Player Matchup

Cerberus
Cerberus
Platinum III
Arkhams_Emerald
Cerberus
Platinum III
Level 151
God Stats
7W - 5L
1,633 SR
Queue Stats
267W - 258L
1,960 MMR
Solo
Rama
Rama
Diamond II
AstraI Arrow
Rama
Diamond II
Level 108
God Stats
13W - 11L
1,792 SR
Queue Stats
281W - 224L
2,441 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold II
PropperFlopper
Cu Chulainn
Gold II
Level 148
God Stats
1W - 4L
1,441 SR
Queue Stats
35W - 20L
1,907 MMR
Solo
Eset
Eset
Diamond II
SanguineScribe
Eset
Diamond II
Level 84
God Stats
19W - 11L
1,833 SR
Queue Stats
103W - 62L
2,441 MMR
Party 1
Mercury
Mercury
Diamond III
jackwright97
Mercury
Diamond III
Level 159
God Stats
135W - 125L
1,740 SR
Queue Stats
740W - 704L
2,006 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 130
1,688 SR
2,151 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,581 SR
2,126 MMR
Hercules
Hercules
Diamond IV
I-Main-Asuri
Hercules
Diamond IV
Level 145
God Stats
16W - 17L
1,500 SR
Queue Stats
812W - 825L
2,214 MMR
Party 2
Pele
Pele
Masters
LegacyMAE
Pele
Masters
Level 104
God Stats
344W - 252L
1,675 SR
Queue Stats
1,798W - 1,779L
2,351 MMR
Solo
Artio
Artio
Platinum IV
OKCRH
Artio
Platinum IV
Level 158
God Stats
5W - 9L
1,634 SR
Queue Stats
124W - 128L
1,757 MMR
Solo
Hel
Hel
Diamond V
Re6er
Hel
Diamond V
Level 160
God Stats
3W - 2L
1,599 SR
Queue Stats
647W - 572L
2,283 MMR
Solo
Apollo
Apollo
Diamond IV
ShadyLife02
Apollo
Diamond IV
Level 149
God Stats
8W - 13L
1,495 SR
Queue Stats
817W - 784L
2,025 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
1 / 5 / 8
12,311
440
11,265
23,522
17,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
0 / 3 / 3
15,229
544
16,240
17,618
8,662
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Cu Chulainn
PropperFlopper
Cu Chulainn
20
2 / 4 / 7
13,737
491
20,129
21,959
22,959
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
1 / 4 / 10
13,656
488
20,964
15,436
5,771
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
jackwright97
Mercury
20
9 / 5 / 2
15,663
559
13,761
18,887
10,791
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
SetNemesisAo KuangJanusChang'e

VS

Bans
ScyllaGebDanzaburouFenrirYemoja
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
I-Main-Asuri
Hercules
20
3 / 3 / 9
14,897
532
16,517
32,287
50,829
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate

Breastplate

+20
Physical Protection

Pele
20
6 / 4 / 6
14,902
532
16,485
20,465
9,376
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
OKCRH
Artio
20
3 / 4 / 8
13,860
495
10,154
30,996
30,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hel
Re6er
Hel
20
5 / 2 / 5
15,111
540
12,513
17,189
10,391
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
20
4 / 1 / 9
16,087
575
17,235
19,905
12,387
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
58
13
Kills
21
21
Deaths
14
30
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
5
8
1
L
0
3
3
0.5
W
Hercules
I-Main-Asuri
Hercules
3
3
9
2.5
W
Pele
6
4
6
2.25
W
Artio
OKCRH
Artio
3
4
8
1.75
L
Cu Chulainn
PropperFlopper
Cu Chulainn
2
4
7
1.38
W
Hel
Re6er
Hel
5
2
5
3.75
L
1
4
10
1.5
W
Apollo
4
1
9
8.5
L
Mercury
jackwright97
Mercury
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,359
Damage
72,904
97,422
Taken
120,842
65,469
Mitigated
113,271
25,475
Healing
61,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
11,265
436
0
6,394
23,522
17,286
0
7,918
15,243
38,078
0
L
16,240
10,438
0
8,055
17,618
8,662
965
2,892
14,665
0
162,052
W
Hercules
I-Main-Asuri
Hercules
16,517
7,165
0
15,747
32,287
50,829
1,651
2,784
29,445
787
93,463
W
Pele
16,485
3,320
0
2,092
20,465
9,376
0
7,362
12,997
0
140,538
W
Artio
OKCRH
Artio
10,154
1,041
1,234
10,616
30,996
30,288
742
13,045
17,539
41,287
0
L
Cu Chulainn
PropperFlopper
Cu Chulainn
20,129
7,435
0
5,456
21,959
22,959
628
1,344
19,954
206
96,373
W
Hel
Re6er
Hel
12,513
247
9,359
11,221
17,189
10,391
1,621
8,123
8,860
130,934
0
L
20,964
1,781
1,264
2,953
15,436
5,771
506
4,984
10,234
114,429
0
W
Apollo
17,235
12,908
0
11,117
19,905
12,387
2,784
3,731
16,138
0
163,492
L
Mercury
jackwright97
Mercury
13,761
8,928
0
1,353
18,887
10,791
0
5,152
13,640
0
142,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,596
Gold Earned
74,857
873
Minions Killed
919
0
Camps Cleared
0
2,624,495
Distance Traveled
2,804,338
39
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
12,311
440
44
2
0
500,388
9
L
Rama
15,229
544
275
10
0
481,953
2
W
Hercules
14,897
532
178
6
0
525,892
6
W
Pele
14,902
532
183
7
0
574,270
2
W
Artio
13,860
495
35
1
0
566,481
11
L
Cu Chulainn
13,737
491
139
5
0
539,916
10
W
Hel
15,111
540
262
9
0
572,026
7
L
Eset
13,656
488
223
8
0
503,841
12
W
Apollo
16,087
575
261
9
0
565,669
11
L
Mercury
15,663
559
192
7
0
598,397
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role