Player Matchup

King Arthur
King Arthur
Platinum II
DannleI
King Arthur
Platinum II
Level 80
God Stats
19W - 12L
1,850 SR
Queue Stats
590W - 567L
1,841 MMR
Party 2
Fenrir
Fenrir
Gold I
GigafootZero
Fenrir
Gold I
Level 68
God Stats
7W - 7L
1,677 SR
Queue Stats
92W - 85L
1,885 MMR
Solo
Medusa
Medusa
Diamond V
Spzct
Medusa
Diamond V
Level 144
God Stats
4W - 2L
1,783 SR
Queue Stats
96W - 89L
1,834 MMR
Party 2
Ra
Ra
Platinum I
nerfumPK
Ra
Platinum I
Level 160
God Stats
7W - 10L
1,355 SR
Queue Stats
101W - 94L
1,958 MMR
Party 1
Fafnir
Fafnir
Platinum III
wakebennett
Fafnir
Platinum III
Level 160
God Stats
10W - 11L
1,682 SR
Queue Stats
202W - 180L
1,910 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 122
1,669 SR
1,886 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 144
1,535 SR
1,799 MMR
Izanami
Izanami
Platinum V
Comeblaster3000
Izanami
Platinum V
Level 129
God Stats
0W - 1L
1,282 SR
Queue Stats
78W - 79L
1,774 MMR
Solo
Sobek
Sobek
Platinum V
Ifufffy
Sobek
Platinum V
Level 147
God Stats
17W - 17L
1,845 SR
Queue Stats
453W - 443L
1,914 MMR
Solo
Bellona
Bellona
Platinum I
LordNindy
Bellona
Platinum I
Level 158
God Stats
1W - 3L
1,519 SR
Queue Stats
539W - 537L
1,885 MMR
Solo
Erlang Shen
Erlang Shen
Platinum III
Nocillα
Erlang Shen
Platinum III
Level 129
God Stats
3W - 6L
1,529 SR
Queue Stats
134W - 126L
1,921 MMR
Party 3
Chang'e
Chang'e
Platinum I
Nutellα
Chang'e
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DannleI
King Arthur
18
4 / 2 / 12
12,140
578
20,217
27,537
23,399
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
19
4 / 2 / 17
12,341
588
11,510
16,555
10,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Spzct
Medusa
20
9 / 1 / 9
13,785
656
18,278
16,359
7,097
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

20
10 / 2 / 8
13,691
652
13,822
14,377
6,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
16
4 / 1 / 17
11,532
549
9,532
14,541
18,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SetGuan YuApolloScylla

VS

Bans
DanzaburouJanusCupidHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 2
11,274
537
9,869
15,133
8,402
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sobek
Ifufffy
Sobek
13
3 / 6 / 2
9,636
459
8,666
23,461
28,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bellona
LordNindy
Bellona
17
1 / 6 / 3
10,711
510
15,004
24,272
26,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
Nocillα
Erlang Shen
16
2 / 9 / 3
10,219
487
10,529
21,540
12,666
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
Nutellα
Chang'e
15
1 / 5 / 4
9,497
452
8,463
12,255
5,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
22
31
Kills
8
8
Deaths
31
63
Assists
14
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
King Arthur
DannleI
King Arthur
4
2
12
5
W
Fenrir
4
2
17
6.25
L
Sobek
Ifufffy
Sobek
3
6
2
0.67
L
Bellona
LordNindy
Bellona
1
6
3
0.42
L
Erlang Shen
Nocillα
Erlang Shen
2
9
3
0.39
L
Chang'e
Nutellα
Chang'e
1
5
4
0.6
W
Medusa
Spzct
Medusa
9
1
9
13.5
W
10
2
8
7
W
Fafnir
4
1
17
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,359
Damage
52,531
89,369
Taken
96,661
65,558
Mitigated
81,200
45,270
Healing
22,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,869
4,812
0
3,928
15,133
8,402
4,617
2,346
12,787
0
90,436
W
King Arthur
DannleI
King Arthur
20,217
4,223
0
12,713
27,537
23,399
426
5,064
21,781
0
72,728
W
Fenrir
11,510
3,885
0
6,471
16,555
10,158
1,000
3,279
13,144
0
88,171
L
Sobek
Ifufffy
Sobek
8,666
483
0
6,342
23,461
28,869
0
6,736
16,725
21,558
0
L
Bellona
LordNindy
Bellona
15,004
3,431
0
5,054
24,272
26,163
0
3,060
20,732
11,531
66,294
L
Erlang Shen
Nocillα
Erlang Shen
10,529
5,330
0
2,125
21,540
12,666
0
6,399
15,141
0
86,604
L
Chang'e
Nutellα
Chang'e
8,463
250
787
4,097
12,255
5,100
0
5,309
6,865
60,945
0
W
Medusa
Spzct
Medusa
18,278
12,642
0
8,633
16,359
7,097
5,748
3,675
12,658
0
117,299
W
13,822
2,687
6,080
6,619
14,377
6,617
1,114
5,859
8,162
121,224
0
W
Fafnir
9,532
2,432
0
4,754
14,541
18,287
869
5,157
9,179
22,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,489
Gold Earned
51,337
657
Minions Killed
614
0
Camps Cleared
0
2,158,088
Distance Traveled
1,932,663
25
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
11,274
537
196
9
0
358,845
6
W
King Arthur
12,140
578
124
6
0
437,381
5
W
Fenrir
12,341
588
129
6
0
428,128
9
L
Sobek
9,636
459
12
1
0
390,224
4
L
Bellona
10,711
510
154
7
0
401,657
1
L
Erlang Shen
10,219
487
126
6
0
379,250
4
L
Chang'e
9,497
452
126
6
0
402,687
6
W
Medusa
13,785
656
158
8
0
418,765
3
W
Ra
13,691
652
224
11
0
420,968
3
W
Fafnir
11,532
549
22
1
0
452,846
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role