Player Matchup

Cabrakan
Cabrakan
Chips-or-Soda
Cabrakan
Level 159
God Stats
1W - 0L
1,948 SR
Queue Stats
41W - 24L
1,566 Elo+
Party 2
Hel
Hel
G_Angeloo
Hel
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 40L
1,851 Elo+
Party 2
Fenrir
Fenrir
Sauceski
Fenrir
Level 26
God Stats
3W - 1L
1,962 SR
Queue Stats
69W - 31L
1,623 Elo+
Party 2
Guan Yu
Guan Yu
StrollingRanger
Guan Yu
Level 154
God Stats
1W - 0L
1,791 SR
Queue Stats
56W - 43L
1,734 Elo+
Party 2
Zeus
Zeus
youngandprideful
Zeus
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 13L
1,648 Elo+
Party 2
Team Averages
Level 125
1,740 SR
1,685 Elo+

VS

Team Averages
Level 30
1,633 SR
1,645 Elo+
King Arthur
King Arthur
ARFlame
King Arthur
Level 29
God Stats
11W - 9L
1,555 SR
Queue Stats
54W - 52L
1,570 Elo+
Solo
Ymir
Ymir
CORPSE_420
Ymir
Level 18
God Stats
0W - 1L
1,418 SR
Queue Stats
1W - 2L
1,504 Elo+
Solo
Zeus
Zeus
ChimneyBeans
Zeus
Level 18
God Stats
8W - 5L
1,695 SR
Queue Stats
34W - 22L
1,699 Elo+
Party 1
Anhur
Anhur
LeggoMyWaffles
Anhur
Level 29
God Stats
2W - 8L
1,730 SR
Queue Stats
109W - 101L
1,657 Elo+
Solo
Baron Samedi
Baron Samedi
LordEPickle
Baron Samedi
Level 58
God Stats
166W - 85L
1,769 SR
Queue Stats
397W - 226L
1,796 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Chips-or-Soda
Cabrakan
15
5 / 3 / 14
9,032
903
9,772
12,663
12,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
4 / 1 / 15
8,785
879
7,325
6,065
3,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Sauceski
Fenrir
16
10 / 3 / 15
11,744
1,174
11,421
11,223
8,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
5 / 3 / 16
9,165
917
6,177
11,462
9,561
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 0 / 9
9,721
972
13,818
4,308
1,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ARFlame
King Arthur
14
2 / 5 / 5
8,565
857
5,404
10,362
8,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 8 / 2
6,886
689
3,679
13,367
11,470
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

14
4 / 6 / 2
8,678
868
11,434
8,857
2,800
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 5
7,854
785
6,719
10,046
3,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
LordEPickle
Baron Samedi
14
1 / 6 / 4
7,567
757
7,036
10,945
5,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
28
28
Kills
10
10
Deaths
28
69
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ARFlame
King Arthur
2
5
5
0.9
L
1
8
2
0.25
L
4
6
2
0.83
W
Cabrakan
Chips-or-Soda
Cabrakan
5
3
14
4
W
4
1
15
11.5
L
2
3
5
1.5
L
Baron Samedi
LordEPickle
Baron Samedi
1
6
4
0.5
W
Fenrir
Sauceski
Fenrir
10
3
15
5.83
W
5
3
16
4.33
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,513
Damage
34,272
45,721
Taken
53,577
34,568
Mitigated
31,778
20,911
Healing
5,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ARFlame
King Arthur
5,404
561
0
1,209
10,362
8,255
1
4,987
5,278
0
18,903
L
3,679
1,231
0
0
13,367
11,470
1
8,918
4,235
7,651
0
L
11,434
1,330
0
153
8,857
2,800
0
6,128
2,634
21,159
0
W
Cabrakan
Chips-or-Soda
Cabrakan
9,772
1,305
0
1,646
12,663
12,229
275
7,833
4,706
17,106
0
W
7,325
864
7,049
3,991
6,065
3,095
249
2,560
3,401
19,781
0
L
6,719
2,140
0
1,301
10,046
3,899
0
5,324
4,668
0
18,396
L
Baron Samedi
LordEPickle
Baron Samedi
7,036
455
465
2,262
10,945
5,354
0
5,482
5,423
29,565
0
W
Fenrir
Sauceski
Fenrir
11,421
2,240
267
1,559
11,223
8,072
447
5,015
5,994
0
19,359
W
6,177
1,228
1,554
2,538
11,462
9,561
773
3,747
7,334
0
16,003
W
13,818
3,965
0
2,307
4,308
1,611
1,635
2,774
1,458
58,022
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,447
Gold Earned
39,550
224
Minions Killed
185
11
Camps Cleared
6
977,441
Distance Traveled
845,458
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,565
857
29
3
0
189,400
4
L
Ymir
6,886
689
21
2
0
146,214
0
L
Zeus
8,678
868
24
2
0
171,953
0
W
Cabrakan
9,032
903
21
2
0
178,558
0
W
Hel
8,785
879
44
4
2
202,128
0
L
Anhur
7,854
785
40
4
3
177,494
1
L
Baron Samedi
7,567
757
71
7
3
160,397
0
W
Fenrir
11,744
1,174
22
2
2
201,387
1
W
Guan Yu
9,165
917
21
2
1
205,684
0
W
Zeus
9,721
972
116
12
6
189,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role