Player Matchup

Tiamat
Tiamat
DenMotherBear
Tiamat
Level 157
God Stats
10W - 7L
1,365 SR
Queue Stats
573W - 432L
1,646 Elo+
Party 1
Odin
Odin
FaeQueenXII
Odin
Level 118
God Stats
18W - 3L
1,856 SR
Queue Stats
440W - 350L
1,653 Elo+
Party 1
Fenrir
Fenrir
HorseLover214
Fenrir
Level 27
God Stats
41W - 19L
1,522 SR
Queue Stats
176W - 107L
1,619 Elo+
Party 1
Skadi
Skadi
Ir0nZ0mb1e
Skadi
Level 127
God Stats
12W - 6L
1,647 SR
Queue Stats
303W - 211L
1,624 Elo+
Party 1
Bacchus
Bacchus
RONJthickness
Bacchus
Level 67
God Stats
170W - 118L
1,647 SR
Queue Stats
676W - 590L
1,620 Elo+
Party 1
Team Averages
Level 99
1,608 SR
1,633 Elo+

VS

Team Averages
Level 44
1,497 SR
1,521 Elo+
Sobek
Sobek
Ghostrick Mage
Sobek
Level 86
God Stats
4W - 5L
1,527 SR
Queue Stats
243W - 264L
1,572 Elo+
Party 3
Kali
Kali
LC Scarecrow
Kali
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 97L
1,512 Elo+
Party 2
Hercules
Hercules
Scumbag Orochi
Hercules
Level 62
God Stats
27W - 33L
1,330 SR
Queue Stats
197W - 204L
1,510 Elo+
Party 3
Jing Wei
Jing Wei
TTVI Le Bronze
Jing Wei
Level 40
God Stats
4W - 4L
1,643 SR
Queue Stats
101W - 117L
1,511 Elo+
Party 2
Scylla
Scylla
XGodKillerX6521
Scylla
Level 11
God Stats
9W - 17L
1,485 SR
Queue Stats
75W - 66L
1,497 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 16
10,490
1,049
18,913
6,377
4,579
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 0 / 19
9,474
947
7,235
9,643
11,069
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 0 / 11
10,343
1,034
7,118
8,999
6,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
17
9 / 0 / 12
11,536
1,154
17,498
8,695
3,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
16
3 / 1 / 15
9,922
992
14,396
11,743
15,608
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Team 1 Tickets

304

VS

Team 2 Tickets

169

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 1
8,581
858
7,867
13,244
14,389
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 9 / 1
8,593
859
6,124
16,208
7,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
14
1 / 6 / 0
8,836
884
7,826
22,111
18,238
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
14
0 / 4 / 1
8,748
875
8,910
12,180
4,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 2 / 1
8,536
854
7,554
8,274
2,813
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
5
23
Kills
1
1
Deaths
23
73
Assists
4
Player
Kills
Deaths
Assists
KDA
W
3
0
16
11
W
1
0
19
10.5
L
0
2
1
0.25
W
7
0
11
12.5
W
Skadi
9
0
12
15
L
0
9
1
0.06
W
Bacchus
3
1
15
10.5
L
Hercules
1
6
0
0.17
L
Jing Wei
0
4
1
0.13
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,160
Damage
38,281
45,457
Taken
72,017
40,721
Mitigated
47,082
6,142
Healing
10,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,913
1,387
0
1,740
6,377
4,579
0
1,006
5,371
60,847
0
W
7,235
2,207
0
0
9,643
11,069
0
2,857
6,786
0
12,722
L
7,867
513
0
1,382
13,244
14,389
0
4,209
8,910
25,730
0
W
7,118
578
0
497
8,999
6,335
0
3,576
5,423
0
10,307
W
Skadi
17,498
8,335
0
2,788
8,695
3,130
0
3,625
5,070
0
28,174
L
6,124
2,434
0
1,446
16,208
7,099
0
7,587
8,306
0
14,829
W
Bacchus
14,396
1,214
729
388
11,743
15,608
0
4,357
7,386
21,113
0
L
Hercules
7,826
1,844
0
5,090
22,111
18,238
0
8,973
12,938
0
21,235
L
Jing Wei
8,910
8,071
0
2,099
12,180
4,543
0
7,785
4,345
0
33,770
L
7,554
765
0
227
8,274
2,813
0
4,755
3,519
18,078
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,765
Gold Earned
43,294
171
Minions Killed
186
4
Camps Cleared
7
1,083,544
Distance Traveled
963,755
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,490
1,049
123
12
1
199,835
1
W
Odin
9,474
947
11
1
0
213,927
0
L
Sobek
8,581
858
31
3
3
200,140
1
W
Fenrir
10,343
1,034
7
1
0
234,411
0
W
Skadi
11,536
1,154
22
2
2
204,693
0
L
Kali
8,593
859
17
2
2
198,514
0
W
Bacchus
9,922
992
8
1
1
230,678
0
L
Hercules
8,836
884
34
3
2
191,915
0
L
Jing Wei
8,748
875
76
8
0
179,538
3
L
Scylla
8,536
854
28
3
0
193,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role