Player Matchup

Rama
Rama
CaptSockMonkey
Rama
Level 23
God Stats
16W - 10L
1,932 SR
Queue Stats
130W - 104L
1,690 Elo+
Solo
Ares
Ares
Cartersmom23
Ares
Level 28
God Stats
13W - 13L
1,429 SR
Queue Stats
173W - 160L
1,570 Elo+
Solo
He Bo
He Bo
ItsCliche
He Bo
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,784 Elo+
Party 1
Nemesis
Nemesis
MAFIABUZZD100
Nemesis
Level 18
God Stats
3W - 1L
1,305 SR
Queue Stats
134W - 125L
1,578 Elo+
Solo
Jormungandr
Jormungandr
t3mptation
Jormungandr
Level 28
God Stats
2W - 1L
1,755 SR
Queue Stats
4W - 2L
1,784 Elo+
Party 1
Team Averages
Level 26
1,584 SR
1,681 Elo+

VS

Team Averages
Level 24
1,595 SR
1,617 Elo+
Fenrir
Fenrir
BokuzenNakamaru
Fenrir
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 65L
1,683 Elo+
Solo
Ullr
Ullr
Mondrewcito
Ullr
Level 26
God Stats
13W - 13L
1,976 SR
Queue Stats
103W - 82L
1,766 Elo+
Solo
Amaterasu
Amaterasu
ScrubbinBubbles
Amaterasu
Level 33
God Stats
3W - 5L
1,500 SR
Queue Stats
289W - 257L
1,638 Elo+
Party 2
Bacchus
Bacchus
Zacheroobo
Bacchus
Level 22
God Stats
73W - 52L
1,500 SR
Queue Stats
203W - 196L
1,500 Elo+
Party 2
Ra
Ra
gunnabonya
Ra
Level 14
God Stats
8W - 3L
1,500 SR
Queue Stats
141W - 149L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 8
10,877
572
10,544
15,193
6,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
2 / 2 / 10
9,271
488
8,547
13,732
12,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
ItsCliche
He Bo
15
6 / 7 / 2
10,428
549
9,998
12,937
5,181
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
17
7 / 3 / 12
10,792
568
10,544
15,712
6,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jormungandr
t3mptation
Jormungandr
16
6 / 0 / 6
10,154
534
12,860
14,659
11,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,950
471
6,950
14,809
6,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 6 / 3
9,105
479
9,547
13,608
4,671
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amaterasu
ScrubbinBubbles
Amaterasu
15
2 / 5 / 2
8,954
471
11,407
18,494
10,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Zacheroobo
Bacchus
13
1 / 4 / 4
8,262
435
4,796
12,154
14,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 9 / 4
8,385
441
6,361
12,204
4,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
28
Kills
10
12
Deaths
29
38
Assists
16
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
W
7
0
8
11
W
2
2
10
3.5
W
He Bo
ItsCliche
He Bo
6
7
2
1
W
Nemesis
7
3
12
4.33
L
3
6
3
0.75
L
Amaterasu
ScrubbinBubbles
Amaterasu
2
5
2
0.6
L
Bacchus
Zacheroobo
Bacchus
1
4
4
0.75
L
2
9
4
0.44
W
Jormungandr
t3mptation
Jormungandr
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,493
Damage
39,061
72,233
Taken
71,269
42,249
Mitigated
40,524
32,363
Healing
16,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,950
2,290
0
4,100
14,809
6,558
434
4,461
10,265
198
45,825
W
10,544
9,032
0
11,690
15,193
6,888
2,028
2,431
12,762
0
88,150
W
8,547
433
824
5,759
13,732
12,191
753
3,763
9,969
28,730
0
W
He Bo
ItsCliche
He Bo
9,998
1,273
0
2,710
12,937
5,181
1,134
2,742
10,195
59,748
0
W
Nemesis
10,544
5,669
0
7,799
15,712
6,391
0
1,247
14,465
0
71,430
L
9,547
3,262
0
191
13,608
4,671
0
4,249
9,309
0
75,101
L
Amaterasu
ScrubbinBubbles
Amaterasu
11,407
5,930
0
8,783
18,494
10,724
324
10,467
7,642
0
45,795
L
Bacchus
Zacheroobo
Bacchus
4,796
1,017
0
1,217
12,154
14,145
0
4,244
7,887
8,836
0
L
6,361
1,690
508
2,096
12,204
4,426
26
7,443
4,761
35,100
0
W
Jormungandr
t3mptation
Jormungandr
12,860
4,046
0
3,581
14,659
11,598
416
1,172
13,487
47,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,522
Gold Earned
43,656
483
Minions Killed
363
0
Camps Cleared
0
1,725,714
Distance Traveled
1,698,665
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,950
471
84
4
0
365,633
3
W
Rama
10,877
572
139
7
0
319,862
3
W
Ares
9,271
488
29
2
0
388,696
14
W
He Bo
10,428
549
111
6
0
325,824
1
W
Nemesis
10,792
568
112
6
0
353,555
1
L
Ullr
9,105
479
117
6
0
331,263
3
L
Amaterasu
8,954
471
89
5
0
346,193
1
L
Bacchus
8,262
435
3
0
0
349,696
5
L
Ra
8,385
441
70
4
0
305,880
0
W
Jormungandr
10,154
534
92
5
0
337,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role