Player Matchup

Erlang Shen
Erlang Shen
Antonio1245
Erlang Shen
Level 48
God Stats
24W - 8L
1,566 SR
Queue Stats
305W - 294L
1,484 Elo+
Party 3
Bakasura
Bakasura
MAXTER27
Bakasura
Level 28
God Stats
6W - 5L
1,587 SR
Queue Stats
458W - 442L
1,488 Elo+
Party 3
Neith
Neith
Mauropro365
Neith
Level 43
God Stats
32W - 41L
1,307 SR
Queue Stats
414W - 481L
1,336 Elo+
Party 2
Ymir
Ymir
Sr Malvinas
Ymir
Level 67
God Stats
18W - 22L
1,317 SR
Queue Stats
195W - 222L
1,409 Elo+
Party 2
Janus
Janus
matiasalaniz1998
Janus
Level 63
God Stats
15W - 29L
1,290 SR
Queue Stats
466W - 550L
1,342 Elo+
Party 2
Team Averages
Level 50
1,414 SR
1,412 Elo+

VS

Team Averages
Level 62
1,360 SR
1,365 Elo+
Apollo
Apollo
Bl00dyD3ath
Apollo
Level 146
God Stats
12W - 11L
1,500 SR
Queue Stats
89W - 78L
1,427 Elo+
Solo
Cthulhu
Cthulhu
ElViru
Cthulhu
Level 24
God Stats
2W - 12L
1,209 SR
Queue Stats
5W - 20L
1,255 Elo+
Party 1
Thor
Thor
K0des
Thor
Level 26
God Stats
0W - 3L
1,292 SR
Queue Stats
3W - 8L
1,382 Elo+
Party 1
Izanami
Izanami
NachitoDiez10
Izanami
Level 65
God Stats
1W - 3L
1,565 SR
Queue Stats
47W - 63L
1,393 Elo+
Party 1
Tiamat
Tiamat
elbaiabr
Tiamat
Level 51
God Stats
18W - 24L
1,231 SR
Queue Stats
582W - 630L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Antonio1245
Erlang Shen
13
2 / 2 / 1
7,026
639
4,902
10,085
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
MAXTER27
Bakasura
12
4 / 0 / 0
6,939
631
2,904
7,112
2,265
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
3 / 0 / 2
6,745
613
6,227
3,853
1,265
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 0 / 3
6,665
606
2,849
6,860
5,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
2 / 4 / 2
7,076
643
4,565
6,393
1,934
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
11
5 / 1 / 0
6,674
607
4,214
5,836
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
ElViru
Cthulhu
9
0 / 1 / 0
4,946
450
2,269
5,130
2,957
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thor
K0des
Thor
9
1 / 3 / 0
5,249
477
5,339
7,566
2,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
9
0 / 3 / 0
5,002
455
3,122
7,572
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
elbaiabr
Tiamat
9
0 / 4 / 2
5,322
484
3,374
6,461
3,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
12
Kills
6
6
Deaths
12
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Antonio1245
Erlang Shen
2
2
1
1.25
L
Apollo
5
1
0
5
L
Cthulhu
ElViru
Cthulhu
0
1
0
0
L
Thor
K0des
Thor
1
3
0
0.33
W
Bakasura
MAXTER27
Bakasura
4
0
0
4
W
3
0
2
4
L
Izanami
0
3
0
0
W
1
0
3
2.5
L
Tiamat
elbaiabr
Tiamat
0
4
2
0.25
W
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,447
Damage
18,318
34,303
Taken
32,565
15,156
Mitigated
12,046
13,809
Healing
8,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Antonio1245
Erlang Shen
4,902
3,380
0
6,551
10,085
4,538
398
0
10,085
0
38,523
L
Apollo
4,214
1,859
0
1,906
5,836
1,784
0
1,496
3,996
0
34,776
L
Cthulhu
ElViru
Cthulhu
2,269
124
0
1,279
5,130
2,957
0
1,378
3,752
15,682
0
L
Thor
K0des
Thor
5,339
2,474
0
1,109
7,566
2,400
0
0
7,566
0
23,453
W
Bakasura
MAXTER27
Bakasura
2,904
2,161
0
1,406
7,112
2,265
0
615
6,403
0
34,563
W
6,227
2,593
0
1,876
3,853
1,265
512
784
3,069
0
35,540
L
Izanami
3,122
1,907
0
1,989
7,572
1,850
93
1,676
5,896
0
29,437
W
2,849
963
366
3,360
6,860
5,154
0
1,700
5,156
23,056
0
L
Tiamat
elbaiabr
Tiamat
3,374
527
0
1,988
6,461
3,055
0
2,864
3,432
26,009
0
W
4,565
932
0
250
6,393
1,934
644
2,232
3,947
44,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,451
Gold Earned
27,193
345
Minions Killed
230
0
Camps Cleared
0
1,126,659
Distance Traveled
1,031,441
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,026
639
70
6
0
209,266
2
L
Apollo
6,674
607
76
7
0
235,774
5
L
Cthulhu
4,946
450
24
2
0
201,796
2
L
Thor
5,249
477
35
3
0
206,930
1
W
Bakasura
6,939
631
78
7
0
283,326
3
W
Neith
6,745
613
67
6
0
204,014
4
L
Izanami
5,002
455
52
5
0
175,745
2
W
Ymir
6,665
606
30
3
0
225,734
5
L
Tiamat
5,322
484
43
4
0
211,196
9
W
Janus
7,076
643
100
9
0
204,319
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role