Player Matchup

Artemis
Artemis
RustyBucket16
Artemis
Level 1
God Stats
7W - 6L
1,500 SR
Queue Stats
11W - 11L
1,500 Elo+
Solo
Hou Yi
Hou Yi
cosmickaylee
Hou Yi
Level 29
God Stats
2W - 13L
1,129 SR
Queue Stats
174W - 198L
1,434 Elo+
Solo
Olorun
Olorun
deolll
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,110 Elo+
Party 2
Heimdallr
Heimdallr
dylanr77
Heimdallr
Level 16
God Stats
42W - 54L
1,500 SR
Queue Stats
801W - 890L
1,332 Elo+
Solo
Ares
Ares
xJustinxxxxxx
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,138 Elo+
Party 2
Team Averages
Level 11
1,426 SR
1,303 Elo+

VS

Team Averages
Level 23
1,659 SR
1,381 Elo+
Nu Wa
Nu Wa
BriantheDad2021
Nu Wa
Level 6
God Stats
5W - 3L
1,810 SR
Queue Stats
8W - 9L
1,423 Elo+
Solo
Ravana
Ravana
Ghouljam
Ravana
Level 25
God Stats
24W - 18L
1,840 SR
Queue Stats
294W - 298L
1,274 Elo+
Solo
Tiamat
Tiamat
IIGirthVaderII
Tiamat
Level 23
God Stats
24W - 26L
1,614 SR
Queue Stats
268W - 304L
1,387 Elo+
Party 1
Rama
Rama
Killarusta
Rama
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
103W - 134L
1,418 Elo+
Party 1
Cthulhu
Cthulhu
Septimite
Cthulhu
Level 17
God Stats
19W - 25L
1,532 SR
Queue Stats
56W - 71L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
10
1 / 2 / 2
6,208
443
2,717
8,284
2,528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Hou Yi
10
1 / 5 / 0
6,149
439
5,832
9,936
2,894
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Olorun
deolll
Olorun
11
2 / 5 / 0
6,492
464
5,737
11,211
3,287
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
dylanr77
Heimdallr
9
0 / 6 / 1
5,492
392
1,794
11,090
3,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8
1 / 3 / 1
5,750
411
2,465
7,987
3,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 5
7,546
539
10,643
4,944
1,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Ghouljam
Ravana
14
12 / 1 / 2
9,002
643
9,917
7,873
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
3 / 2 / 4
8,487
606
5,143
7,021
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
1 / 0 / 3
6,966
498
4,686
5,819
1,876
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cthulhu
Septimite
Cthulhu
12
2 / 1 / 2
6,692
478
3,078
10,211
4,443
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
21
21
Deaths
5
4
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
5
5.5
W
Ravana
Ghouljam
Ravana
12
1
2
13
W
3
2
4
2.5
W
1
0
3
2.5
L
Artemis
1
2
2
1
W
Cthulhu
Septimite
Cthulhu
2
1
2
3
L
Hou Yi
1
5
0
0.2
L
Olorun
deolll
Olorun
2
5
0
0.4
L
Heimdallr
dylanr77
Heimdallr
0
6
1
0.08
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,545
Damage
33,467
48,508
Taken
35,868
15,648
Mitigated
14,298
12,325
Healing
13,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,643
2,663
0
18
4,944
1,293
1,904
999
3,945
42,500
0
W
Ravana
Ghouljam
Ravana
9,917
3,855
350
3,946
7,873
2,864
0
2,179
5,694
0
44,722
W
5,143
1,073
0
2,289
7,021
3,822
756
4,147
2,874
46,932
0
W
4,686
3,679
0
2,391
5,819
1,876
1,915
575
5,244
0
30,864
L
Artemis
2,717
1,175
0
2,953
8,284
2,528
443
4,162
4,057
0
27,271
W
Cthulhu
Septimite
Cthulhu
3,078
236
0
4,466
10,211
4,443
663
302
9,909
25,845
0
L
Hou Yi
5,832
2,218
0
2,623
9,936
2,894
336
2,371
7,565
0
34,409
L
Olorun
deolll
Olorun
5,737
2,888
0
3,772
11,211
3,287
0
5,401
5,590
30,966
0
L
Heimdallr
dylanr77
Heimdallr
1,794
1,144
0
2,527
11,090
3,095
0
3,978
7,032
0
18,318
L
2,465
278
0
450
7,987
3,844
44
2,583
5,400
10,093
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,091
Gold Earned
38,693
232
Minions Killed
330
0
Camps Cleared
0
1,083,152
Distance Traveled
1,232,349
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,546
539
57
4
0
263,772
1
W
Ravana
9,002
643
73
5
0
266,089
0
W
Tiamat
8,487
606
101
7
0
254,912
0
W
Rama
6,966
498
70
5
0
191,794
2
L
Artemis
6,208
443
45
3
0
197,380
0
W
Cthulhu
6,692
478
29
2
0
255,782
4
L
Hou Yi
6,149
439
65
5
0
210,325
2
L
Olorun
6,492
464
62
4
0
216,128
0
L
Heimdallr
5,492
392
42
3
0
193,597
0
L
Ares
5,750
411
18
1
0
265,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role