Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
AceTX1
Izanami
Level 113
God Stats
19W - 13L
1,703 SR
Queue Stats
36W - 26L
1,607 Elo+
Party 1
Scylla
Scylla
Conquerous
Scylla
Level 18
God Stats
6W - 2L
1,731 SR
Queue Stats
38W - 36L
1,609 Elo+
Party 1
Serqet
Serqet
ReaLuR
Serqet
Level 144
God Stats
2W - 1L
1,698 SR
Queue Stats
100W - 96L
1,524 Elo+
Party 1
Fafnir
Fafnir
afromaker
Fafnir
Level 128
God Stats
11W - 5L
1,759 SR
Queue Stats
90W - 89L
1,530 Elo+
Party 1
Team Averages
Level 106
1,678 SR
1,554 Elo+

VS

Team Averages
Level 51
1,578 SR
1,467 Elo+
Danzaburou
Danzaburou
A55A55inXXX
Danzaburou
Level 89
God Stats
17W - 15L
1,514 SR
Queue Stats
186W - 156L
1,532 Elo+
Party 3
Thanatos
Thanatos
Blood_Fael
Thanatos
Level 26
God Stats
15W - 15L
1,731 SR
Queue Stats
327W - 372L
1,359 Elo+
Party 2
Khepri
Khepri
FuriousLine381
Khepri
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,441 Elo+
Party 3
Hera
Hera
Japa_Noia
Hera
Level 65
God Stats
2W - 2L
1,500 SR
Queue Stats
487W - 479L
1,480 Elo+
Party 2
Nike
Nike
NickZeroM3
Nike
Level 49
God Stats
1W - 1L
1,646 SR
Queue Stats
128W - 121L
1,523 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 0 / 6
5,824
582
2,974
7,532
4,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
AceTX1
Izanami
10
2 / 1 / 1
5,505
551
5,380
7,462
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Conquerous
Scylla
12
7 / 0 / 0
7,048
705
4,896
3,500
1,051
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
ReaLuR
Serqet
10
3 / 0 / 2
5,880
588
1,439
4,739
1,531
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
afromaker
Fafnir
10
1 / 1 / 1
5,859
586
4,570
6,225
5,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
A55A55inXXX
Danzaburou
8
0 / 1 / 0
4,643
464
4,218
5,108
1,152
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
Blood_Fael
Thanatos
8
1 / 2 / 0
5,020
502
1,004
6,284
1,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 1
4,797
480
1,162
5,175
1,817
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hera
9
1 / 6 / 0
5,288
529
1,599
5,767
1,801
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 2 / 1
5,236
524
2,225
7,603
3,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
2
2
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
6
3
L
Danzaburou
A55A55inXXX
Danzaburou
0
1
0
0
W
Izanami
AceTX1
Izanami
2
1
1
2.5
L
Thanatos
Blood_Fael
Thanatos
1
2
0
0.5
W
Scylla
Conquerous
Scylla
7
0
0
7
L
0
2
1
0.25
L
Hera
1
6
0
0.17
L
0
2
1
0.25
W
Serqet
ReaLuR
Serqet
3
0
2
4
W
Fafnir
afromaker
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,259
Damage
10,208
29,458
Taken
29,937
14,393
Mitigated
9,621
18,538
Healing
10,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
2,974
1,087
1,215
5,774
7,532
4,735
32
639
6,868
13,439
0
L
Danzaburou
A55A55inXXX
Danzaburou
4,218
1,965
0
1,580
5,108
1,152
0
1,415
3,693
0
27,468
W
Izanami
AceTX1
Izanami
5,380
3,753
0
4,298
7,462
1,951
1,381
1,051
6,369
0
40,689
L
Thanatos
Blood_Fael
Thanatos
1,004
515
0
4,205
6,284
1,690
0
1,771
4,363
0
17,660
W
Scylla
Conquerous
Scylla
4,896
639
0
1,160
3,500
1,051
344
902
2,536
35,740
0
L
1,162
0
210
1,779
5,175
1,817
0
1,078
3,843
11,035
0
L
Hera
1,599
444
0
605
5,767
1,801
0
3,300
2,165
20,378
0
L
2,225
654
0
2,380
7,603
3,161
0
4,068
3,123
0
27,269
W
Serqet
ReaLuR
Serqet
1,439
243
0
3,096
4,739
1,531
0
65
4,674
0
24,519
W
Fafnir
afromaker
Fafnir
4,570
761
0
2,995
6,225
5,125
0
0
5,900
26,044
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,116
Gold Earned
24,984
310
Minions Killed
234
0
Camps Cleared
0
827,754
Distance Traveled
925,058
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,824
582
28
3
0
164,599
4
L
Danzaburou
4,643
464
51
5
0
175,591
1
W
Izanami
5,505
551
89
9
0
130,813
0
L
Thanatos
5,020
502
51
5
0
202,665
0
W
Scylla
7,048
705
80
8
0
178,999
4
L
Khepri
4,797
480
13
1
0
191,115
1
L
Hera
5,288
529
52
5
0
178,207
3
L
Nike
5,236
524
67
7
0
177,480
2
W
Serqet
5,880
588
60
6
0
196,433
1
W
Fafnir
5,859
586
53
5
0
156,910
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role