Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
ZAMBINHATV
Vulcan
Level 104
God Stats
0W - 2L
1,141 SR
Queue Stats
63W - 67L
1,496 Elo+
Party 1
Khepri
Khepri
big ygortg
Khepri
Level 65
God Stats
3W - 6L
1,331 SR
Queue Stats
21W - 25L
1,474 Elo+
Party 2
Chang'e
Chang'e
oileo
Chang'e
Level 17
God Stats
41W - 50L
1,153 SR
Queue Stats
496W - 559L
1,390 Elo+
Party 1
Danzaburou
Danzaburou
xFENYXzBRx
Danzaburou
Level 27
God Stats
6W - 12L
1,407 SR
Queue Stats
9W - 20L
1,408 Elo+
Party 2
Team Averages
Level 67
1,306 SR
1,454 Elo+

VS

Team Averages
Level 98
1,562 SR
1,560 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
DbyBlackStar
Amaterasu
Level 148
God Stats
6W - 1L
1,649 SR
Queue Stats
522W - 497L
1,514 Elo+
Party 3
Guan Yu
Guan Yu
ElBasicosLocos
Guan Yu
Level 27
God Stats
2W - 0L
1,729 SR
Queue Stats
7W - 1L
1,787 Elo+
Party 3
Ullr
Ullr
NANØØØ
Ullr
Level 126
God Stats
3W - 3L
1,626 SR
Queue Stats
545W - 511L
1,538 Elo+
Party 3
Fenrir
Fenrir
yFalzar
Fenrir
Level 61
God Stats
2W - 4L
1,304 SR
Queue Stats
225W - 249L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
1 / 3 / 1
8,103
426
6,032
14,850
4,849
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
ZAMBINHATV
Vulcan
16
6 / 5 / 0
10,319
543
12,729
10,555
4,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Khepri
big ygortg
Khepri
13
1 / 6 / 1
7,764
409
3,484
12,735
6,580
Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
oileo
Chang'e
15
0 / 5 / 0
8,793
463
5,311
11,348
2,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
xFENYXzBRx
Danzaburou
12
0 / 9 / 1
7,104
374
6,589
14,119
3,872
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
0 / 3 / 1
9,576
504
2,717
11,290
3,815
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
DbyBlackStar
Amaterasu
17
8 / 1 / 10
10,653
561
14,797
19,941
13,808
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
6 / 0 / 0
11,669
614
9,529
15,707
19,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ullr
17
10 / 2 / 8
10,592
557
12,989
12,546
4,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fenrir
yFalzar
Fenrir
16
4 / 2 / 2
9,698
510
6,122
10,304
4,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
8
Kills
28
28
Deaths
8
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
3
1
0.5
W
Sol
 
Sol
0
3
1
0.17
W
Amaterasu
DbyBlackStar
Amaterasu
8
1
10
13
W
6
0
0
6
W
Ullr
10
2
8
7
L
Vulcan
ZAMBINHATV
Vulcan
6
5
0
1.2
L
Khepri
big ygortg
Khepri
1
6
1
0.25
L
Chang'e
oileo
Chang'e
0
5
0
0
L
Danzaburou
xFENYXzBRx
Danzaburou
0
9
1
0.06
W
Fenrir
yFalzar
Fenrir
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,145
Damage
46,154
63,607
Taken
69,788
21,667
Mitigated
46,520
13,308
Healing
35,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,032
1,804
0
3,565
14,850
4,849
0
173
14,645
0
56,341
W
Sol
 
Sol
2,717
213
0
4,474
11,290
3,815
2,956
4,816
6,260
63,427
0
W
Amaterasu
DbyBlackStar
Amaterasu
14,797
6,431
0
9,935
19,941
13,808
1,550
3,467
16,445
0
61,113
W
9,529
1,122
204
9,728
15,707
19,850
906
4,999
10,063
0
80,938
W
Ullr
12,989
4,273
0
6,563
12,546
4,863
762
4,113
8,299
0
53,742
L
Vulcan
ZAMBINHATV
Vulcan
12,729
2,941
0
459
10,555
4,008
0
1,961
8,316
70,389
0
L
Khepri
big ygortg
Khepri
3,484
197
367
1,717
12,735
6,580
0
233
12,462
31,104
0
L
Chang'e
oileo
Chang'e
5,311
158
368
4,942
11,348
2,358
37
0
11,348
51,897
0
L
Danzaburou
xFENYXzBRx
Danzaburou
6,589
2,607
0
1,890
14,119
3,872
0
0
14,119
0
36,017
W
Fenrir
yFalzar
Fenrir
6,122
410
0
4,924
10,304
4,184
702
2,997
7,197
0
56,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,083
Gold Earned
52,188
420
Minions Killed
566
0
Camps Cleared
0
1,740,317
Distance Traveled
1,837,729
23
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
8,103
426
82
4
0
369,916
0
W
Sol
9,576
504
120
6
0
355,470
7
W
Amaterasu
10,653
561
86
5
0
355,525
1
W
Guan Yu
11,669
614
166
9
0
412,925
5
W
Ullr
10,592
557
80
4
0
354,747
3
L
Vulcan
10,319
543
136
7
0
342,305
11
L
Khepri
7,764
409
40
2
0
379,451
3
L
Chang'e
8,793
463
103
5
0
324,221
4
L
Danzaburou
7,104
374
59
3
0
324,424
5
W
Fenrir
9,698
510
114
6
0
359,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role