
1,535 Elo+
Solo
Chaac
Chaac
NobodySlays
Chaac
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 37L
1,638 Elo+
Party 1
Athena
Athena
Vanvike
Athena
Level 123
God Stats
5W - 10L
1,615 SR
Queue Stats
216W - 179L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fade Guns
King Arthur
13
1 / 3 / 5
7,156
511
5,275
11,934
7,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
Roscentia
Izanami
14
1 / 2 / 0
7,616
544
3,599
9,624
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Yemoja
Spirit9283
Yemoja
11
0 / 2 / 5
5,966
426
4,051
6,982
3,479
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
4 / 2 / 3
7,221
516
8,212
6,317
1,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 0 / 4
7,989
571
5,604
9,027
3,705
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
1 / 3 / 1
7,219
516
4,700
8,742
4,672
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 3 / 2
6,632
474
2,288
7,890
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xbalanque
13
1 / 1 / 3
7,356
525
6,166
5,688
3,040
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
3 / 2 / 0
6,801
486
6,591
9,904
4,940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Athena
Vanvike
Athena
11
3 / 2 / 3
7,226
516
6,919
13,363
9,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
11
Kills
9
9
Deaths
11
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
3
1
0.5
L
1
3
2
0.67
L
Xbalanque
1
1
3
2.5
W
King Arthur
Fade Guns
King Arthur
1
3
5
1.17
L
3
2
0
1.5
W
Izanami
Roscentia
Izanami
1
2
0
0.5
W
Yemoja
Spirit9283
Yemoja
0
2
5
1.25
L
Athena
Vanvike
Athena
3
2
3
2.25
W
4
2
3
2.75
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,741
Damage
26,664
43,884
Taken
45,587
19,595
Mitigated
24,361
13,865
Healing
15,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
4,700
0
0
3,581
8,742
4,672
0
3,892
4,543
48,147
0
L
2,288
715
0
1,946
7,890
2,588
651
2,004
5,844
0
34,120
L
Xbalanque
6,166
3,022
0
693
5,688
3,040
203
268
5,420
0
46,994
W
King Arthur
Fade Guns
King Arthur
5,275
1,190
0
4,497
11,934
7,670
141
282
11,652
0
39,799
L
6,591
2,416
0
6,256
9,904
4,940
349
0
9,543
0
33,239
W
Izanami
Roscentia
Izanami
3,599
2,085
0
4,335
9,624
2,845
0
1,975
7,649
0
56,473
W
Yemoja
Spirit9283
Yemoja
4,051
483
526
550
6,982
3,479
34
2,672
4,310
22,140
0
L
Athena
Vanvike
Athena
6,919
2,685
0
3,470
13,363
9,121
49
5,579
7,563
24,309
0
W
8,212
1,106
485
972
6,317
1,896
52
4,395
1,922
35,061
0
W
5,604
2,817
0
2,500
9,027
3,705
0
2,295
6,732
0
46,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,948
Gold Earned
35,234
393
Minions Killed
363
0
Camps Cleared
0
1,230,802
Distance Traveled
1,244,138
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,219
516
112
8
0
235,607
3
L
Hun Batz
6,632
474
68
5
0
280,709
0
L
Xbalanque
7,356
525
90
6
0
249,005
2
W
King Arthur
7,156
511
75
5
0
273,344
3
L
Chaac
6,801
486
69
5
0
187,994
0
W
Izanami
7,616
544
124
9
0
231,763
4
W
Yemoja
5,966
426
31
2
0
201,821
0
L
Athena
7,226
516
24
2
0
290,823
2
W
Eset
7,221
516
79
6
0
242,791
1
W
Set
7,989
571
84
6
0
281,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role