Player Matchup

Zeus
Zeus
Gerthy_Boyo
Zeus
Level 7
God Stats
1W - 0L
1,819 SR
Queue Stats
7W - 5L
1,499 Elo+
Solo
Neith
Neith
ITS SETHYY
Neith
Level 17
God Stats
19W - 13L
1,681 SR
Queue Stats
25W - 23L
1,550 Elo+
Solo
Sun Wukong
Sun Wukong
Og_taymoney
Sun Wukong
Level 15
God Stats
21W - 13L
1,565 SR
Queue Stats
133W - 114L
1,575 Elo+
Solo
Baron Samedi
Baron Samedi
Raelyeys
Baron Samedi
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 22L
1,491 Elo+
Solo
Ullr
Ullr
StonedKitty6
Ullr
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 100L
1,709 Elo+
Solo
Team Averages
Level 13
1,613 SR
1,565 Elo+

VS

Team Averages
Level 16
1,456 SR
1,518 Elo+
Tiamat
Tiamat
Akusoura
Tiamat
Level 28
God Stats
3W - 5L
1,563 SR
Queue Stats
121W - 94L
1,647 Elo+
Solo
Thor
Thor
Bigmeech2015
Thor
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,429 Elo+
Solo
Jormungandr
Jormungandr
GladiateCanoe14
Jormungandr
Level 18
God Stats
22W - 28L
1,402 SR
Queue Stats
273W - 324L
1,473 Elo+
Solo
Chaac
Chaac
Loko_Killer818
Chaac
Level 16
God Stats
33W - 25L
1,463 SR
Queue Stats
180W - 191L
1,573 Elo+
Solo
King Arthur
King Arthur
rasta1110
King Arthur
Level 14
God Stats
0W - 3L
1,351 SR
Queue Stats
25W - 29L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 2
7,062
543
4,612
5,578
1,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
12
3 / 0 / 2
7,437
572
4,095
5,874
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
Og_taymoney
Sun Wukong
13
5 / 1 / 2
7,802
600
5,575
9,800
4,415
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
Raelyeys
Baron Samedi
12
2 / 0 / 2
7,173
552
3,604
4,024
2,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 0 / 3
7,769
598
2,673
7,815
2,616
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Akusoura
Tiamat
11
2 / 4 / 0
6,519
501
5,917
8,416
5,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

3
0 / 2 / 0
4,179
321
343
1,400
288
Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Jormungandr
GladiateCanoe14
Jormungandr
8
0 / 3 / 2
5,036
387
2,444
6,247
3,650
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

11
1 / 1 / 0
5,907
454
2,136
6,307
2,699
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
rasta1110
King Arthur
10
2 / 3 / 1
5,956
458
1,728
9,117
5,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
13
Kills
5
5
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Akusoura
Tiamat
2
4
0
0.5
L
0
2
0
0
W
3
4
2
1
L
Jormungandr
GladiateCanoe14
Jormungandr
0
3
2
0.33
W
Neith
3
0
2
4
L
1
1
0
1
W
Sun Wukong
Og_taymoney
Sun Wukong
5
1
2
6
W
Baron Samedi
Raelyeys
Baron Samedi
2
0
2
3
W
0
0
3
1.5
L
King Arthur
rasta1110
King Arthur
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,559
Damage
12,568
33,091
Taken
31,487
13,145
Mitigated
17,276
13,233
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Akusoura
Tiamat
5,917
383
0
1,473
8,416
5,190
415
2,759
5,657
37,099
0
L
343
57
0
0
1,400
288
0
168
1,232
0
2,628
W
4,612
1,175
0
594
5,578
1,454
1,196
1,437
3,959
36,684
0
L
Jormungandr
GladiateCanoe14
Jormungandr
2,444
331
0
910
6,247
3,650
99
1,609
4,638
14,452
0
W
Neith
4,095
2,379
0
3,871
5,874
1,742
1,041
1,231
4,408
0
39,007
L
2,136
693
0
2,031
6,307
2,699
153
1,166
5,141
0
28,092
W
Sun Wukong
Og_taymoney
Sun Wukong
5,575
1,813
0
3,694
9,800
4,415
1,560
1,920
7,688
0
38,176
W
Baron Samedi
Raelyeys
Baron Samedi
3,604
676
53
1,149
4,024
2,918
773
1,414
2,396
22,506
0
W
2,673
1,001
0
3,872
7,815
2,616
718
1,766
6,029
0
49,521
L
King Arthur
rasta1110
King Arthur
1,728
407
0
746
9,117
5,449
0
2,514
6,603
0
14,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,243
Gold Earned
27,597
350
Minions Killed
166
0
Camps Cleared
0
1,147,378
Distance Traveled
1,005,851
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,519
501
67
5
0
218,993
5
L
Thor
4,179
321
4
0
0
55,473
0
W
Zeus
7,062
543
73
6
0
234,089
0
L
Jormungandr
5,036
387
24
2
0
255,295
3
W
Neith
7,437
572
74
6
0
209,684
0
L
Chaac
5,907
454
46
4
0
260,881
0
W
Sun Wukong
7,802
600
79
6
0
234,519
4
W
Baron Samedi
7,173
552
34
3
0
230,952
0
W
Ullr
7,769
598
90
7
0
238,134
3
L
King Arthur
5,956
458
25
2
0
215,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role