Player Matchup

Izanami
Izanami
Beatlle
Izanami
Level 160
God Stats
6W - 2L
1,655 SR
Queue Stats
48W - 32L
1,675 Elo+
Party 2
Tiamat
Tiamat
IronbalIsofswag
Tiamat
Level 160
God Stats
10W - 4L
1,726 SR
Queue Stats
83W - 61L
1,828 Elo+
Party 2
Chang'e
Chang'e
Leonrawkz
Chang'e
Level 87
God Stats
2W - 0L
1,853 SR
Queue Stats
54W - 29L
1,661 Elo+
Party 2
Chronos
Chronos
Lolifutahentai
Chronos
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,716 Elo+
Party 2
Fenrir
Fenrir
Scersco
Fenrir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 115
1,647 SR
1,676 Elo+

VS

Team Averages
Level 58
1,607 SR
1,748 Elo+
Chang'e
Chang'e
GWHIZ1219
Chang'e
Level 36
God Stats
4W - 7L
1,390 SR
Queue Stats
137W - 161L
1,468 Elo+
Solo
Loki
Loki
Gelixum
Loki
Level 88
God Stats
11W - 10L
1,539 SR
Queue Stats
439W - 304L
1,739 Elo+
Party 1
Bellona
Bellona
armsmai
Bellona
Level 29
God Stats
26W - 13L
1,854 SR
Queue Stats
471W - 315L
1,740 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
hellmode115
Ah Muzen Cab
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 25L
1,905 Elo+
Party 3
Bacchus
Bacchus
hrartbeattt655
Bacchus
Level 122
God Stats
3W - 1L
1,754 SR
Queue Stats
198W - 54L
1,889 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Beatlle
Izanami
18
5 / 3 / 6
11,686
649
8,114
11,789
4,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
0 / 0 / 4
10,365
576
13,235
11,407
23,472
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chang'e
Leonrawkz
Chang'e
16
0 / 3 / 8
9,968
554
4,758
11,448
3,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
9 / 4 / 8
11,638
647
11,122
16,502
5,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
Scersco
Fenrir
17
11 / 5 / 3
11,060
614
12,398
13,462
6,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
GWHIZ1219
Chang'e
12
0 / 3 / 5
7,618
423
2,413
8,357
2,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Loki
Gelixum
Loki
15
4 / 4 / 4
9,486
527
11,612
13,487
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
armsmai
Bellona
15
0 / 3 / 0
9,345
519
8,249
18,762
13,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ah Muzen Cab
hellmode115
Ah Muzen Cab
11
5 / 9 / 3
8,036
446
9,070
14,872
4,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
6 / 6 / 5
9,607
534
9,082
13,574
13,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
32
25
Kills
15
15
Deaths
25
29
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Izanami
Beatlle
Izanami
5
3
6
2.67
L
Chang'e
GWHIZ1219
Chang'e
0
3
5
0.83
L
Loki
Gelixum
Loki
4
4
4
1.5
W
0
0
4
2
W
Chang'e
Leonrawkz
Chang'e
0
3
8
1.33
W
9
4
8
3.25
W
Fenrir
Scersco
Fenrir
11
5
3
2.5
L
Bellona
armsmai
Bellona
0
3
0
0
L
Ah Muzen Cab
hellmode115
Ah Muzen Cab
5
9
3
0.72
L
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,627
Damage
40,426
64,608
Taken
69,052
43,610
Mitigated
39,829
28,999
Healing
23,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Beatlle
Izanami
8,114
5,678
0
3,459
11,789
4,104
2,386
1,375
10,414
0
90,926
L
Chang'e
GWHIZ1219
Chang'e
2,413
477
310
3,091
8,357
2,645
0
2,403
5,954
31,368
0
L
Loki
Gelixum
Loki
11,612
3,109
0
3,314
13,487
5,223
0
4,990
8,497
0
66,050
W
13,235
4,330
0
8,362
11,407
23,472
226
129
11,278
70,862
0
W
Chang'e
Leonrawkz
Chang'e
4,758
211
1,173
5,560
11,448
3,643
0
2,394
9,054
70,296
0
W
11,122
4,349
0
6,864
16,502
5,637
5,384
5,231
11,271
74,903
0
W
Fenrir
Scersco
Fenrir
12,398
3,218
0
3,581
13,462
6,754
0
2,589
10,873
0
44,442
L
Bellona
armsmai
Bellona
8,249
4,477
0
10,598
18,762
13,255
0
11,218
7,544
241
71,461
L
Ah Muzen Cab
hellmode115
Ah Muzen Cab
9,070
4,627
0
4,602
14,872
4,862
1,061
4,221
10,651
0
36,826
L
9,082
2,192
0
1,331
13,574
13,844
471
6,283
7,291
24,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,717
Gold Earned
44,092
621
Minions Killed
470
0
Camps Cleared
0
1,664,651
Distance Traveled
1,565,209
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
11,686
649
162
9
0
342,254
2
L
Chang'e
7,618
423
46
3
0
320,042
3
L
Loki
9,486
527
122
7
0
377,178
2
W
Tiamat
10,365
576
146
8
0
292,917
0
W
Chang'e
9,968
554
130
7
0
383,220
2
W
Chronos
11,638
647
129
7
0
308,282
1
W
Fenrir
11,060
614
54
3
0
337,978
3
L
Bellona
9,345
519
218
12
0
343,600
1
L
Ah Muzen Cab
8,036
446
53
3
0
229,035
2
L
Bacchus
9,607
534
31
2
0
295,354
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role