Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Baneful_Taurus16
Kumbhakarna
Level 119
God Stats
1W - 2L
1,598 SR
Queue Stats
29W - 47L
1,410 Elo+
Party 2
Odin
Odin
DoomaGETIN
Odin
Level 95
God Stats
30W - 29L
1,647 SR
Queue Stats
324W - 291L
1,601 Elo+
Solo
Danzaburou
Danzaburou
ItzDoIphin
Danzaburou
Level 141
God Stats
6W - 1L
1,932 SR
Queue Stats
39W - 36L
1,504 Elo+
Party 2
Chang'e
Chang'e
Walkamn
Chang'e
Level 156
God Stats
8W - 7L
1,595 SR
Queue Stats
156W - 153L
1,561 Elo+
Solo
Team Averages
Level 123
1,654 SR
1,515 Elo+

VS

Team Averages
Level 114
1,618 SR
1,561 Elo+
Chaac
Chaac
Andriliwuis
Chaac
Level 129
God Stats
20W - 11L
1,531 SR
Queue Stats
401W - 371L
1,573 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
BigChungis69
Ah Muzen Cab
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
237W - 220L
1,532 Elo+
Party 1
Aphrodite
Aphrodite
TitanKillerMike
Aphrodite
Level 160
God Stats
1W - 1L
1,500 SR
Queue Stats
340W - 342L
1,559 Elo+
Solo
Arachne
Arachne
Zid_Wolf-
Arachne
Level 93
God Stats
42W - 26L
1,755 SR
Queue Stats
125W - 127L
1,575 Elo+
Party 1
Cthulhu
Cthulhu
dragoprimal
Cthulhu
Level 120
God Stats
16W - 9L
1,805 SR
Queue Stats
235W - 211L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
1 / 1 / 1
5,954
595
2,048
5,200
1,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Kumbhakarna
Baneful_Taurus16
Kumbhakarna
9
1 / 0 / 7
5,571
557
2,542
6,809
2,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

11
1 / 1 / 1
5,871
587
4,158
7,469
4,609
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ItzDoIphin
Danzaburou
10
5 / 0 / 3
6,473
647
8,558
7,874
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chang'e
Walkamn
Chang'e
11
3 / 0 / 1
6,183
618
5,111
4,170
1,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
5,981
598
6,061
8,169
5,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Ah Muzen Cab
BigChungis69
Ah Muzen Cab
9
0 / 3 / 0
4,676
468
3,640
6,594
2,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Aphrodite
TitanKillerMike
Aphrodite
11
1 / 0 / 0
6,534
653
2,298
5,568
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Arachne
Zid_Wolf-
Arachne
8
0 / 3 / 0
5,137
514
1,849
7,262
2,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
dragoprimal
Cthulhu
9
0 / 3 / 0
5,035
504
3,205
7,814
3,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
11
Kills
2
2
Deaths
11
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
1
1
1
1.5
L
1
2
0
0.5
W
Kumbhakarna
Baneful_Taurus16
Kumbhakarna
1
0
7
4.5
L
Ah Muzen Cab
BigChungis69
Ah Muzen Cab
0
3
0
0
W
1
1
1
1.5
W
Danzaburou
ItzDoIphin
Danzaburou
5
0
3
6.5
L
Aphrodite
TitanKillerMike
Aphrodite
1
0
0
1
W
Chang'e
Walkamn
Chang'e
3
0
1
3.5
L
Arachne
Zid_Wolf-
Arachne
0
3
0
0
L
Cthulhu
dragoprimal
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,417
Damage
17,053
31,522
Taken
35,407
12,318
Mitigated
14,532
14,831
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
2,048
517
0
2,328
5,200
1,520
0
566
4,600
0
30,714
L
6,061
1,025
0
3,857
8,169
5,509
0
0
8,169
0
35,387
W
Kumbhakarna
Baneful_Taurus16
Kumbhakarna
2,542
548
0
2,079
6,809
2,753
138
1,878
4,931
7,995
0
L
Ah Muzen Cab
BigChungis69
Ah Muzen Cab
3,640
1,862
0
2,711
6,594
2,034
0
1,721
4,853
0
28,292
W
4,158
778
0
3,047
7,469
4,609
0
0
6,969
0
26,163
W
Danzaburou
ItzDoIphin
Danzaburou
8,558
3,957
0
4,864
7,874
2,136
768
1,327
6,547
0
41,196
L
Aphrodite
TitanKillerMike
Aphrodite
2,298
538
310
4,168
5,568
1,890
0
2,730
2,528
39,233
0
W
Chang'e
Walkamn
Chang'e
5,111
301
503
2,010
4,170
1,300
0
1,594
2,472
32,473
0
L
Arachne
Zid_Wolf-
Arachne
1,849
921
147
989
7,262
2,018
0
1,648
5,506
0
25,130
L
Cthulhu
dragoprimal
Cthulhu
3,205
236
381
1,695
7,814
3,081
0
1,114
6,698
18,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,052
Gold Earned
27,363
313
Minions Killed
318
0
Camps Cleared
0
1,014,876
Distance Traveled
938,535
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,954
595
87
9
0
224,400
3
L
Chaac
5,981
598
75
8
0
171,152
0
W
Kumbhakarna
5,571
557
18
2
0
211,089
3
L
Ah Muzen Cab
4,676
468
50
5
0
189,493
1
W
Odin
5,871
587
51
5
0
202,982
0
W
Danzaburou
6,473
647
86
9
0
183,958
5
L
Aphrodite
6,534
653
102
10
0
186,527
4
W
Chang'e
6,183
618
71
7
0
192,447
4
L
Arachne
5,137
514
54
5
0
192,358
1
L
Cthulhu
5,035
504
37
4
0
199,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role