Player Matchup

King Arthur
King Arthur
Horseynator
King Arthur
Level 56
God Stats
1W - 2L
1,136 SR
Queue Stats
8W - 4L
1,633 Elo+
Party 1
Agni
Agni
Popeington
Agni
Level 133
God Stats
14W - 5L
1,550 SR
Queue Stats
298W - 269L
1,625 Elo+
Party 1
Fenrir
Fenrir
SuRgExXxHaVoK
Fenrir
Level 48
God Stats
7W - 10L
1,373 SR
Queue Stats
264W - 260L
1,499 Elo+
Party 1
Team Averages
Level 79
1,353 SR
1,586 Elo+

VS

Team Averages
Level 113
1,622 SR
1,426 Elo+
Baron Samedi
Baron Samedi
Anyeyel
Baron Samedi
Level 149
God Stats
9W - 14L
1,606 SR
Queue Stats
100W - 121L
1,450 Elo+
Party 2
Erlang Shen
Erlang Shen
Shiboshasu
Erlang Shen
Level 109
God Stats
6W - 5L
1,797 SR
Queue Stats
158W - 175L
1,478 Elo+
Party 2
Danzaburou
Danzaburou
camp-i-must
Danzaburou
Level 82
God Stats
10W - 13L
1,462 SR
Queue Stats
261W - 256L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Horseynator
King Arthur
18
3 / 5 / 11
14,299
650
11,497
21,449
21,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

20
11 / 2 / 5
16,130
733
34,901
15,950
6,227
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 9 / 6
13,509
614
8,364
20,116
11,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Anyeyel
Baron Samedi
17
5 / 6 / 9
13,744
625
15,044
19,245
9,732
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Shiboshasu
Erlang Shen
17
9 / 5 / 7
14,240
647
12,644
26,716
20,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
camp-i-must
Danzaburou
16
2 / 5 / 10
14,564
662
14,518
19,105
6,160
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
42
16
Kills
16
16
Deaths
16
22
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Anyeyel
Baron Samedi
5
6
9
1.58
W
King Arthur
Horseynator
King Arthur
3
5
11
1.7
W
11
2
5
6.75
L
Erlang Shen
Shiboshasu
Erlang Shen
9
5
7
2.5
W
2
9
6
0.56
L
Danzaburou
camp-i-must
Danzaburou
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,762
Damage
42,206
57,515
Taken
65,066
39,194
Mitigated
36,010
11,925
Healing
23,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Anyeyel
Baron Samedi
15,044
287
2,479
5,484
19,245
9,732
180
10,656
7,881
68,971
0
W
King Arthur
Horseynator
King Arthur
11,497
1,792
291
2,674
21,449
21,549
407
7,091
13,932
0
47,318
W
34,901
1,736
388
5,717
15,950
6,227
1,956
2,675
13,041
126,196
0
L
Erlang Shen
Shiboshasu
Erlang Shen
12,644
6,460
0
10,875
26,716
20,118
781
12,284
13,456
0
45,833
W
8,364
2,489
0
2,855
20,116
11,418
361
4,498
15,327
0
50,857
L
Danzaburou
camp-i-must
Danzaburou
14,518
8,087
787
3,802
19,105
6,160
1,476
10,907
7,716
0
67,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,938
Gold Earned
42,548
263
Minions Killed
226
0
Camps Cleared
0
1,150,288
Distance Traveled
1,068,175
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
13,744
625
100
5
0
348,387
1
W
King Arthur
14,299
650
55
3
0
393,957
5
W
Agni
16,130
733
162
7
0
395,006
3
L
Erlang Shen
14,240
647
48
2
0
392,186
3
W
Fenrir
13,509
614
46
2
0
361,325
1
L
Danzaburou
14,564
662
78
4
0
327,602
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role