Player Matchup

Skadi
Skadi
ASAP Jiv
Skadi
Level 67
God Stats
28W - 18L
1,708 SR
Queue Stats
777W - 718L
1,530 Elo+
Party 1
Set
Set
AlteredWorld181
Set
Level 69
God Stats
12W - 11L
1,688 SR
Queue Stats
369W - 322L
1,570 Elo+
Solo
Tyr
Tyr
Kaninkas
Tyr
Level 103
God Stats
3W - 2L
1,200 SR
Queue Stats
206W - 172L
1,515 Elo+
Party 1
Nu Wa
Nu Wa
Loesh1985
Nu Wa
Level 84
God Stats
39W - 30L
1,693 SR
Queue Stats
639W - 597L
1,543 Elo+
Solo
Bacchus
Bacchus
Zukebear
Bacchus
Level 69
God Stats
16W - 23L
1,226 SR
Queue Stats
756W - 702L
1,518 Elo+
Party 1
Team Averages
Level 78
1,503 SR
1,535 Elo+

VS

Team Averages
Level 77
1,559 SR
1,560 Elo+
Freya
Freya
MuyCaliente69
Freya
Level 123
God Stats
9W - 5L
1,500 SR
Queue Stats
328W - 346L
1,464 Elo+
Solo
Ne Zha
Ne Zha
Onichxnn
Ne Zha
Level 41
God Stats
3W - 4L
1,456 SR
Queue Stats
28W - 24L
1,603 Elo+
Party 2
Heimdallr
Heimdallr
Saucy Tipz
Heimdallr
Level 81
God Stats
12W - 6L
1,803 SR
Queue Stats
25W - 24L
1,581 Elo+
Party 2
Tiamat
Tiamat
Shadow81303
Tiamat
Level 56
God Stats
9W - 4L
1,670 SR
Queue Stats
24W - 22L
1,568 Elo+
Party 2
Sylvanus
Sylvanus
ferrari1961
Sylvanus
Level 86
God Stats
3W - 6L
1,364 SR
Queue Stats
25W - 22L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
ASAP Jiv
Skadi
20
11 / 2 / 5
13,342
606
18,353
11,574
5,051
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 1 / 10
13,688
622
14,768
18,287
12,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
5 / 2 / 7
12,061
548
7,730
16,782
19,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
Loesh1985
Nu Wa
20
11 / 0 / 15
13,737
624
28,815
7,963
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bacchus
Zukebear
Bacchus
16
2 / 1 / 20
11,553
525
9,516
18,061
19,224
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,971
317
2,746
10,858
2,954
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ne Zha
Onichxnn
Ne Zha
13
1 / 13 / 2
8,763
398
7,090
26,438
7,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
Saucy Tipz
Heimdallr
15
2 / 5 / 3
9,047
411
7,659
17,227
5,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
16
3 / 11 / 3
11,193
509
14,004
19,138
10,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
ferrari1961
Sylvanus
14
0 / 5 / 6
9,201
418
6,078
22,894
12,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
21
39
Kills
6
6
Deaths
39
57
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Skadi
ASAP Jiv
Skadi
11
2
5
6.75
W
10
1
10
15
W
5
2
7
4.25
W
Nu Wa
Loesh1985
Nu Wa
11
0
15
18.5
L
0
5
1
0.1
L
Ne Zha
Onichxnn
Ne Zha
1
13
2
0.15
L
Heimdallr
Saucy Tipz
Heimdallr
2
5
3
0.7
L
Tiamat
3
11
3
0.41
W
Bacchus
Zukebear
Bacchus
2
1
20
12
L
Sylvanus
ferrari1961
Sylvanus
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,182
Damage
37,577
72,667
Taken
96,555
59,355
Mitigated
38,925
23,089
Healing
23,010
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
ASAP Jiv
Skadi
18,353
6,965
0
3,994
11,574
5,051
6,870
4,538
7,036
0
114,311
W
14,768
5,983
0
4,293
18,287
12,639
952
6,817
11,470
0
105,656
W
7,730
249
0
4,317
16,782
19,186
1,793
7,359
9,423
0
63,458
W
Nu Wa
Loesh1985
Nu Wa
28,815
8,122
2,301
3,300
7,963
3,255
3,285
3,495
4,468
108,493
0
L
2,746
1,249
0
1,394
10,858
2,954
0
7,046
3,812
19,797
0
L
Ne Zha
Onichxnn
Ne Zha
7,090
2,837
0
4,998
26,438
7,397
822
8,903
17,446
0
51,511
L
Heimdallr
Saucy Tipz
Heimdallr
7,659
3,057
0
2,407
17,227
5,429
0
8,130
9,097
0
58,235
L
Tiamat
14,004
449
869
2,962
19,138
10,476
705
5,069
13,904
57,704
0
W
Bacchus
Zukebear
Bacchus
9,516
427
0
4,884
18,061
19,224
1,387
7,392
10,669
32,398
0
L
Sylvanus
ferrari1961
Sylvanus
6,078
1,191
3,510
6,870
22,894
12,669
0
9,183
13,636
30,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,381
Gold Earned
45,175
603
Minions Killed
356
0
Camps Cleared
0
2,209,200
Distance Traveled
1,478,299
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
13,342
606
173
8
0
386,084
0
W
Set
13,688
622
148
7
0
426,606
2
W
Tyr
12,061
548
98
4
0
418,459
0
W
Nu Wa
13,737
624
146
7
0
436,629
7
L
Freya
6,971
317
30
1
0
223,215
5
L
Ne Zha
8,763
398
76
3
0
314,264
2
L
Heimdallr
9,047
411
93
4
0
353,483
2
L
Tiamat
11,193
509
99
5
0
304,217
3
W
Bacchus
11,553
525
38
2
0
541,422
6
L
Sylvanus
9,201
418
58
3
0
283,120
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role