Player Matchup

Sylvanus
Sylvanus
Leagueisbestlol
Sylvanus
Level 25
God Stats
12W - 8L
1,726 SR
Queue Stats
40W - 30L
1,478 Elo+
Solo
Sun Wukong
Sun Wukong
Lowjax
Sun Wukong
Level 16
God Stats
12W - 7L
1,480 SR
Queue Stats
701W - 645L
1,560 Elo+
Party 1
Mercury
Mercury
Reactionz10
Mercury
Level 25
God Stats
51W - 37L
1,663 SR
Queue Stats
416W - 351L
1,601 Elo+
Party 1
Janus
Janus
TheThriftWalker
Janus
Level 44
God Stats
12W - 9L
1,784 SR
Queue Stats
40W - 43L
1,509 Elo+
Party 1
Ymir
Ymir
Zestypeanut1
Ymir
Level 15
God Stats
16W - 7L
1,780 SR
Queue Stats
60W - 41L
1,555 Elo+
Party 1
Team Averages
Level 25
1,686 SR
1,540 Elo+

VS

Team Averages
Level 12
1,459 SR
1,455 Elo+
Zeus
Zeus
Cartersmom23
Zeus
Level 28
God Stats
25W - 28L
1,571 SR
Queue Stats
173W - 160L
1,582 Elo+
Solo
Neith
Neith
Coseo
Neith
Level 2
God Stats
0W - 2L
1,312 SR
Queue Stats
1W - 6L
1,262 Elo+
Party 2
Nemesis
Nemesis
Omaran
Nemesis
Level 13
God Stats
1W - 1L
1,720 SR
Queue Stats
28W - 27L
1,534 Elo+
Solo
Tiamat
Tiamat
SnowManSoup
Tiamat
Level 10
God Stats
1W - 5L
1,300 SR
Queue Stats
8W - 15L
1,469 Elo+
Party 2
Ymir
Ymir
Tanenator
Ymir
Level 9
God Stats
7W - 14L
1,393 SR
Queue Stats
9W - 15L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
6 / 0 / 3
8,109
579
7,208
8,136
5,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
Lowjax
Sun Wukong
14
8 / 0 / 4
8,936
638
9,009
7,983
3,872
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mercury
Reactionz10
Mercury
13
5 / 0 / 4
7,753
554
2,907
4,794
1,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
0 / 3 / 3
7,674
548
3,678
5,814
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 2 / 7
7,610
544
4,738
9,335
6,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
7,609
544
7,374
8,128
2,616
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Coseo
Neith
9
0 / 5 / 3
5,302
379
3,919
7,432
1,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nemesis
Omaran
Nemesis
10
2 / 3 / 1
6,338
453
4,390
8,048
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tiamat
9
0 / 4 / 2
5,577
398
4,677
7,904
7,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ymir
9
0 / 6 / 0
5,517
394
1,001
10,638
3,990
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
22
Kills
5
5
Deaths
22
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
L
Neith
Coseo
Neith
0
5
3
0.3
W
Sylvanus
6
0
3
7.5
W
Sun Wukong
Lowjax
Sun Wukong
8
0
4
10
L
Nemesis
Omaran
Nemesis
2
3
1
0.83
W
Mercury
Reactionz10
Mercury
5
0
4
7
L
Tiamat
0
4
2
0.25
L
Ymir
0
6
0
0
W
0
3
3
0.5
W
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,540
Damage
21,361
36,062
Taken
42,150
18,925
Mitigated
18,320
14,687
Healing
10,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,374
1,685
0
2,536
8,128
2,616
0
3,455
4,445
49,069
0
L
Neith
Coseo
Neith
3,919
2,213
0
1,698
7,432
1,570
0
5,978
1,410
0
11,870
W
Sylvanus
7,208
3,571
1,462
4,969
8,136
5,445
1,141
2,989
5,147
47,767
12,912
W
Sun Wukong
Lowjax
Sun Wukong
9,009
2,789
0
3,629
7,983
3,872
1,009
1,286
6,697
0
51,731
L
Nemesis
Omaran
Nemesis
4,390
1,742
0
2,869
8,048
2,732
0
621
7,383
0
31,092
W
Mercury
Reactionz10
Mercury
2,907
1,934
0
940
4,794
1,676
0
1,117
3,677
0
41,275
L
Tiamat
4,677
499
0
1,708
7,904
7,412
0
4,414
3,490
24,181
0
L
Ymir
1,001
287
0
2,082
10,638
3,990
0
0
10,638
18,777
0
W
3,678
500
0
1,269
5,814
1,775
943
3,736
2,078
42,422
0
W
4,738
736
0
2,418
9,335
6,157
315
3,924
5,411
14,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,082
Gold Earned
30,343
422
Minions Killed
271
0
Camps Cleared
0
1,299,187
Distance Traveled
1,149,486
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,609
544
113
8
0
237,969
11
L
Neith
5,302
379
33
2
0
193,584
1
W
Sylvanus
8,109
579
104
7
0
233,946
5
W
Sun Wukong
8,936
638
110
8
0
273,044
2
L
Nemesis
6,338
453
60
4
0
301,142
3
W
Mercury
7,753
554
74
5
0
314,339
3
L
Tiamat
5,577
398
35
3
0
247,138
2
L
Ymir
5,517
394
30
2
0
169,653
0
W
Janus
7,674
548
110
8
0
222,979
2
W
Ymir
7,610
544
24
2
0
254,879
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role