Player Matchup

Cthulhu
Cthulhu
Eagalee
Cthulhu
Level 7
God Stats
5W - 9L
1,332 SR
Queue Stats
9W - 13L
1,391 Elo+
Party 1
Jormungandr
Jormungandr
KayatoKIn
Jormungandr
Level 12
God Stats
11W - 12L
1,404 SR
Queue Stats
20W - 24L
1,408 Elo+
Party 1
Tiamat
Tiamat
Omolos
Tiamat
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
YungTechScam
Cupid
Level 28
God Stats
0W - 2L
1,277 SR
Queue Stats
33W - 31L
1,536 Elo+
Party 1
Ao Kuang
Ao Kuang
oovon
Ao Kuang
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 15
1,402 SR
1,467 Elo+

VS

Team Averages
Level 19
1,524 SR
1,444 Elo+
Neith
Neith
Artodto
Neith
Level 10
God Stats
3W - 5L
1,738 SR
Queue Stats
17W - 19L
1,688 Elo+
Party 2
Sylvanus
Sylvanus
CancerMage
Sylvanus
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
74W - 83L
1,099 Elo+
Party 2
Set
Set
Crohnicc
Set
Level 11
God Stats
5W - 3L
1,137 SR
Queue Stats
13W - 13L
1,292 Elo+
Party 3
Scylla
Scylla
Takodachi
Scylla
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
curlyheadedduck
Bellona
Level 3
God Stats
5W - 2L
1,743 SR
Queue Stats
10W - 5L
1,641 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Eagalee
Cthulhu
11
1 / 3 / 0
7,325
431
3,026
9,526
4,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Jormungandr
KayatoKIn
Jormungandr
12
1 / 6 / 2
7,707
453
7,255
13,331
8,438
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
Omolos
Tiamat
13
1 / 4 / 1
7,867
463
2,180
6,433
4,119
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 3
6,950
409
5,594
8,964
2,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
oovon
Ao Kuang
14
5 / 4 / 2
9,366
551
7,638
13,638
4,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Artodto
Neith
13
0 / 1 / 4
7,639
449
6,278
8,282
2,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
CancerMage
Sylvanus
13
3 / 0 / 2
8,289
488
7,068
10,279
8,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
5 / 2 / 4
8,800
518
4,486
12,246
4,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Scylla
Takodachi
Scylla
15
10 / 3 / 2
9,453
556
12,311
9,037
3,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 2 / 8
8,276
487
8,784
10,422
10,133
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
21
21
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
Artodto
Neith
0
1
4
2
W
Sylvanus
CancerMage
Sylvanus
3
0
2
4
W
5
2
4
3.5
L
Cthulhu
Eagalee
Cthulhu
1
3
0
0.33
L
Jormungandr
KayatoKIn
Jormungandr
1
6
2
0.33
L
Tiamat
Omolos
Tiamat
1
4
1
0.38
W
Scylla
Takodachi
Scylla
10
3
2
3.67
L
0
4
3
0.38
W
3
2
8
3.5
L
Ao Kuang
oovon
Ao Kuang
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,693
Damage
38,927
51,892
Taken
50,266
25,179
Mitigated
29,018
10,433
Healing
22,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Artodto
Neith
6,278
3,413
0
3,828
8,282
2,815
541
2,324
5,958
0
51,106
W
Sylvanus
CancerMage
Sylvanus
7,068
1,998
2,605
6,567
10,279
8,181
299
2,172
8,107
29,922
0
W
4,486
1,472
0
5,926
12,246
4,579
102
4,032
8,214
0
57,463
L
Cthulhu
Eagalee
Cthulhu
3,026
202
0
832
9,526
4,983
0
3,966
5,520
17,343
0
L
Jormungandr
KayatoKIn
Jormungandr
7,255
2,015
0
1,544
13,331
8,438
365
4,980
8,133
34,140
0
L
Tiamat
Omolos
Tiamat
2,180
368
0
1,722
6,433
4,119
196
2,808
3,420
41,342
0
W
Scylla
Takodachi
Scylla
12,311
1,773
178
2,383
9,037
3,310
1,503
5,095
3,942
47,799
0
L
5,594
3,478
617
2,378
8,964
2,953
0
4,399
4,557
0
39,882
W
8,784
1,971
0
1,178
10,422
10,133
997
6,476
3,946
0
24,771
L
Ao Kuang
oovon
Ao Kuang
7,638
2,912
0
3,340
13,638
4,686
0
2,659
10,883
47,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,215
Gold Earned
42,457
356
Minions Killed
389
0
Camps Cleared
0
1,438,578
Distance Traveled
1,494,896
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,639
449
103
6
0
290,835
3
W
Sylvanus
8,289
488
37
2
0
264,993
2
W
Set
8,800
518
94
6
0
310,964
0
L
Cthulhu
7,325
431
30
2
0
320,925
0
L
Jormungandr
7,707
453
56
3
0
260,258
1
L
Tiamat
7,867
463
100
6
0
287,905
3
W
Scylla
9,453
556
109
6
0
285,713
5
L
Cupid
6,950
409
96
6
0
269,670
2
W
Bellona
8,276
487
46
3
0
342,391
4
L
Ao Kuang
9,366
551
74
4
0
299,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role