Player Matchup

Mercury
Mercury
Kapuchin
Mercury
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 16L
1,432 Elo+
Party 2
Bellona
Bellona
PoohbarTheWise
Bellona
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
66W - 77L
1,232 Elo+
Solo
Sol
Sol
RRQilusion
Sol
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,391 Elo+
Solo
Danzaburou
Danzaburou
SILKTiGA
Danzaburou
Level 99
God Stats
14W - 5L
1,982 SR
Queue Stats
345W - 334L
1,533 Elo+
Party 2
Kuzenbo
Kuzenbo
rabbiflow
Kuzenbo
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 60L
1,437 Elo+
Solo
Team Averages
Level 29
1,596 SR
1,405 Elo+

VS

Team Averages
Level 20
1,505 SR
1,410 Elo+
Heimdallr
Heimdallr
Jahxyyy
Heimdallr
Level 7
God Stats
59W - 66L
1,248 SR
Queue Stats
313W - 311L
1,249 Elo+
Party 1
Guan Yu
Guan Yu
KonvicTy
Guan Yu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
159W - 136L
1,689 Elo+
Party 1
Nemesis
Nemesis
LUMPYPUMP
Nemesis
Level 9
God Stats
4W - 3L
1,472 SR
Queue Stats
14W - 16L
1,356 Elo+
Solo
Ares
Ares
Lamy2213
Ares
Level 10
God Stats
18W - 10L
1,574 SR
Queue Stats
27W - 31L
1,337 Elo+
Party 1
Chang'e
Chang'e
prestini
Chang'e
Level 66
God Stats
7W - 2L
1,729 SR
Queue Stats
155W - 148L
1,419 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Kapuchin
Mercury
18
4 / 15 / 3
12,004
445
11,347
26,947
10,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

18
3 / 12 / 5
12,476
462
14,945
27,876
24,104
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
5 / 4 / 6
12,899
478
13,344
16,038
5,641
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
SILKTiGA
Danzaburou
20
16 / 11 / 5
14,581
540
35,872
28,038
14,517
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kuzenbo
rabbiflow
Kuzenbo
15
1 / 10 / 7
10,604
393
6,560
27,682
34,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Jahxyyy
Heimdallr
20
15 / 7 / 11
15,807
585
30,363
28,050
13,223
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
KonvicTy
Guan Yu
19
9 / 8 / 11
13,215
489
13,834
30,806
35,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
LUMPYPUMP
Nemesis
5
1 / 1 / 0
8,280
307
528
2,942
654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
17
3 / 10 / 13
12,277
455
7,139
23,868
22,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Chang'e
prestini
Chang'e
20
23 / 3 / 16
18,906
700
41,356
30,915
16,180
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
102
29
Kills
51
52
Deaths
29
26
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Jahxyyy
Heimdallr
15
7
11
2.93
L
Mercury
Kapuchin
Mercury
4
15
3
0.37
W
Guan Yu
KonvicTy
Guan Yu
9
8
11
1.81
W
Nemesis
LUMPYPUMP
Nemesis
1
1
0
1
W
Ares
3
10
13
0.95
L
3
12
5
0.46
L
5
4
6
2
L
Danzaburou
SILKTiGA
Danzaburou
16
11
5
1.68
W
Chang'e
prestini
Chang'e
23
3
16
10.33
L
Kuzenbo
rabbiflow
Kuzenbo
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,068
Damage
93,220
126,581
Taken
116,581
88,544
Mitigated
87,965
20,678
Healing
54,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Jahxyyy
Heimdallr
30,363
19,578
0
10,442
28,050
13,223
5,146
6,038
21,987
0
111,553
L
Mercury
Kapuchin
Mercury
11,347
6,822
0
4,404
26,947
10,149
1,417
9,513
17,141
0
81,599
W
Guan Yu
KonvicTy
Guan Yu
13,834
2,719
1,819
11,052
30,806
35,338
1,462
5,048
25,083
338
50,546
W
Nemesis
LUMPYPUMP
Nemesis
528
171
0
1,213
2,942
654
0
177
2,765
0
5,302
W
Ares
7,139
589
0
1,002
23,868
22,570
823
4,157
19,131
21,226
0
L
14,945
6,116
0
1,340
27,876
24,104
543
11,167
15,810
14,632
62,638
L
13,344
2,705
0
3,655
16,038
5,641
978
7,118
8,558
58,122
0
L
Danzaburou
SILKTiGA
Danzaburou
35,872
21,096
0
7,062
28,038
14,517
3,785
12,041
15,799
0
105,635
W
Chang'e
prestini
Chang'e
41,356
3,702
7,282
21,317
30,915
16,180
3,507
6,845
23,920
152,230
0
L
Kuzenbo
rabbiflow
Kuzenbo
6,560
2,190
282
3,935
27,682
34,133
117
7,997
19,460
35,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,564
Gold Earned
68,485
512
Minions Killed
527
0
Camps Cleared
0
2,209,143
Distance Traveled
1,980,292
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
15,807
585
153
6
0
450,104
1
L
Mercury
12,004
445
115
4
0
434,436
0
W
Guan Yu
13,215
489
74
3
0
467,320
0
W
Nemesis
8,280
307
16
1
0
86,811
0
W
Ares
12,277
455
26
1
0
452,628
1
L
Bellona
12,476
462
137
5
0
380,459
0
L
Sol
12,899
478
77
3
0
448,400
4
L
Danzaburou
14,581
540
142
5
0
479,243
0
W
Chang'e
18,906
700
258
10
0
523,429
1
L
Kuzenbo
10,604
393
41
2
0
466,605
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role