Player Matchup

Sobek
Sobek
Bronze III
Bl4ck_Dy4blo
Sobek
Bronze III
Level 107
God Stats
1W - 2L
1,274 SR
Queue Stats
10W - 21L
1,509 MMR
Solo
Osiris
Osiris
Platinum IV
II Hanzo
Osiris
Platinum IV
Level 157
God Stats
36W - 33L
1,628 SR
Queue Stats
363W - 340L
1,505 MMR
Solo
Pele
Pele
Bronze III
Luvlee nG
Pele
Bronze III
Level 60
God Stats
1W - 0L
1,386 SR
Queue Stats
1W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Bronze III
Ruthless sins
Nu Wa
Bronze III
Level 128
God Stats
3W - 3L
1,910 SR
Queue Stats
317W - 325L
1,500 MMR
Solo
Neith
Neith
Silver II
Vudb
Neith
Silver II
Level 101
God Stats
37W - 29L
1,725 SR
Queue Stats
343W - 290L
1,502 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 111
1,585 SR
1,503 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 87
1,605 SR
1,503 MMR
Danzaburou
Danzaburou
Gold I
BigE040602
Danzaburou
Gold I
Level 83
God Stats
28W - 24L
1,620 SR
Queue Stats
319W - 305L
1,579 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
CrimsonPhenix43
Guan Yu
Bronze III
Level 64
God Stats
0W - 1L
1,754 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Mercury
Mercury
Gold II
ToXiic x FL4M3
Mercury
Gold II
Level 114
God Stats
15W - 15L
1,652 SR
Queue Stats
314W - 308L
1,443 MMR
Party 1
Merlin
Merlin
Bronze III
mthrfo1002
Merlin
Bronze III
Level 128
God Stats
16W - 11L
1,507 SR
Queue Stats
40W - 29L
1,495 MMR
Solo
Khepri
Khepri
Bronze III
vParaIIex
Khepri
Bronze III
Level 45
God Stats
0W - 1L
1,492 SR
Queue Stats
0W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 12
9,262
441
8,536
18,365
22,513
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
II Hanzo
Osiris
20
9 / 2 / 8
13,589
647
18,754
23,797
24,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pele
18
9 / 5 / 7
11,894
566
11,878
16,046
7,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

17
1 / 3 / 6
11,097
528
12,867
6,936
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Vudb
Neith
18
4 / 2 / 5
11,788
561
13,877
11,531
4,623
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
BakasuraCthulhuAh Muzen CabCu ChulainnSusano

VS

Bans
ScyllaJanusHun BatzSetErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigE040602
Danzaburou
18
4 / 4 / 3
10,976
523
11,426
18,062
8,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
4 / 6 / 3
10,700
510
6,487
20,090
22,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 5 / 2
11,114
529
7,606
19,119
8,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
mthrfo1002
Merlin
18
2 / 3 / 1
11,428
544
9,623
8,868
4,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Khepri
vParaIIex
Khepri
14
0 / 5 / 8
8,536
406
5,098
21,259
12,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
30
23
Kills
13
13
Deaths
23
38
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigE040602
Danzaburou
4
4
3
1.38
W
0
1
12
6
L
4
6
3
0.92
W
Osiris
II Hanzo
Osiris
9
2
8
6.5
W
Pele
9
5
7
2.5
W
1
3
6
1.33
L
3
5
2
0.8
W
Neith
Vudb
Neith
4
2
5
3.25
L
Merlin
mthrfo1002
Merlin
2
3
1
0.83
L
Khepri
vParaIIex
Khepri
0
5
8
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,912
Damage
40,240
76,675
Taken
87,398
61,950
Mitigated
55,720
29,902
Healing
28,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigE040602
Danzaburou
11,426
4,939
0
7,824
18,062
8,041
0
2,444
15,464
0
87,940
W
8,536
282
1,266
7,710
18,365
22,513
67
6,034
12,256
28,799
0
L
6,487
1,085
2,551
6,740
20,090
22,529
0
2,488
17,388
134
41,991
W
Osiris
II Hanzo
Osiris
18,754
6,052
0
13,306
23,797
24,524
1,580
1,444
22,012
300
105,697
W
Pele
11,878
2,396
0
4,236
16,046
7,654
0
3,009
12,917
0
63,554
W
12,867
2,673
0
657
6,936
2,636
2,328
3,280
3,631
75,245
0
L
7,606
2,577
0
4,706
19,119
8,412
0
3,986
14,909
0
79,576
W
Neith
Vudb
Neith
13,877
4,524
0
2,727
11,531
4,623
5,297
1,088
10,418
0
103,259
L
Merlin
mthrfo1002
Merlin
9,623
482
0
1,763
8,868
4,249
0
3,072
5,546
99,947
0
L
Khepri
vParaIIex
Khepri
5,098
428
822
3,900
21,259
12,489
0
8,302
12,450
27,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,630
Gold Earned
52,754
622
Minions Killed
589
0
Camps Cleared
0
1,938,359
Distance Traveled
1,936,063
25
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,976
523
140
7
0
339,182
3
W
Sobek
9,262
441
36
2
0
404,810
3
L
Guan Yu
10,700
510
95
5
0
381,238
2
W
Osiris
13,589
647
163
8
0
385,620
10
W
Pele
11,894
566
100
5
0
435,530
4
W
Nu Wa
11,097
528
151
7
0
369,701
5
L
Mercury
11,114
529
130
6
0
450,874
1
W
Neith
11,788
561
172
8
0
342,698
3
L
Merlin
11,428
544
192
9
0
390,977
10
L
Khepri
8,536
406
32
2
0
373,792
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role