Player Matchup

Chang'e
Chang'e
DuckaRoni
Chang'e
Level 54
God Stats
4W - 7L
1,340 SR
Queue Stats
152W - 138L
1,538 Elo+
Party 2
Fafnir
Fafnir
Roussellio
Fafnir
Level 89
God Stats
4W - 2L
1,500 SR
Queue Stats
103W - 57L
1,581 Elo+
Party 2
Apollo
Apollo
SquilliamK
Apollo
Level 97
God Stats
2W - 2L
1,961 SR
Queue Stats
159W - 104L
1,640 Elo+
Party 2
Scylla
Scylla
WillyyBoyy
Scylla
Level 26
God Stats
9W - 2L
1,961 SR
Queue Stats
156W - 88L
1,671 Elo+
Party 2
Tyr
Tyr
coolkidsrus
Tyr
Level 123
God Stats
3W - 2L
1,798 SR
Queue Stats
210W - 133L
1,658 Elo+
Party 2
Team Averages
Level 78
1,712 SR
1,618 Elo+

VS

Team Averages
Level 46
1,632 SR
1,568 Elo+
Khepri
Khepri
Bougon
Khepri
Level 55
God Stats
27W - 18L
1,695 SR
Queue Stats
37W - 42L
1,566 Elo+
Party 1
Anubis
Anubis
DeaDZombies1000
Anubis
Level 67
God Stats
19W - 14L
1,693 SR
Queue Stats
126W - 93L
1,620 Elo+
Party 3
Izanami
Izanami
Fandalp
Izanami
Level 44
God Stats
26W - 25L
1,594 SR
Queue Stats
45W - 61L
1,527 Elo+
Party 1
Heimdallr
Heimdallr
Papitellez69
Heimdallr
Level 27
God Stats
174W - 105L
1,635 SR
Queue Stats
203W - 126L
1,607 Elo+
Party 3
Thanatos
Thanatos
Sivly
Thanatos
Level 38
God Stats
4W - 5L
1,546 SR
Queue Stats
10W - 11L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DuckaRoni
Chang'e
16
3 / 4 / 13
11,558
550
11,759
12,056
4,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Roussellio
Fafnir
17
6 / 1 / 16
12,204
581
9,868
18,508
20,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
SquilliamK
Apollo
20
6 / 2 / 5
12,657
603
14,490
18,146
8,455
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Scylla
WillyyBoyy
Scylla
16
3 / 7 / 7
10,519
501
8,971
15,828
4,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
8 / 2 / 14
12,048
574
14,706
24,713
14,501
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Bougon
Khepri
13
0 / 3 / 5
9,026
430
4,940
14,811
17,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
4 / 8 / 3
9,985
475
15,208
15,935
9,686
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Fandalp
Izanami
16
2 / 6 / 4
10,090
480
12,743
16,217
6,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
Papitellez69
Heimdallr
19
6 / 4 / 3
11,614
553
15,400
15,087
8,000
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Sivly
Thanatos
14
4 / 5 / 3
9,853
469
5,957
15,209
6,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
34
26
Kills
16
16
Deaths
26
55
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Khepri
Bougon
Khepri
0
3
5
0.83
L
4
8
3
0.69
W
Chang'e
DuckaRoni
Chang'e
3
4
13
2.38
L
Izanami
Fandalp
Izanami
2
6
4
0.67
L
Heimdallr
Papitellez69
Heimdallr
6
4
3
1.88
W
Fafnir
Roussellio
Fafnir
6
1
16
14
L
Thanatos
Sivly
Thanatos
4
5
3
1.1
W
Apollo
SquilliamK
Apollo
6
2
5
4.25
W
Scylla
WillyyBoyy
Scylla
3
7
7
0.93
W
8
2
14
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,794
Damage
54,248
89,251
Taken
77,259
53,481
Mitigated
48,553
32,707
Healing
24,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Bougon
Khepri
4,940
546
696
1,784
14,811
17,920
302
7,058
7,753
20,585
0
L
15,208
459
219
4,470
15,935
9,686
300
7,167
8,768
65,280
0
W
Chang'e
DuckaRoni
Chang'e
11,759
1,727
1,940
4,115
12,056
4,857
1,243
3,877
8,179
44,160
0
L
Izanami
Fandalp
Izanami
12,743
9,720
0
5,716
16,217
6,875
406
7,303
8,914
0
87,978
L
Heimdallr
Papitellez69
Heimdallr
15,400
7,849
0
2,549
15,087
8,000
435
3,451
11,636
0
97,474
W
Fafnir
Roussellio
Fafnir
9,868
2,470
0
3,547
18,508
20,752
692
4,130
14,378
21,328
0
L
Thanatos
Sivly
Thanatos
5,957
786
0
9,317
15,209
6,072
0
5,619
9,590
0
41,979
W
Apollo
SquilliamK
Apollo
14,490
8,481
0
9,591
18,146
8,455
7,956
2,600
15,546
0
97,941
W
Scylla
WillyyBoyy
Scylla
8,971
395
0
4,691
15,828
4,916
0
2,811
13,017
56,824
0
W
14,706
1,669
0
8,823
24,713
14,501
620
6,730
17,983
0
67,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,986
Gold Earned
50,568
442
Minions Killed
534
0
Camps Cleared
0
2,165,579
Distance Traveled
1,838,012
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,026
430
17
1
0
429,118
5
L
Anubis
9,985
475
124
6
0
308,623
1
W
Chang'e
11,558
550
70
3
0
431,791
4
L
Izanami
10,090
480
151
7
0
349,879
4
L
Heimdallr
11,614
553
144
7
0
366,673
1
W
Fafnir
12,204
581
20
1
0
419,902
0
L
Thanatos
9,853
469
98
5
0
383,719
1
W
Apollo
12,657
603
167
8
0
445,674
3
W
Scylla
10,519
501
91
4
0
371,626
1
W
Tyr
12,048
574
94
4
0
496,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role