Player Matchup

Ra
Ra
Ishhgawd
Ra
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 111L
1,397 Elo+
Party 2
Ymir
Ymir
Potatos4TMS
Ymir
Level 28
God Stats
5W - 15L
1,486 SR
Queue Stats
241W - 216L
1,636 Elo+
Solo
Horus
Horus
albertovila400
Horus
Level 73
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 96L
1,400 Elo+
Party 2
Mercury
Mercury
bestlefty
Mercury
Level 129
God Stats
0W - 1L
1,502 SR
Queue Stats
28W - 40L
1,451 Elo+
Party 2
The Morrigan
The Morrigan
nxWolfx
The Morrigan
Level 84
God Stats
2W - 3L
1,476 SR
Queue Stats
100W - 151L
1,418 Elo+
Party 2
Team Averages
Level 92
1,493 SR
1,461 Elo+

VS

Team Averages
Level 66
1,731 SR
1,487 Elo+
Ra
Ra
Lilvision
Ra
Level 16
God Stats
2W - 2L
1,730 SR
Queue Stats
23W - 17L
1,557 Elo+
Solo
Bastet
Bastet
OrphanArmy
Bastet
Level 149
God Stats
2W - 2L
1,706 SR
Queue Stats
363W - 297L
1,525 Elo+
Party 3
Rama
Rama
StraightArrow
Rama
Level 105
God Stats
2W - 1L
1,734 SR
Queue Stats
10W - 4L
1,384 Elo+
Party 1
Guan Yu
Guan Yu
earthflatxnasa
Guan Yu
Level 16
God Stats
6W - 3L
1,628 SR
Queue Stats
140W - 102L
1,582 Elo+
Party 3
Cerberus
Cerberus
vFrozenFirev
Cerberus
Level 45
God Stats
1W - 0L
1,857 SR
Queue Stats
3W - 2L
1,384 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 4
10,881
680
14,237
16,876
6,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
3 / 4 / 3
10,226
639
9,556
27,215
39,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
1 / 3 / 6
9,642
603
4,262
25,330
26,154
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
bestlefty
Mercury
16
1 / 5 / 4
9,708
607
7,179
13,702
5,744
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

The Morrigan
nxWolfx
The Morrigan
15
0 / 8 / 7
9,140
571
9,788
12,544
4,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 15
12,545
784
10,868
8,600
3,734
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
OrphanArmy
Bastet
19
6 / 1 / 13
12,548
784
22,730
11,766
5,592
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
12 / 0 / 3
14,401
900
30,839
12,865
6,460
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 4 / 13
10,886
680
5,466
19,352
19,285
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
vFrozenFirev
Cerberus
17
3 / 2 / 15
11,399
712
14,312
19,261
12,574
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
85
8
Kills
26
26
Deaths
8
24
Assists
59
Player
Kills
Deaths
Assists
KDA
L
3
6
4
0.83
W
4
1
15
11.5
W
Bastet
OrphanArmy
Bastet
6
1
13
12.5
L
3
4
3
1.13
W
12
0
3
13.5
L
1
3
6
1.33
L
Mercury
bestlefty
Mercury
1
5
4
0.6
W
1
4
13
1.88
L
The Morrigan
nxWolfx
The Morrigan
0
8
7
0.44
W
Cerberus
vFrozenFirev
Cerberus
3
2
15
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,022
Damage
84,215
95,667
Taken
71,844
82,028
Mitigated
47,645
15,839
Healing
32,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,237
762
1,178
2,265
16,876
6,875
102
3,538
13,154
54,517
0
W
10,868
1,081
4,164
3,006
8,600
3,734
1,384
3,651
4,867
63,391
0
W
Bastet
OrphanArmy
Bastet
22,730
3,934
0
455
11,766
5,592
243
4,329
7,293
0
46,533
L
9,556
345
0
692
27,215
39,073
96
7,508
19,426
27,121
0
W
30,839
19,974
0
9,961
12,865
6,460
4,894
4,498
8,143
0
103,988
L
4,262
2,776
4,866
6,149
25,330
26,154
0
8,386
16,411
0
15,976
L
Mercury
bestlefty
Mercury
7,179
3,189
0
0
13,702
5,744
678
2,653
10,967
0
33,059
W
5,466
204
4,640
5,094
19,352
19,285
0
10,152
8,772
0
17,768
L
The Morrigan
nxWolfx
The Morrigan
9,788
1,173
36
653
12,544
4,182
0
2,473
9,833
26,644
3,828
W
Cerberus
vFrozenFirev
Cerberus
14,312
773
590
4,700
19,261
12,574
301
9,307
9,584
35,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,597
Gold Earned
61,779
303
Minions Killed
453
3
Camps Cleared
14
1,436,018
Distance Traveled
1,594,600
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,881
680
122
8
0
268,033
2
W
Ra
12,545
784
130
8
4
323,153
5
W
Bastet
12,548
784
50
3
4
364,210
2
L
Ymir
10,226
639
47
3
0
282,615
1
W
Rama
14,401
900
166
10
4
271,768
1
L
Horus
9,642
603
20
1
0
306,916
0
L
Mercury
9,708
607
60
4
3
330,976
3
W
Guan Yu
10,886
680
31
2
0
321,675
2
L
The Morrigan
9,140
571
54
3
0
247,478
0
W
Cerberus
11,399
712
76
5
2
313,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role