Player Matchup

Freya
Freya
GlichedPhoenix
Freya
Level 18
God Stats
3W - 2L
1,855 SR
Queue Stats
6W - 5L
1,521 Elo+
Solo
Bakasura
Bakasura
MegaStorm345
Bakasura
Level 22
God Stats
15W - 7L
1,636 SR
Queue Stats
31W - 29L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
coolmom1999
Sun Wukong
Level 7
God Stats
2W - 6L
1,184 SR
Queue Stats
3W - 11L
1,044 Elo+
Solo
Chiron
Chiron
juanm11
Chiron
Level 29
God Stats
5W - 5L
1,695 SR
Queue Stats
113W - 165L
1,396 Elo+
Solo
Tiamat
Tiamat
rvnonsight
Tiamat
Level 29
God Stats
6W - 13L
1,406 SR
Queue Stats
79W - 79L
1,448 Elo+
Solo
Team Averages
Level 21
1,555 SR
1,384 Elo+

VS

Team Averages
Level 26
1,513 SR
1,370 Elo+
Hercules
Hercules
Bawlzwithazee1
Hercules
Level 25
God Stats
1W - 1L
1,691 SR
Queue Stats
11W - 16L
1,274 Elo+
Party 1
Chaac
Chaac
BuchananXx
Chaac
Level 21
God Stats
26W - 21L
1,563 SR
Queue Stats
37W - 37L
1,471 Elo+
Party 1
Thoth
Thoth
CoherentImp1859
Thoth
Level 26
God Stats
1W - 1L
1,310 SR
Queue Stats
45W - 51L
1,443 Elo+
Solo
Hades
Hades
Krackeneggheads
Hades
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 69L
1,321 Elo+
Solo
Ao Kuang
Ao Kuang
ninja_alex901
Ao Kuang
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 81L
1,339 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 5 / 6
9,656
439
13,824
19,724
6,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bakasura
MegaStorm345
Bakasura
20
11 / 0 / 5
13,086
595
18,891
15,898
10,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
coolmom1999
Sun Wukong
13
2 / 6 / 9
9,934
452
3,785
18,933
10,775
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chiron
juanm11
Chiron
19
2 / 1 / 7
11,648
529
17,055
16,071
5,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Tiamat
rvnonsight
Tiamat
17
10 / 5 / 8
11,482
522
16,431
14,935
10,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
3 / 4 / 7
8,951
407
12,137
19,305
12,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Chaac
16
6 / 3 / 4
9,753
443
13,357
21,813
9,990
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 5 / 3
8,573
390
9,068
15,351
6,384
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 9 / 9
8,017
364
7,561
18,126
7,798
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
ninja_alex901
Ao Kuang
12
3 / 9 / 4
8,405
382
7,447
20,061
6,885
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
43
29
Kills
16
17
Deaths
30
35
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Hercules
3
4
7
1.63
L
Chaac
6
3
4
2.67
L
3
5
3
0.9
W
4
5
6
1.4
L
1
9
9
0.61
W
Bakasura
MegaStorm345
Bakasura
11
0
5
13.5
W
Sun Wukong
coolmom1999
Sun Wukong
2
6
9
1.08
W
Chiron
juanm11
Chiron
2
1
7
5.5
L
Ao Kuang
ninja_alex901
Ao Kuang
3
9
4
0.56
W
Tiamat
rvnonsight
Tiamat
10
5
8
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,986
Damage
49,570
85,561
Taken
94,656
43,832
Mitigated
43,809
31,578
Healing
26,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
12,137
3,593
0
3,888
19,305
12,752
0
5,429
13,050
137
44,681
L
Chaac
13,357
1,811
390
9,042
21,813
9,990
0
5,193
16,230
0
57,355
L
9,068
883
62
4,504
15,351
6,384
0
4,740
9,467
54,011
0
W
13,824
3,876
0
9,879
19,724
6,845
817
7,768
11,881
38,194
0
L
7,561
1,453
193
3,057
18,126
7,798
0
8,180
9,244
30,703
0
W
Bakasura
MegaStorm345
Bakasura
18,891
12,078
0
6,343
15,898
10,151
4,174
3,653
12,177
0
107,094
W
Sun Wukong
coolmom1999
Sun Wukong
3,785
452
0
791
18,933
10,775
843
4,621
14,212
0
16,748
W
Chiron
juanm11
Chiron
17,055
7,820
65
9,517
16,071
5,948
3,160
3,648
12,173
0
81,695
L
Ao Kuang
ninja_alex901
Ao Kuang
7,447
2,611
219
5,106
20,061
6,885
300
5,589
13,247
39,146
0
W
Tiamat
rvnonsight
Tiamat
16,431
2,382
0
4,983
14,935
10,113
911
4,523
10,312
69,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,806
Gold Earned
43,699
501
Minions Killed
316
0
Camps Cleared
0
1,902,993
Distance Traveled
1,731,992
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,951
407
57
3
0
359,182
3
L
Chaac
9,753
443
68
3
0
360,316
0
L
Thoth
8,573
390
83
4
0
350,912
0
W
Freya
9,656
439
48
2
0
373,609
7
L
Hades
8,017
364
44
2
0
324,262
6
W
Bakasura
13,086
595
175
8
0
456,068
4
W
Sun Wukong
9,934
452
18
1
0
357,921
0
W
Chiron
11,648
529
152
7
0
354,245
3
L
Ao Kuang
8,405
382
64
3
0
337,320
0
W
Tiamat
11,482
522
108
5
0
361,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role