Player Matchup

King Arthur
King Arthur
BIaz3rmAn
King Arthur
Level 21
God Stats
3W - 8L
1,357 SR
Queue Stats
252W - 308L
1,410 Elo+
Party 1
Kukulkan
Kukulkan
BoomerTiger1
Kukulkan
Level 4
God Stats
1W - 6L
1,276 SR
Queue Stats
1W - 7L
1,212 Elo+
Party 1
Yemoja
Yemoja
InncrediblyBad
Yemoja
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 8L
1,016 Elo+
Party 1
Mercury
Mercury
Mikal_789
Mercury
Level 19
God Stats
30W - 26L
1,236 SR
Queue Stats
302W - 381L
1,425 Elo+
Party 1
Rama
Rama
leviosaaaaaaaa
Rama
Level 61
God Stats
1W - 3L
1,780 SR
Queue Stats
298W - 379L
1,263 Elo+
Party 1
Team Averages
Level 22
1,430 SR
1,265 Elo+

VS

Team Averages
Level 25
1,395 SR
1,436 Elo+
Yemoja
Yemoja
EndlessKing97
Yemoja
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,477 Elo+
Party 2
Neith
Neith
Etsgame06
Neith
Level 16
God Stats
5W - 3L
1,498 SR
Queue Stats
16W - 9L
1,490 Elo+
Party 2
Fenrir
Fenrir
RescoU
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Sm0kal0tap0tamus
Kukulkan
Level 13
God Stats
2W - 3L
1,134 SR
Queue Stats
15W - 17L
1,370 Elo+
Solo
Guan Yu
Guan Yu
sladal
Guan Yu
Level 17
God Stats
3W - 2L
1,340 SR
Queue Stats
42W - 40L
1,341 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BIaz3rmAn
King Arthur
11
3 / 2 / 0
6,551
468
4,310
10,668
4,631
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
BoomerTiger1
Kukulkan
11
1 / 6 / 0
6,528
466
1,373
6,693
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 1
6,020
430
1,978
5,618
2,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mercury
Mikal_789
Mercury
9
1 / 6 / 2
6,017
430
2,879
9,126
2,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 3 / 1
5,343
382
3,557
6,765
1,992
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,536
467
2,449
5,377
2,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Etsgame06
Neith
11
0 / 0 / 4
6,312
451
3,113
5,977
1,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
RescoU
Fenrir
15
12 / 1 / 1
8,718
623
10,644
9,168
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 0 / 3
7,110
508
2,336
4,091
1,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
sladal
Guan Yu
13
4 / 3 / 1
7,799
557
7,009
9,445
8,887
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
27
5
Kills
18
18
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
King Arthur
BIaz3rmAn
King Arthur
3
2
0
1.5
L
Kukulkan
BoomerTiger1
Kukulkan
1
6
0
0.17
W
0
1
0
0
W
Neith
Etsgame06
Neith
0
0
4
2
L
0
1
1
0.5
L
Mercury
Mikal_789
Mercury
1
6
2
0.33
W
Fenrir
RescoU
Fenrir
12
1
1
12.5
W
2
0
3
3.5
L
0
3
1
0.17
W
Guan Yu
sladal
Guan Yu
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,097
Damage
25,551
38,870
Taken
34,058
14,148
Mitigated
18,061
7,239
Healing
12,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
BIaz3rmAn
King Arthur
4,310
669
0
2,807
10,668
4,631
0
460
9,812
0
22,215
L
Kukulkan
BoomerTiger1
Kukulkan
1,373
415
0
250
6,693
2,201
550
604
6,089
26,810
0
W
2,449
148
844
929
5,377
2,491
620
535
4,842
25,550
0
W
Neith
Etsgame06
Neith
3,113
903
0
3,648
5,977
1,731
546
1,164
4,813
0
30,363
L
1,978
147
1,009
1,097
5,618
2,798
0
1,076
4,542
16,564
0
L
Mercury
Mikal_789
Mercury
2,879
1,364
0
1,500
9,126
2,526
0
1,364
7,712
0
23,586
W
Fenrir
RescoU
Fenrir
10,644
2,590
0
3,874
9,168
3,609
0
1,581
7,587
0
51,735
W
2,336
488
0
0
4,091
1,343
195
71
4,020
37,875
0
L
3,557
2,611
123
453
6,765
1,992
0
1,281
5,484
0
24,853
W
Guan Yu
sladal
Guan Yu
7,009
1,161
406
2,949
9,445
8,887
118
0
9,445
0
36,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,459
Gold Earned
36,475
218
Minions Killed
333
0
Camps Cleared
0
1,198,980
Distance Traveled
1,301,755
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,551
468
36
3
0
263,724
2
L
Kukulkan
6,528
466
53
4
0
194,330
2
W
Yemoja
6,536
467
43
3
0
245,322
0
W
Neith
6,312
451
59
4
0
230,469
2
L
Yemoja
6,020
430
34
2
0
238,469
0
L
Mercury
6,017
430
45
3
0
305,932
1
W
Fenrir
8,718
623
90
6
0
279,662
2
W
Kukulkan
7,110
508
76
5
0
269,906
0
L
Rama
5,343
382
50
4
0
196,525
5
W
Guan Yu
7,799
557
65
5
0
276,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role