Player Matchup

Izanami
Izanami
DeathSpectre368
Izanami
Level 28
God Stats
64W - 27L
1,720 SR
Queue Stats
158W - 155L
1,546 Elo+
Party 4
Loki
Loki
DrunkCardi4k
Loki
Level 27
God Stats
2W - 5L
1,500 SR
Queue Stats
25W - 23L
1,477 Elo+
Party 2
Khepri
Khepri
DrunkRealist1k
Khepri
Level 27
God Stats
2W - 0L
1,678 SR
Queue Stats
21W - 19L
1,444 Elo+
Party 2
Neith
Neith
HansWald
Neith
Level 24
God Stats
49W - 27L
1,548 SR
Queue Stats
105W - 101L
1,500 Elo+
Party 4
Yemoja
Yemoja
N0kkYT
Yemoja
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,200 Elo+
Solo
Team Averages
Level 23
1,589 SR
1,433 Elo+

VS

Team Averages
Level 27
1,461 SR
1,518 Elo+
Hera
Hera
Eumesmo99599
Hera
Level 18
God Stats
0W - 1L
1,465 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Marty_mar_135
Baron Samedi
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 11L
1,414 Elo+
Party 3
Cerberus
Cerberus
Ru4pf
Cerberus
Level 7
God Stats
1W - 1L
1,338 SR
Queue Stats
1W - 2L
1,674 Elo+
Party 3
Heimdallr
Heimdallr
Snawty
Heimdallr
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,530 Elo+
Party 1
Guan Yu
Guan Yu
vl JUKES lv
Guan Yu
Level 83
God Stats
12W - 9L
1,500 SR
Queue Stats
350W - 366L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 0
10,670
534
6,676
11,327
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

15
6 / 3 / 6
10,492
525
7,603
16,158
5,603
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 3 / 12
10,279
514
4,245
13,288
11,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
HansWald
Neith
18
17 / 2 / 3
12,492
625
18,600
15,862
7,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
N0kkYT
Yemoja
14
0 / 3 / 6
9,405
470
1,084
9,254
6,566
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 0
10,123
506
14,930
8,476
3,564
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Marty_mar_135
Baron Samedi
11
2 / 9 / 1
7,845
392
7,169
13,346
5,179
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Ru4pf
Cerberus
12
1 / 10 / 3
7,505
375
5,514
14,408
4,608
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Snawty
Heimdallr
11
4 / 4 / 0
7,876
394
9,068
8,053
4,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
vl JUKES lv
Guan Yu
8
0 / 7 / 1
6,688
334
2,475
10,581
4,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
30
Kills
15
15
Deaths
32
27
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
4
0
1
W
6
3
6
3
W
3
3
12
3
L
8
2
0
4
W
Neith
HansWald
Neith
17
2
3
9.25
L
Baron Samedi
Marty_mar_135
Baron Samedi
2
9
1
0.28
W
Yemoja
N0kkYT
Yemoja
0
3
6
1
L
Cerberus
Ru4pf
Cerberus
1
10
3
0.25
L
Heimdallr
Snawty
Heimdallr
4
4
0
1
L
Guan Yu
vl JUKES lv
Guan Yu
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,208
Damage
39,156
65,889
Taken
54,864
34,422
Mitigated
22,379
23,595
Healing
7,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,676
4,498
171
3,839
11,327
3,638
6,753
7,870
3,457
0
64,912
W
7,603
3,382
0
6,936
16,158
5,603
1,555
4,703
11,455
0
55,119
W
4,245
670
0
2,171
13,288
11,093
1,402
3,374
9,914
20,583
0
L
14,930
5,075
0
0
8,476
3,564
644
528
7,948
68,199
0
W
Neith
HansWald
Neith
18,600
9,836
756
8,130
15,862
7,522
6,634
5,876
9,986
0
80,795
L
Baron Samedi
Marty_mar_135
Baron Samedi
7,169
1,185
281
1,234
13,346
5,179
0
871
12,475
28,114
0
W
Yemoja
N0kkYT
Yemoja
1,084
463
1,132
460
9,254
6,566
2,402
5,790
3,464
27,543
0
L
Cerberus
Ru4pf
Cerberus
5,514
655
123
2,376
14,408
4,608
0
881
13,527
17,609
0
L
Heimdallr
Snawty
Heimdallr
9,068
4,095
0
1,099
8,053
4,643
265
1,147
6,906
0
37,895
L
Guan Yu
vl JUKES lv
Guan Yu
2,475
365
588
2,070
10,581
4,385
80
1,902
8,679
0
11,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,338
Gold Earned
40,037
435
Minions Killed
259
0
Camps Cleared
0
1,800,551
Distance Traveled
1,340,247
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,670
534
142
7
0
295,854
1
W
Loki
10,492
525
82
4
0
387,423
0
W
Khepri
10,279
514
31
2
0
349,321
2
L
Hera
10,123
506
94
5
0
342,435
3
W
Neith
12,492
625
132
7
0
459,884
1
L
Baron Samedi
7,845
392
47
2
0
248,725
1
W
Yemoja
9,405
470
48
2
0
308,069
0
L
Cerberus
7,505
375
42
2
0
294,243
0
L
Heimdallr
7,876
394
61
3
0
227,994
3
L
Guan Yu
6,688
334
15
1
0
226,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role