Player Matchup

King Arthur
King Arthur
AnneFrankButPlug
King Arthur
Level 3
God Stats
4W - 1L
1,791 SR
Queue Stats
12W - 10L
1,812 Elo+
Party 2
Nemesis
Nemesis
ClaperOfCheeks34
Nemesis
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
10W - 3L
1,626 Elo+
Party 2
Anubis
Anubis
ClaperOfCheeks35
Anubis
Level 3
God Stats
4W - 0L
1,791 SR
Queue Stats
11W - 3L
1,799 Elo+
Party 2
Khepri
Khepri
MastaMind8884
Khepri
Level 29
God Stats
15W - 6L
1,593 SR
Queue Stats
124W - 125L
1,642 Elo+
Party 1
Rama
Rama
SwishierMite115
Rama
Level 29
God Stats
5W - 4L
1,460 SR
Queue Stats
82W - 61L
1,641 Elo+
Party 1
Team Averages
Level 14
1,627 SR
1,704 Elo+

VS

Team Averages
Level 20
1,597 SR
1,603 Elo+
Agni
Agni
NGOK_Jungle
Agni
Level 17
God Stats
4W - 4L
1,500 SR
Queue Stats
57W - 39L
1,695 Elo+
Solo
Achilles
Achilles
SargeantKush28
Achilles
Level 29
God Stats
12W - 21L
1,437 SR
Queue Stats
158W - 157L
1,521 Elo+
Party 3
Ymir
Ymir
coljen1
Ymir
Level 21
God Stats
3W - 3L
1,868 SR
Queue Stats
92W - 80L
1,514 Elo+
Solo
Medusa
Medusa
logen66
Medusa
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,640 Elo+
Solo
Cu Chulainn
Cu Chulainn
yup100goons
Cu Chulainn
Level 28
God Stats
19W - 12L
1,679 SR
Queue Stats
193W - 185L
1,642 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AnneFrankButPlug
King Arthur
12
1 / 0 / 2
7,069
544
6,270
9,308
6,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
4 / 3 / 2
7,202
554
2,861
7,267
2,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
4 / 0 / 4
7,913
609
5,540
5,757
2,957
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
0 / 2 / 4
6,051
465
3,063
10,081
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 1 / 1
6,543
503
8,546
7,917
2,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 0
7,113
547
2,726
4,884
1,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
12
0 / 1 / 1
5,933
456
4,914
9,066
6,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
coljen1
Ymir
10
2 / 1 / 2
6,032
464
7,115
8,823
7,470
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Medusa
logen66
Medusa
10
0 / 4 / 3
5,669
436
6,379
10,149
3,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cu Chulainn
yup100goons
Cu Chulainn
11
2 / 4 / 0
6,474
498
5,247
9,880
3,285
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
12
Kills
6
6
Deaths
12
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
King Arthur
AnneFrankButPlug
King Arthur
1
0
2
2
W
4
3
2
1.67
W
4
0
4
6
W
0
2
4
1
L
2
2
0
1
L
Achilles
0
1
1
0.5
W
3
1
1
3.5
L
Ymir
coljen1
Ymir
2
1
2
3
L
Medusa
logen66
Medusa
0
4
3
0.38
L
Cu Chulainn
yup100goons
Cu Chulainn
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,280
Damage
26,381
40,330
Taken
42,802
19,812
Mitigated
21,761
16,672
Healing
8,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
AnneFrankButPlug
King Arthur
6,270
969
0
5,282
9,308
6,058
0
0
8,843
0
36,138
W
2,861
1,177
0
570
7,267
2,381
0
854
6,334
0
33,208
W
5,540
129
0
3,421
5,757
2,957
622
1,277
4,264
46,527
0
W
3,063
281
256
4,318
10,081
5,997
0
4,590
5,491
12,023
0
L
2,726
94
0
952
4,884
1,278
0
2,193
2,691
42,775
0
L
Achilles
4,914
773
0
4,027
9,066
6,706
0
754
7,862
0
24,336
W
8,546
6,295
0
2,825
7,917
2,419
1,586
2,802
5,067
0
42,590
L
Ymir
coljen1
Ymir
7,115
1,475
304
417
8,823
7,470
374
1,438
7,385
21,043
0
L
Medusa
logen66
Medusa
6,379
2,576
0
2,330
10,149
3,022
551
2,426
7,723
0
34,226
L
Cu Chulainn
yup100goons
Cu Chulainn
5,247
824
0
540
9,880
3,285
0
1,792
7,988
0
44,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,778
Gold Earned
31,221
293
Minions Killed
297
0
Camps Cleared
0
1,277,241
Distance Traveled
1,192,909
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,069
544
71
5
0
264,578
3
W
Nemesis
7,202
554
52
4
0
286,719
0
W
Anubis
7,913
609
81
6
0
238,509
2
W
Khepri
6,051
465
11
1
0
257,209
7
L
Agni
7,113
547
95
7
0
242,902
7
L
Achilles
5,933
456
38
3
0
240,344
0
W
Rama
6,543
503
78
6
0
230,226
0
L
Ymir
6,032
464
37
3
0
244,313
0
L
Medusa
5,669
436
50
4
0
221,990
0
L
Cu Chulainn
6,474
498
77
6
0
243,360
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role