Player Matchup

Merlin
Merlin
Chicali1313
Merlin
Level 26
God Stats
6W - 5L
1,526 SR
Queue Stats
32W - 33L
1,567 Elo+
Solo
Artemis
Artemis
FemShinsou00
Artemis
Level 26
God Stats
14W - 9L
1,687 SR
Queue Stats
21W - 11L
1,722 Elo+
Solo
Ymir
Ymir
Viciousplaya22
Ymir
Level 25
God Stats
37W - 27L
1,535 SR
Queue Stats
156W - 161L
1,496 Elo+
Solo
Osiris
Osiris
XII2IQzSonshin3
Osiris
Level 24
God Stats
2W - 1L
1,509 SR
Queue Stats
83W - 91L
1,517 Elo+
Solo
Arachne
Arachne
demetrios1014
Arachne
Level 16
God Stats
6W - 4L
1,593 SR
Queue Stats
6W - 4L
1,602 Elo+
Solo
Team Averages
Level 23
1,570 SR
1,581 Elo+

VS

Team Averages
Level 18
1,472 SR
1,590 Elo+
Anubis
Anubis
CodenameChingon
Anubis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,478 Elo+
Solo
Khepri
Khepri
ComplexSpeggle
Khepri
Level 20
God Stats
4W - 6L
1,500 SR
Queue Stats
161W - 156L
1,645 Elo+
Party 1
Ratatoskr
Ratatoskr
Dclone02
Ratatoskr
Level 18
God Stats
39W - 48L
1,591 SR
Queue Stats
72W - 75L
1,607 Elo+
Party 1
Artemis
Artemis
UndoneMisfit
Artemis
Level 29
God Stats
27W - 28L
1,525 SR
Queue Stats
198W - 184L
1,546 Elo+
Solo
Ne Zha
Ne Zha
gozinta4
Ne Zha
Level 17
God Stats
0W - 3L
1,243 SR
Queue Stats
229W - 196L
1,676 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
19
3 / 3 / 19
12,733
979
15,163
6,723
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
FemShinsou00
Artemis
20
12 / 1 / 11
14,214
1,093
22,644
10,240
4,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 0 / 21
13,293
1,023
11,745
12,695
15,561
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
8 / 5 / 16
12,975
998
13,181
16,662
14,417
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
20
11 / 2 / 11
14,474
1,113
18,995
14,399
6,318
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

201

VS

Team 2 Tickets

12

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 12 / 2
10,820
832
6,432
21,605
10,120
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
0 / 4 / 5
11,610
893
5,544
15,477
18,034
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ratatoskr
Dclone02
Ratatoskr
17
5 / 7 / 1
12,715
978
9,122
16,695
7,650
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
UndoneMisfit
Artemis
18
0 / 3 / 4
11,291
869
15,249
10,681
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ne Zha
gozinta4
Ne Zha
17
6 / 11 / 1
12,352
950
18,850
25,470
11,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
24
37
Kills
11
11
Deaths
37
78
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
3
19
4.17
L
0
12
2
0.08
L
0
4
5
0.63
L
Ratatoskr
Dclone02
Ratatoskr
5
7
1
0.79
W
Artemis
FemShinsou00
Artemis
12
1
11
17.5
L
Artemis
UndoneMisfit
Artemis
0
3
4
0.67
W
3
0
21
13.5
W
8
5
16
3.2
W
Arachne
11
2
11
8.25
L
Ne Zha
gozinta4
Ne Zha
6
11
1
0.59

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,728
Damage
55,197
60,719
Taken
89,928
43,157
Mitigated
52,461
10,696
Healing
7,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,163
309
0
790
6,723
2,543
0
1,130
5,593
29,801
0
L
6,432
1,108
0
2,952
21,605
10,120
0
5,687
15,740
32,021
0
L
5,544
385
0
0
15,477
18,034
0
4,054
11,269
28,923
0
L
Ratatoskr
Dclone02
Ratatoskr
9,122
5,476
0
991
16,695
7,650
0
2,618
13,959
0
33,595
W
Artemis
FemShinsou00
Artemis
22,644
13,612
414
2,954
10,240
4,318
0
1,469
8,771
0
56,593
L
Artemis
UndoneMisfit
Artemis
15,249
6,035
0
2,419
10,681
4,978
0
3,050
7,460
0
43,545
W
11,745
1,627
0
1,508
12,695
15,561
0
3,456
9,239
35,753
0
W
13,181
3,557
0
0
16,662
14,417
0
3,088
13,574
0
19,940
W
Arachne
18,995
15,212
0
5,030
14,399
6,318
0
2,833
11,566
0
45,879
L
Ne Zha
gozinta4
Ne Zha
18,850
4,374
0
870
25,470
11,679
0
10,482
14,592
0
34,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,689
Gold Earned
58,788
252
Minions Killed
258
11
Camps Cleared
7
1,103,670
Distance Traveled
1,044,745
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,733
979
36
3
3
228,732
0
L
Anubis
10,820
832
59
5
0
179,214
0
L
Khepri
11,610
893
54
4
0
193,985
0
L
Ratatoskr
12,715
978
52
4
5
261,635
4
W
Artemis
14,214
1,093
83
6
0
213,780
1
L
Artemis
11,291
869
60
5
1
199,509
1
W
Ymir
13,293
1,023
54
4
1
245,621
0
W
Osiris
12,975
998
14
1
0
204,935
0
W
Arachne
14,474
1,113
65
5
7
210,602
0
L
Ne Zha
12,352
950
33
3
1
210,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role