Player Matchup

Sylvanus
Sylvanus
MynameisDaemon
Sylvanus
Level 17
God Stats
40W - 55L
1,350 SR
Queue Stats
75W - 119L
1,265 Elo+
Party 1
Neith
Neith
Stingerkta
Neith
Level 16
God Stats
0W - 2L
1,259 SR
Queue Stats
66W - 61L
1,307 Elo+
Party 4
Odin
Odin
bGsmokinjoe
Odin
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 101L
1,297 Elo+
Party 1
Ra
Ra
pchop
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,286 Elo+
Party 4
Da Ji
Da Ji
xNewdull
Da Ji
Level 26
God Stats
20W - 16L
1,587 SR
Queue Stats
150W - 211L
1,326 Elo+
Party 1
Team Averages
Level 18
1,439 SR
1,296 Elo+

VS

Team Averages
Level 19
1,287 SR
1,323 Elo+
Cerberus
Cerberus
FreshBakedJake
Cerberus
Level 12
God Stats
2W - 1L
1,279 SR
Queue Stats
3W - 9L
1,061 Elo+
Party 2
Neith
Neith
LuxuriousKush
Neith
Level 23
God Stats
4W - 11L
1,298 SR
Queue Stats
120W - 133L
1,304 Elo+
Solo
Cu Chulainn
Cu Chulainn
NEEEEEERD
Cu Chulainn
Level 25
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 32L
1,520 Elo+
Party 3
Da Ji
Da Ji
TaiDaFur
Da Ji
Level 15
God Stats
4W - 8L
1,124 SR
Queue Stats
16W - 26L
1,199 Elo+
Party 2
Sol
Sol
snowfrostthe22
Sol
Level 22
God Stats
1W - 0L
1,237 SR
Queue Stats
33W - 20L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
8
0 / 2 / 3
4,911
491
3,583
9,156
3,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
8
4 / 1 / 1
4,979
498
3,584
6,151
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 3 / 1
4,805
481
1,866
5,367
2,332
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ra
8
0 / 6 / 1
4,747
475
1,326
5,592
1,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
xNewdull
Da Ji
8
3 / 4 / 1
5,170
517
5,005
6,824
1,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
8
4 / 4 / 1
5,850
585
3,549
7,648
3,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 1 / 5
5,370
537
4,597
5,777
1,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
NEEEEEERD
Cu Chulainn
10
2 / 2 / 0
6,099
610
1,860
5,589
3,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
TaiDaFur
Da Ji
7
2 / 1 / 0
4,786
479
1,364
4,195
1,091
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
4 / 1 / 5
6,308
631
7,694
4,624
1,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
9
Kills
13
16
Deaths
9
7
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cerberus
4
4
1
1.13
W
1
1
5
3.5
L
Sylvanus
0
2
3
0.75
W
Cu Chulainn
NEEEEEERD
Cu Chulainn
2
2
0
1
L
Neith
4
1
1
4.5
W
Da Ji
TaiDaFur
Da Ji
2
1
0
2
L
2
3
1
0.83
L
Ra
0
6
1
0.08
W
4
1
5
6.5
L
Da Ji
xNewdull
Da Ji
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,364
Damage
19,064
33,090
Taken
27,833
11,805
Mitigated
10,040
10,610
Healing
9,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
3,549
456
0
1,391
7,648
3,179
0
1,579
6,019
15,139
0
W
4,597
1,874
0
2,923
5,777
1,383
111
1,095
4,682
0
22,326
L
Sylvanus
3,583
1,334
1,848
4,788
9,156
3,796
29
3,198
5,958
14,298
0
W
Cu Chulainn
NEEEEEERD
Cu Chulainn
1,860
446
0
1,720
5,589
3,024
784
0
5,514
0
24,756
L
Neith
3,584
1,323
0
2,149
6,151
1,902
595
2,387
3,739
0
18,969
W
Da Ji
TaiDaFur
Da Ji
1,364
543
0
1,507
4,195
1,091
0
962
3,208
0
9,072
L
1,866
394
0
115
5,367
2,332
40
958
4,309
0
15,360
L
Ra
1,326
559
47
364
5,592
1,808
583
3,074
2,518
20,095
0
W
7,694
2,292
0
1,713
4,624
1,363
1,822
1,273
3,326
30,470
0
L
Da Ji
xNewdull
Da Ji
5,005
1,038
0
1,299
6,824
1,967
0
1,626
5,148
0
20,868

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,612
Gold Earned
28,413
160
Minions Killed
221
0
Camps Cleared
0
956,157
Distance Traveled
933,062
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,850
585
39
4
0
228,341
0
W
Neith
5,370
537
41
4
0
193,888
2
L
Sylvanus
4,911
491
19
2
0
183,092
3
W
Cu Chulainn
6,099
610
65
7
0
175,195
0
L
Neith
4,979
498
35
4
0
180,088
2
W
Da Ji
4,786
479
15
2
0
156,755
0
L
Odin
4,805
481
36
4
0
209,388
1
L
Ra
4,747
475
34
3
0
169,432
0
W
Sol
6,308
631
61
6
0
178,883
2
L
Da Ji
5,170
517
36
4
0
214,157
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role