Player Matchup

Discordia
Discordia
DPaw12417
Discordia
Level 98
God Stats
3W - 1L
1,693 SR
Queue Stats
26W - 20L
1,601 Elo+
Party 1
Awilix
Awilix
ImortalXbombing
Awilix
Level 61
God Stats
4W - 0L
1,500 SR
Queue Stats
184W - 149L
1,439 Elo+
Party 1
Ymir
Ymir
Swadyzl
Ymir
Level 27
God Stats
9W - 5L
1,582 SR
Queue Stats
18W - 20L
1,401 Elo+
Party 1
Team Averages
Level 62
1,592 SR
1,480 Elo+

VS

Team Averages
Level 45
1,611 SR
1,416 Elo+
Chang'e
Chang'e
Envcovert
Chang'e
Level 86
God Stats
4W - 3L
1,693 SR
Queue Stats
307W - 370L
1,436 Elo+
Party 2
Cthulhu
Cthulhu
Hddn Rose
Cthulhu
Level 44
God Stats
6W - 9L
1,548 SR
Queue Stats
284W - 346L
1,502 Elo+
Party 2
Artemis
Artemis
IFallenPulse
Artemis
Level 5
God Stats
0W - 2L
1,593 SR
Queue Stats
0W - 3L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DPaw12417
Discordia
20
13 / 6 / 22
19,529
697
37,809
18,618
11,191
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
30 / 5 / 11
22,637
808
48,122
42,532
22,836
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
Swadyzl
Ymir
20
1 / 0 / 37
18,015
643
9,716
20,534
30,033
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Envcovert
Chang'e
20
3 / 16 / 6
17,011
608
21,150
45,349
12,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cthulhu
Hddn Rose
Cthulhu
20
7 / 14 / 4
19,207
686
23,620
39,878
32,149
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Artemis
IFallenPulse
Artemis
16
1 / 15 / 1
14,529
519
11,355
28,135
14,778
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

114
Kill Participation
22
44
Kills
11
11
Deaths
45
70
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
DPaw12417
Discordia
13
6
22
4
L
Chang'e
Envcovert
Chang'e
3
16
6
0.38
L
Cthulhu
Hddn Rose
Cthulhu
7
14
4
0.64
L
Artemis
IFallenPulse
Artemis
1
15
1
0.1
W
30
5
11
7.1
W
Ymir
Swadyzl
Ymir
1
0
37
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,647
Damage
56,125
81,684
Taken
113,362
64,060
Mitigated
59,862
27,572
Healing
27,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
DPaw12417
Discordia
37,809
2,604
0
1,931
18,618
11,191
1,045
12,760
5,858
144,108
0
L
Chang'e
Envcovert
Chang'e
21,150
1,135
5,771
14,592
45,349
12,935
112
19,840
25,509
82,106
0
L
Cthulhu
Hddn Rose
Cthulhu
23,620
1,046
1,686
3,003
39,878
32,149
2,074
14,940
24,938
70,453
946
L
Artemis
IFallenPulse
Artemis
11,355
7,104
0
2,015
28,135
14,778
935
12,854
15,281
0
41,008
W
48,122
32,186
0
22,923
42,532
22,836
3,256
20,736
21,796
0
179,123
W
Ymir
Swadyzl
Ymir
9,716
1,260
0
2,718
20,534
30,033
750
12,382
8,152
35,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,181
Gold Earned
50,747
304
Minions Killed
194
0
Camps Cleared
0
1,558,077
Distance Traveled
1,092,202
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
19,529
697
127
5
0
472,246
5
L
Chang'e
17,011
608
81
3
0
390,747
3
L
Cthulhu
19,207
686
63
2
0
386,402
3
L
Artemis
14,529
519
50
2
0
315,053
0
W
Awilix
22,637
808
132
5
0
546,813
0
W
Ymir
18,015
643
45
2
0
539,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role