Player Matchup

Tiamat
Tiamat
NimbleCarnage_
Tiamat
Level 68
God Stats
1W - 0L
1,753 SR
Queue Stats
9W - 10L
1,591 Elo+
Party 1
Neith
Neith
NimbleGod_
Neith
Level 123
God Stats
2W - 1L
1,729 SR
Queue Stats
8W - 11L
1,591 Elo+
Party 1
Mulan
Mulan
OGmadgod490
Mulan
Level 134
God Stats
5W - 7L
1,171 SR
Queue Stats
338W - 380L
1,536 Elo+
Solo
Team Averages
Level 108
1,551 SR
1,573 Elo+

VS

Team Averages
Level 99
1,581 SR
1,523 Elo+
Osiris
Osiris
 
Osiris
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
WEEPINGxxANGELS
Anubis
Level 124
God Stats
1W - 2L
1,915 SR
Queue Stats
139W - 159L
1,517 Elo+
Solo
Skadi
Skadi
nahtE_rotcoD
Skadi
Level 103
God Stats
3W - 2L
1,327 SR
Queue Stats
115W - 95L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 14
11,052
691
8,588
10,670
11,929
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
17
14 / 2 / 7
13,153
822
16,078
12,657
6,606
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
5 / 5 / 10
11,207
700
6,814
12,071
7,379
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
5 / 8 / 4
11,291
706
10,140
14,651
12,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 9 / 6
8,981
561
5,726
13,451
5,337
15
6 / 7 / 5
11,007
688
9,672
10,755
3,806
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
22
Kills
11
11
Deaths
24
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
5
8
4
0.88
W
3
4
14
2.5
W
Neith
14
2
7
8.75
W
5
5
10
2
L
0
9
6
0.33
L
6
7
5
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,480
Damage
25,538
35,398
Taken
38,857
25,914
Mitigated
21,924
12,355
Healing
3,987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
10,140
5,179
0
590
14,651
12,781
0
3,171
11,480
0
47,485
W
8,588
1,013
0
2,872
10,670
11,929
618
2,036
8,634
32,057
0
W
Neith
16,078
7,839
147
7,197
12,657
6,606
1,296
2,523
10,134
0
73,717
W
6,814
1,329
0
2,139
12,071
7,379
32
1,242
10,829
0
35,571
L
5,726
125
0
2,340
13,451
5,337
0
2,735
10,716
30,199
0
L
9,672
3,872
0
1,057
10,755
3,806
0
2,709
8,046
0
38,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,412
Gold Earned
31,279
188
Minions Killed
173
0
Camps Cleared
0
743,903
Distance Traveled
676,821
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
11,291
706
54
3
0
242,571
1
W
Tiamat
11,052
691
48
3
0
235,324
1
W
Neith
13,153
822
98
6
0
246,548
1
W
Mulan
11,207
700
42
3
0
262,031
3
L
Anubis
8,981
561
55
3
0
200,674
3
L
Skadi
11,007
688
64
4
0
233,576
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role