Player Matchup

Cerberus
Cerberus
PublicBarrel8
Cerberus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,680 Elo+
Party 1
Cthulhu
Cthulhu
juega Gustavo50
Cthulhu
Level 68
God Stats
6W - 3L
1,542 SR
Queue Stats
103W - 114L
1,478 Elo+
Party 1
Sobek
Sobek
twichalexcrom83
Sobek
Level 70
God Stats
3W - 3L
1,545 SR
Queue Stats
95W - 99L
1,482 Elo+
Party 1
Team Averages
Level 49
1,529 SR
1,547 Elo+

VS

Team Averages
Level 42
1,459 SR
1,312 Elo+
Tiamat
Tiamat
LordImagination
Tiamat
Level 67
God Stats
81W - 117L
1,447 SR
Queue Stats
320W - 446L
1,349 Elo+
Party 2
Neith
Neith
Person204
Neith
Level 29
God Stats
3W - 3L
1,593 SR
Queue Stats
59W - 46L
1,321 Elo+
Solo
Thor
Thor
whitee_owll420
Thor
Level 29
God Stats
8W - 14L
1,338 SR
Queue Stats
39W - 50L
1,265 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
PublicBarrel8
Cerberus
9
0 / 1 / 7
7,174
598
2,228
8,163
6,639
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
6 / 2 / 4
8,623
719
9,163
8,881
4,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 0 / 4
8,466
706
8,190
13,074
12,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
7,043
587
8,804
7,677
5,175
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Person204
Neith
9
2 / 4 / 1
7,330
611
6,546
8,423
2,609
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 4 / 2
6,716
560
4,152
8,595
4,990
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
12
Kills
3
3
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
Neith
Person204
Neith
2
4
1
0.63
W
Cerberus
PublicBarrel8
Cerberus
0
1
7
3.5
W
6
2
4
4
W
6
0
4
8
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,581
Damage
19,502
30,118
Taken
24,695
23,422
Mitigated
12,774
6,429
Healing
4,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,804
1,292
0
2,010
7,677
5,175
65
5,829
1,424
27,128
0
L
Neith
Person204
Neith
6,546
2,546
0
1,402
8,423
2,609
54
6,818
1,187
0
16,917
W
Cerberus
PublicBarrel8
Cerberus
2,228
200
0
335
8,163
6,639
0
2,338
5,825
10,716
0
W
9,163
186
1,345
1,044
8,881
4,539
0
3,403
5,478
25,135
0
W
8,190
439
0
3,705
13,074
12,244
0
3,075
9,999
18,719
0
L
4,152
859
0
1,434
8,595
4,990
31
5,921
2,471
0
14,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,263
Gold Earned
21,089
99
Minions Killed
84
0
Camps Cleared
0
637,473
Distance Traveled
583,755
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,043
587
37
3
0
214,848
2
L
Neith
7,330
611
27
2
0
177,627
2
W
Cerberus
7,174
598
22
2
0
196,958
2
W
Cthulhu
8,623
719
54
5
0
212,826
0
W
Sobek
8,466
706
23
2
0
227,689
1
L
Thor
6,716
560
20
2
0
191,280
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role