Player Matchup

Skadi
Skadi
BORDERLANDSpro1
Skadi
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 44L
1,606 Elo+
Party 2
Cthulhu
Cthulhu
KobeBryant3838
Cthulhu
Level 68
God Stats
4W - 3L
1,236 SR
Queue Stats
66W - 57L
1,547 Elo+
Solo
Thanatos
Thanatos
MeatGlands
Thanatos
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,749 Elo+
Party 2
Horus
Horus
SisterTwister666
Horus
Level 92
God Stats
4W - 0L
1,820 SR
Queue Stats
215W - 207L
1,532 Elo+
Solo
Chronos
Chronos
goof moof 321
Chronos
Level 89
God Stats
7W - 2L
1,989 SR
Queue Stats
100W - 80L
1,593 Elo+
Solo
Team Averages
Level 92
1,609 SR
1,605 Elo+

VS

Team Averages
Level 86
1,510 SR
1,486 Elo+
Tiamat
Tiamat
BlazingWuKong
Tiamat
Level 83
God Stats
26W - 31L
1,519 SR
Queue Stats
93W - 106L
1,496 Elo+
Solo
Cerberus
Cerberus
GTx973
Cerberus
Level 69
God Stats
4W - 3L
1,583 SR
Queue Stats
78W - 104L
1,473 Elo+
Party 1
Ne Zha
Ne Zha
XiiTzzDomiiniC
Ne Zha
Level 86
God Stats
3W - 7L
1,400 SR
Queue Stats
554W - 504L
1,491 Elo+
Party 1
Danzaburou
Danzaburou
aka_yona
Danzaburou
Level 104
God Stats
46W - 34L
1,593 SR
Queue Stats
261W - 234L
1,503 Elo+
Party 1
Hera
Hera
xiTzLaxuS
Hera
Level 88
God Stats
6W - 9L
1,454 SR
Queue Stats
531W - 482L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 4
8,951
559
6,064
10,214
2,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
7 / 0 / 11
9,416
589
9,799
9,081
6,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thanatos
MeatGlands
Thanatos
14
12 / 3 / 3
9,541
596
8,887
12,582
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

15
2 / 1 / 3
8,696
544
5,429
10,781
7,947
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Chronos
15
1 / 1 / 6
8,994
562
9,269
14,234
5,353
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 3
8,064
504
7,678
10,233
6,720
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
GTx973
Cerberus
10
0 / 7 / 1
6,578
411
5,649
13,521
7,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
1 / 5 / 1
6,916
432
3,650
11,681
3,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
aka_yona
Danzaburou
11
0 / 4 / 0
6,559
410
6,095
11,456
3,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Hera
13
5 / 5 / 1
8,717
545
10,889
8,434
2,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
12
23
Kills
6
6
Deaths
23
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
0
2
3
0.75
L
Cerberus
GTx973
Cerberus
0
7
1
0.07
W
7
0
11
12.5
W
Thanatos
MeatGlands
Thanatos
12
3
3
4.5
W
2
1
3
3.5
L
1
5
1
0.3
L
Danzaburou
aka_yona
Danzaburou
0
4
0
0
W
Chronos
1
1
6
4
L
Hera
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,448
Damage
33,961
56,892
Taken
55,325
26,545
Mitigated
23,827
29,289
Healing
18,894
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,064
2,424
0
3,412
10,214
2,984
2,798
2,258
7,890
0
70,852
L
7,678
1,152
0
5,380
10,233
6,720
0
1,400
8,833
51,630
0
L
Cerberus
GTx973
Cerberus
5,649
568
478
3,703
13,521
7,984
0
4,775
8,746
23,203
0
W
9,799
1,493
966
4,287
9,081
6,207
183
3,451
5,532
28,180
0
W
Thanatos
MeatGlands
Thanatos
8,887
2,896
0
8,854
12,582
4,054
0
4,700
7,772
0
51,292
W
5,429
3,012
412
3,706
10,781
7,947
534
5,901
4,810
0
44,497
L
3,650
1,331
0
3,430
11,681
3,462
0
4,676
7,005
0
34,625
L
Danzaburou
aka_yona
Danzaburou
6,095
1,811
0
4,444
11,456
3,037
0
3,386
8,070
0
36,846
W
Chronos
9,269
2,999
0
7,652
14,234
5,353
1,017
7,276
6,672
66,041
0
L
Hera
10,889
3,695
0
1,459
8,434
2,624
0
4,831
3,603
42,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,598
Gold Earned
36,834
483
Minions Killed
368
0
Camps Cleared
0
1,514,565
Distance Traveled
1,483,093
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,951
559
133
8
0
275,464
0
L
Tiamat
8,064
504
105
7
0
260,948
3
L
Cerberus
6,578
411
37
2
0
294,464
1
W
Cthulhu
9,416
589
43
3
0
322,244
6
W
Thanatos
9,541
596
76
5
0
306,526
1
W
Horus
8,696
544
112
7
0
300,931
2
L
Ne Zha
6,916
432
63
4
0
339,850
5
L
Danzaburou
6,559
410
71
4
0
288,576
3
W
Chronos
8,994
562
119
7
0
309,400
3
L
Hera
8,717
545
92
6
0
299,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role