Player Matchup

Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
ConsiderateCow
Mercury
Level 104
God Stats
6W - 2L
1,500 SR
Queue Stats
185W - 184L
1,477 Elo+
Party 1
Sobek
Sobek
Great_Time_Whale
Sobek
Level 64
God Stats
9W - 7L
1,662 SR
Queue Stats
111W - 106L
1,468 Elo+
Solo
Tiamat
Tiamat
MaternalMonkey
Tiamat
Level 56
God Stats
21W - 19L
1,124 SR
Queue Stats
210W - 192L
1,059 Elo+
Party 1
Danzaburou
Danzaburou
hellojellyfish2
Danzaburou
Level 61
God Stats
9W - 7L
1,330 SR
Queue Stats
37W - 55L
1,366 Elo+
Solo
Team Averages
Level 78
1,423 SR
1,374 Elo+

VS

Team Averages
Level 93
1,553 SR
1,501 Elo+
Cerberus
Cerberus
SmackedboyJayo
Cerberus
Level 68
God Stats
65W - 79L
1,500 SR
Queue Stats
424W - 407L
1,455 Elo+
Solo
Tyr
Tyr
The Squishy 03
Tyr
Level 126
God Stats
2W - 5L
1,443 SR
Queue Stats
422W - 415L
1,474 Elo+
Solo
Medusa
Medusa
Xeroism
Medusa
Level 85
God Stats
16W - 11L
1,574 SR
Queue Stats
23W - 19L
1,561 Elo+
Party 2
Tiamat
Tiamat
XxXSunni DXxX
Tiamat
Level 101
God Stats
3W - 4L
1,553 SR
Queue Stats
202W - 206L
1,516 Elo+
Solo
Kali
Kali
jupiterStevens
Kali
Level 85
God Stats
1W - 1L
1,696 SR
Queue Stats
7W - 7L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
9 / 0 / 0
8,980
691
6,965
4,715
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 0 / 3
7,034
541
2,985
9,090
2,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
0 / 3 / 5
6,251
481
3,550
8,426
5,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 0 / 0
7,146
550
3,417
4,448
4,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
hellojellyfish2
Danzaburou
10
1 / 3 / 1
6,272
482
4,423
8,018
2,395
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
0 / 3 / 4
5,389
415
2,964
10,275
4,879
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
0 / 1 / 0
7,788
599
4,085
8,809
5,075
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Xeroism
Medusa
10
6 / 3 / 0
6,752
519
8,713
8,102
2,398
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,895
377
1,893
3,776
1,671
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
0 / 3 / 1
6,101
469
1,864
8,882
2,884
Mace

Mace

+10
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
13
Kills
6
6
Deaths
13
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
9
0
0
9
W
2
0
3
3.5
W
0
3
5
0.83
W
1
0
0
1
L
Cerberus
0
3
4
0.67
L
0
1
0
0
L
Medusa
Xeroism
Medusa
6
3
0
2
L
0
3
0
0
W
Danzaburou
hellojellyfish2
Danzaburou
1
3
1
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,340
Damage
19,519
34,697
Taken
39,844
17,982
Mitigated
16,907
14,646
Healing
14,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,965
1,319
176
2,746
4,715
1,919
1,862
1,647
3,068
60,118
0
W
2,985
2,087
0
4,429
9,090
2,813
0
403
8,687
0
42,343
W
3,550
269
0
2,188
8,426
5,895
58
1,266
7,160
13,565
0
W
3,417
173
0
2,079
4,448
4,960
0
0
4,448
40,798
0
L
Cerberus
2,964
321
609
4,132
10,275
4,879
0
2,974
7,301
20,907
0
L
4,085
569
0
3,014
8,809
5,075
0
3,039
5,392
0
54,658
L
Medusa
Xeroism
Medusa
8,713
3,787
0
2,636
8,102
2,398
160
2,868
5,234
0
32,742
L
1,893
227
0
1,008
3,776
1,671
0
1,957
1,819
17,373
0
W
Danzaburou
hellojellyfish2
Danzaburou
4,423
2,412
0
3,028
8,018
2,395
1,014
1,541
6,477
0
31,957
L
1,864
979
0
3,245
8,882
2,884
0
2,716
6,166
0
29,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,683
Gold Earned
30,925
357
Minions Killed
351
0
Camps Cleared
0
1,228,055
Distance Traveled
1,030,329
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,980
691
112
9
0
242,159
1
W
Mercury
7,034
541
78
6
0
291,739
1
W
Sobek
6,251
481
16
1
0
277,360
1
W
Tiamat
7,146
550
91
7
0
210,709
5
L
Cerberus
5,389
415
57
4
0
245,520
4
L
Tyr
7,788
599
135
10
0
230,643
3
L
Medusa
6,752
519
58
4
0
202,128
2
L
Tiamat
4,895
377
31
2
0
119,458
0
W
Danzaburou
6,272
482
60
5
0
206,088
2
L
Kali
6,101
469
70
5
0
232,580
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role