Player Matchup

Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
Budachh
He Bo
Gold V
Level 83
God Stats
45W - 33L
1,753 SR
Queue Stats
424W - 412L
1,417 MMR
Solo
Artio
Artio
Silver I
RemissedThoughts
Artio
Silver I
Level 104
God Stats
6W - 8L
1,515 SR
Queue Stats
106W - 111L
1,418 MMR
Solo
Kukulkan
Kukulkan
Gold IV
randalltheman
Kukulkan
Gold IV
Level 160
God Stats
48W - 48L
1,615 SR
Queue Stats
250W - 260L
1,464 MMR
Party 2
Osiris
Osiris
Gold V
snake-eyes-247
Osiris
Gold V
Level 154
God Stats
1W - 1L
1,744 SR
Queue Stats
131W - 115L
1,347 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 113
1,626 SR
1,429 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 134
1,605 SR
1,411 MMR
Guan Yu
Guan Yu
Gold V
ChanceClicks
Guan Yu
Gold V
Level 124
God Stats
25W - 22L
1,615 SR
Queue Stats
215W - 229L
1,401 MMR
Party 1
Athena
Athena
Gold IV
ChefBandit_Qc
Athena
Gold IV
Level 154
God Stats
2W - 8L
1,259 SR
Queue Stats
94W - 100L
1,420 MMR
Solo
Chronos
Chronos
Silver II
PoloRobes
Chronos
Silver II
Level 124
God Stats
8W - 8L
1,774 SR
Queue Stats
371W - 359L
1,402 MMR
Party 1
Arachne
Arachne
Gold V
XFaintMemoriesX
Arachne
Gold V
Level 128
God Stats
11W - 5L
1,722 SR
Queue Stats
438W - 445L
1,416 MMR
Solo
Poseidon
Poseidon
Silver I
quericobuenaonda
Poseidon
Silver I
Level 142
God Stats
0W - 1L
1,654 SR
Queue Stats
9W - 12L
1,416 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
19
2 / 1 / 8
12,528
545
11,386
16,028
6,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Budachh
He Bo
19
4 / 3 / 4
12,021
523
12,764
13,675
6,171
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 13
11,086
482
7,797
22,395
17,931
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
randalltheman
Kukulkan
20
6 / 1 / 2
13,101
570
10,619
8,849
4,218
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
4 / 3 / 7
12,074
525
19,934
33,552
20,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
SetApolloCthulhuCu ChulainnDanzaburou

VS

Bans
KhepriAnhurKing ArthurScyllaTyr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ChanceClicks
Guan Yu
18
2 / 3 / 2
10,453
454
17,963
26,809
33,569
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
3 / 4 / 9
10,852
472
8,010
15,472
15,010
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos
PoloRobes
Chronos
19
2 / 2 / 6
11,804
513
14,322
16,079
9,180
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
1 / 4 / 6
9,980
434
10,840
19,512
8,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
5 / 4 / 2
10,155
442
10,692
9,419
3,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
17
Kills
13
13
Deaths
17
34
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
2
1
8
6
W
He Bo
Budachh
He Bo
4
3
4
2
L
Guan Yu
ChanceClicks
Guan Yu
2
3
2
1
L
3
4
9
1.88
L
Chronos
PoloRobes
Chronos
2
2
6
2.5
W
1
5
13
1.5
L
1
4
6
1
L
5
4
2
1.5
W
Kukulkan
randalltheman
Kukulkan
6
1
2
7
W
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,500
Damage
61,827
94,499
Taken
87,291
55,293
Mitigated
69,431
44,353
Healing
34,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
11,386
9,620
0
8,952
16,028
6,323
5,004
9,349
6,654
0
96,020
W
He Bo
Budachh
He Bo
12,764
135
1,008
6,819
13,675
6,171
423
4,340
9,285
92,207
0
L
Guan Yu
ChanceClicks
Guan Yu
17,963
2,724
1,899
13,922
26,809
33,569
34
8,689
18,120
0
74,397
L
8,010
1,777
0
4,151
15,472
15,010
0
7,137
8,335
29,220
0
L
Chronos
PoloRobes
Chronos
14,322
6,953
0
6,512
16,079
9,180
3,136
4,927
11,152
93,142
8,324
W
7,797
769
1,397
6,163
22,395
17,931
138
10,284
11,986
37,107
0
L
10,840
8,242
0
7,077
19,512
8,155
0
5,775
13,737
0
74,807
L
10,692
1,406
0
1,049
9,419
3,517
0
5,306
4,113
72,729
0
W
Kukulkan
randalltheman
Kukulkan
10,619
536
0
3,266
8,849
4,218
4,392
2,333
6,466
105,442
0
W
19,934
8,397
0
16,748
33,552
20,650
1,358
5,824
27,050
2,254
85,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,810
Gold Earned
53,244
699
Minions Killed
560
0
Camps Cleared
0
2,112,040
Distance Traveled
2,048,448
22
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,528
545
184
8
0
411,453
7
W
He Bo
12,021
523
143
6
0
400,364
4
L
Guan Yu
10,453
454
125
5
0
401,914
2
L
Athena
10,852
472
31
1
0
447,841
7
L
Chronos
11,804
513
173
8
0
421,242
8
W
Artio
11,086
482
47
2
0
449,220
5
L
Arachne
9,980
434
102
4
0
454,109
12
L
Poseidon
10,155
442
129
6
0
323,342
4
W
Kukulkan
13,101
570
192
8
0
446,732
4
W
Osiris
12,074
525
133
6
0
404,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role